Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
Vooodu wrote:
"
wrathmar wrote:

Voodu you are an EPIC troll! .


..Naw. Im no troll.

Lies.

Yes, the one asshole running around picking up all the items ruins the game, because once he starts doing it, everyone else in the group starts doing it. Nobody's killing the monsters, everyone's just running around for loot.

It's not about multitasking, it's about playing the game the way I want to play it, and so long as shit like you insists on the game being more "cut-throat" or "gritty" with absolutely no option for people to change one simple, yet important, aspect of the game, I'm playing the game solo (if at all).
Guilds
"
SL4Y3R wrote:
Guilds

Yeah, with guilds you can play FFA all you like and public games can be fixed by adding instanced loot.

+1, SL4Y3R
Last edited by Sickness#1007 on Feb 5, 2013, 2:24:12 PM
There is no meaningful competition over loot. There is no tussle and clash, no butting of heads, no interesting interaction whatsoever; there is just *click click click click*. This is supremely unenjoyable.

Don't give me that "This system is more exciting/competitive/hardcore" stuff; I would kill (literally) for a hardcore system, and will probably play pvp-style leagues when they are made available. Give me competition all day. Give me free PvP; let me murder the douchebags who think they can go around filling their inventory with every good item they can click click click; let me take their inventory. Die by the sword. Works for me.

Current system is not hardcore, it is not cutthroat; it is a ninja-looting clickfest. There's nothing meaningful or exciting or interesting about it to me. It is a repercussion-free responsibility-free douchebag-fest.

This system is perfect for those who enjoy the clicking-items-as-fast-as-you-can metagame, and quite literally nobody else. Now, I am not about to call myself "hardcore" but I have played in competitive and "evil" guilds all my online life; we've murdered, looted towers, infiltrated guilds, and made friends with the sole purpose of backstabbing them and taking their stuff. Monster-killed in Diablo 1, Monster-killed in Diablo 2 and don't get started on the bigsilly you could do in UO, or EQ for that matter.

I've never met anybody in any of my guilds who was impressed by being able to go around ninja-looting items. It is like... the lowest possible thing on the darker-natured competitive gaming totem poll. It is the "racist youtube comment" of the gaming world.

I am someone who WILL make friends with you... only to steal the key to your guilds' tower and loot it dry. But I WILL NOT rush over to loot your kills like some needy loot hungry griefer dork, and I don't want to be forced to. Even scumbags like me have more class than that.

Current system forces me to be "that guy" though, and it forces everyone to be that guy... not just in order to get a lot of good items, but even to come anywhere close to getting your fair share.

Last edited by Devilnaut#7302 on Feb 5, 2013, 2:50:10 PM
"

So basically you can't multi-task and don't understand how the loot timer works?


And because you fail to grasp these minor issues its screwing everyone over?

Funny, why is it i lack these issues you claim?

As if someone who stops attacking for barely a split second to snatch a drop ruins everything...plllLleaasse.


Not addressed to me, but I can answer these:

It's not a matter of grasping the issue, it's a matter of proper party fun.
When you are running around picking up loot, you're
1) Stopping to attack monsters, that others are fighting for you
2) You're taking their loot while they are killing.

For me, it's a matter of killing monsters first and then looting.
In this game, it's loot first and then help kill monsters. That's messed up.

You know the saying, kick ass, then take names. This game does not follow that.

I understand how the system works, it just sucks. I'm now forced to run around picking
up loot before others do, and not help them kill monsters. It discourages party play.
That's why I play single player only, and that's sad.

The long term appeal for the game is kinda ruined unless I join a clan.
"
yazzlecat wrote:
It's not a matter of grasping the issue, it's a matter of proper party fun.
When you are running around picking up loot, you're
1) Stopping to attack monsters, that others are fighting for you
2) You're taking their loot while they are killing.

For me, it's a matter of killing monsters first and then looting.
In this game, it's loot first and then help kill monsters. That's messed up.

You know the saying, kick ass, then take names. This game does not follow that.

I understand how the system works, it just sucks. I'm now forced to run around picking
up loot before others do, and not help them kill monsters. It discourages party play.
That's why I play single player only, and that's sad.

The long term appeal for the game is kinda ruined unless I join a clan.
This is a much nicer way of saying how I feel.

If you want a cut-throat loot system, the make the freaking cut-throat league already. That would solve the problem, because then if your Bow Ranger ninjas a rare 2-hand sword from me while I'm on my 2-hand sword Duelist, I will kill you, take it off your corpse (along with the rest of your currency items), and not feel the slightest bit bad about it, because you're a tool and deserve to die for annoying me. Doing this in Default PvE is just being an asshole.
"
XCodes wrote:
That would solve the problem, because then if your Bow Ranger ninjas a rare 2-hand sword from me while I'm on my 2-hand sword Duelist, I will kill you, take it off your corpse (along with the rest of your currency items), and not feel the slightest bit bad about it, because you're a tool and deserve to die for annoying me.


Question: why do you want to kill the poor ranger if he picks up an item that's laying on the ground? How is he 'ninjaing' it from you if you didn't pick it up yourself during the timer and it no longer has your name on it?

Honestly, I think GGG should just remove the names from the timers as that's what seems to be creating all this entitlement.
What have you become when even nightmares fear you?
I found 3 legendary today.
I really like this looting system, and yet people still complain about drops being taken! lol
"
Minttunator wrote:
"
XCodes wrote:
That would solve the problem, because then if your Bow Ranger ninjas a rare 2-hand sword from me while I'm on my 2-hand sword Duelist, I will kill you, take it off your corpse (along with the rest of your currency items), and not feel the slightest bit bad about it, because you're a tool and deserve to die for annoying me.


Question: why do you want to kill the poor ranger if he picks up an item that's laying on the ground? How is he 'ninjaing' it from you if you didn't pick it up yourself during the timer and it no longer has your name on it?

Honestly, I think GGG should just remove the names from the timers as that's what seems to be creating all this entitlement.

If the ranger in question helps me kill all the mobs in a glorious fight before taking items and then takes the items he needs and leaves the items I need for me to pick up. He indeed does not deserve to die and instead has the rare chance to become my friend for live.

Ninjaing refers to the practice of abandoning a fight to swoop up everyone's loot just to vendor it for a handful of shards. That practice would warrant cutting the ranger up with the 2-handed sword Duelist XCodes was talking about.

Also for further clarification:
The entitlement is not created by the name tag on the item. When I'm playing in a 6-player party me (and everyone else) in the party is entitled to a sixth of the loot. Loot-ninjas just pick up everything that looks shiny whether it could be useful to them or not.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.

Report Forum Post

Report Account:

Report Type

Additional Info