Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Dear GGG, i have but 1 option. do what you do best, that is please everyone at the same time. make it so that its option when creating a party to have FFA with timer (because imo its a great idea.) and with a permanent timer, or maybe just a very very long timer. problem solved. you cant afford to have more items drop ( if everyone has different items dropping for them. ) that's the kind of sh!#t that kills an economy. just my opinion.
hit me up @sarrow lets have fun :D
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" IL doesnt' destroy any economy and economy will be balloon anyway, it is inevitable.. When you judge another, you do not define them, you define yourself
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" Why remove the loot timers it compensates for range from the item and lag so you actually have a chance. Last edited by g0d#1667 on Feb 4, 2013, 5:29:26 PM
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" Cool! How? |
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" That might be the system but it does not always work correctly. Take the example of something dropping 2cm to your characters left. If the item is down on another level or through a wall then the player might need 10 or more seconds to navigate around the map to get to the item. The system failed because it does not make such long timers :( I am sure they will fix it sometime. Maybe they can just make the timers 5 times as long, that's like changing 1 line (or not many more) of actual code. |
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" Here is my stance, if anyone cares. I think the loot timers made everything worse with regards to FFA. I think it should be all or nothing. Go FFA all the way, or instance the loot. Having the timer on loot makes people think they have a "right" to the loot once the timer is up. They don't. From what I can tell, GGG has been very clear on this. It is FFA from then on. But, people confuse the timer as somehow having given players a right to the loot. If GGG's philosophy is such that they want FFA in the game, I'd much prefer that they do it without timers. I think we would see less heartache. |
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I'd like to just see loot timers increased. There have been many times now that I'm in merciless when you're in a group of six people, and half the group will stop fighting to stand over an Orb of Alchemy or whatever loot has dropped, and sometimes people can't get to their loot because the game hasn't been optimized yet and they're lagging. Or half the group dies because people stopped fighting to ninja loot. I know you guys want the game to be cutthroat, but I feel it can be cutthroat without being so frustrating to loot. I really don't like having to stop fighting so I can make sure I get my loot, and if I get an FPS lag spike or an MS lag spike sometimes people lose good loot.
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Another option to consider is to INCREASE THE LOOT HITBOX SIZE.
A lot of the times when something godly drops under a players name in a 6-p FFA party, they frantically click it but miss and end up just running beside the loot rather than picking it up, hence allowing a ninja to get the loot. By increasing the loot hitbox (especially rare/uniques), it would enable players to have a much better chance at getting them, WITHOUT having to tamper with timer lengths etc. You click around the rare/unique item's spot and bam, your character b-lines to pick up the loot. [Hardcore league]
IGN: Jeria / Metalgrid | |
I constantly lose out on items on my ranged characters, especially after a big boss fight and everyone merges to the big loot pile, causing player collisions and confused pathing.
I often see melee players just stand on the good loot until the timer runs out, frequently not allowing the designated player to get close enough to the item to pick it up. Please, just increase the RANGE you can pick up items with. That way you don't need to stand directly over the item and players cannot block others as easily. Last edited by Dbri#3104 on Feb 4, 2013, 9:53:09 PM
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As a ranger I lose out on a lot of gear. The timer is so short and with fodder of monsters still in the way I can not always just run in and loot items up. I wish the timer was longer because it feels really short. I just had an argument with a guy picking up a bow, me being the only current bow user would not give me the bow and said he would rather npc it. I am all for challenge and working for your gear to give it value but having it the way it is now is unfair. Should I go roll a melee build to stay in the fray to get gear for my ranged class? I think not. I like this game and enjoy playing. I feel like I can only play with friends so I know I can get gear at all. I want to support Path but with this loot system, I can not bring my self to do so.
Last edited by unrealzero#0758 on Feb 4, 2013, 10:35:29 PM
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