Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
For me as of now, party to kill the boss. Solo to farm/XP/Quest upto boss if any.
Really dont like FFA loot. |
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" That's my process too. |
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First off, completely agree with what I've read from the GGG devs: that instanced-loot has an artificial and kind of 'overproduced' feel that kind of kills the mood. I very much like their overall direction with the game, but I do feel the current implementation of the loot system needs some tweaking.
Here is what I suggest: -Make the loot timers longer. 5 seconds, maybe even longer. -Make it so that anybody can loot any item at any time, whether it's timed or not. -Make it so that if you loot an item that is timed under someone else's name, you are flagged somehow and everyone can tell; some kind of aura, a red name, anything. My problem with the current system is not just that there is ninja-looting, it's that it's ninja-looting with total anonymity and no repercussions. Under this system it would: A. Be simple enough to kick out the guilty parties. You could even impose penalties on them if you like, perhaps only in certain leagues, like a PvP flag. B. It would not hinder dedicated/friend groups' pace of play; in such groups where everyone trusted each other they could simply agree to "play as FFA" loot and not worry about "flagging" in order to pick up the pace. Cutthroat is good, IF it offers the possibility of increased player interaction / enforcement / drama. I feel that the current system only leaves public groups with a foul atmosphere and feelings of resentment, about which you can do absolutely nothing, short of trying to become a better looter or start scripting. I would love to see a system that encouraged some more interesting interactions. Last edited by Devilnaut#7302 on Feb 5, 2013, 12:33:45 AM
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I like the current looting system. Even though it feels like a dumbed down version of the D2 loot system, which I loved. First come, first serve. If you snooze, you lose. It's a good system.
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" Yep then ping would become a factor. Good old game made right here in gods own and no damn local server. Hrmmm |
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The looting system as it is, is no good. It only makes people want to play by themselves, because there is so many factors like ping and people blocking the way. Before, I didn't care when I lose a rare, but when I just lost a chain as a ranger to a greedy marauder it just leads to frustration. In closed beta I felt this wasn't a big problem, because everyone was more lax and only picked up stuff they use. Now, I only party up to complete quests.
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Add an option to set a custom loot timer when creating a party. Anything from zero to 60 seconds. Problem solved.
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" this is the problem that people do not realize....pickit bots WILL come and people (including myself) i would prefer to PAY 20$ for the pickit bot than to any cosmetic thing they will bring...it is a matter of efficiency afterall... and i want to really see the faces of this FFA defenders then... When you judge another, you do not define them, you define yourself
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Roll system like World of Warcraft.
/end |
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" When I was playing Mario Bros on the NES I recommended Mario had the option to punch Goombas instead of jumping on them. Jump bots would come and cost $20 and would ruin the game. I don't like having to time my jumps and trying to position myself to accomplish the task, so I would pay for a jump bot, it is a matter of efficiency after all. I really want to see the faces of the Jump defenders then... --------------------------- Bots will come in any game, also your idea of instanced loot is great! Then AutoIT bots will come into party instances and just loot all the rares and orbs assigned to them. This also brings about the "Buy orb #1 china best shop best price" spam, that we have YET to see with FFA. Currently the only things being sold for real money are items that other players HAD to farm. I am not saying that bots won't exist like vase breakers etc, but it would be exponential with assigned/instanced loot. There is my FFA defense, and I would much rather deal with fighting over loot than ignoring someone every 30 seconds. Especially with this being a F2P game, the spam would be ridiculous. Last edited by Worldbreaker#6569 on Feb 5, 2013, 6:30:20 AM
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