Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

speaking of multi-boxing. I finally tried using a booster account and I think GGG may have changed the loot system a bit already. I left my second character at the entrance and cleared with my main. The monsters had more health but I didn't really notice an increase in drops. I also found that NO loot was allocated to the second character that was doing no damage.

So my question is... did they change the system so a player has to damage a monster to have loot drop under their name?
IGN: Wrathmar * Paulie * Client
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fevgatos wrote:
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Worldbreaker wrote:

Bots wouldn't need to kill anything they could just join an instance and loot everything. A solo bot or private bot would still need someone to kill stuff.
SO, what you are saying is, bots will join PUBLIC parties!? Did I understand that correctly? You are completely high. The way this game works (istances need refreshing) there is no automated program that is actually efficient. Even less so when in a fucking public party!!!

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Worldbreaker wrote:

It is a free to play game, they just move shit to another character. I have tried reasoning with you people but even your arguments are casual. Everytime someone gives you a good reason you just say "nope you're dumb". So I will resort to the same arguments since that is all you seem to understand. There are many other things that would need to be balanced around introducing longer timers and instanced loot, it makes the game easier no matter how the hell you cut the cake, it is the reason you want timers increased. Playstyle is such a bullshit excuse it sickens me. Try recommending bosses get oneshot, its a playstyle preference nothing more.

Bots joining public parties is your good reason? Then I really want to her the bad ones!! Aaaand no, it doesn't make the game easier. I don't even want the timers increased, that would be AWFUL. Timers are what make FFA even more bullshit than it normally is! So yeah, you are just making facts out of your ass without even touching the REAL reasons FFA sucks



His argument is soooooo bad... If you want to change the loot system then you want to 1 shot bosses... wtf kind of logic is that?
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Worldbreaker wrote:
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fevgatos wrote:
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Worldbreaker wrote:

Bots will come in any game, also your idea of instanced loot is great! Then AutoIT bots will come into party instances and just loot all the rares and orbs assigned to them. This also brings about the "Buy orb #1 china best shop best price" spam, that we have YET to see with FFA. Currently the only things being sold for real money are items that other players HAD to farm.

I am not saying that bots won't exist like vase breakers etc, but it would be exponential with assigned/instanced loot.

There is my FFA defense, and I would much rather deal with fighting over loot than ignoring someone every 30 seconds. Especially with this being a F2P game, the spam would be ridiculous.


How in fucking hell does FFA hinder bots since solo or private parties don't really have an FFA anyways? Are you high?



Bots wouldn't need to kill anything they could just join an instance and loot everything. A solo bot or private bot would still need someone to kill stuff.

It is a free to play game, they just move shit to another character. I have tried reasoning with you people but even your arguments are casual. Everytime someone gives you a good reason you just say "nope you're dumb". So I will resort to the same arguments since that is all you seem to understand. There are many other things that would need to be balanced around introducing longer timers and instanced loot, it makes the game easier no matter how the hell you cut the cake, it is the reason you want timers increased. Playstyle is such a bullshit excuse it sickens me. Try recommending bosses get oneshot, its a playstyle preference nothing more.

I am done discussing this, I hope nothing gets changed, names are removed or timers are removed. That is all. +1 to FFA



LoL... "You guys are casuals. Im plugging my ears now." *plugs ears and goes "LALALALALALA" real loud* Your debating tactics are ace. /sarcasm

Wouldnt auto clicking bots actually be more dangerous in FFA if they had a good enough bot to trick the party into thinking it was a player?
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wrathmar wrote:
speaking of multi-boxing. I finally tried using a booster account and I think GGG may have changed the loot system a bit already. I left my second character at the entrance and cleared with my main. The monsters had more health but I didn't really notice an increase in drops. I also found that NO loot was allocated to the second character that was doing no damage.

So my question is... did they change the system so a player has to damage a monster to have loot drop under their name?
No but if someone is far enough from the dying mobs they don't get a timer
I'm pretty sure they nerfed the drop rates, although I can't be certain. Adding 1 afk (50% bonus) is barely noticeable, add 4 or 5 and go across the map, you'll notice it.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
As it stands now, the loot system in this game(in public groups) is broken. The devs are just doing a "Jay Wilson" where whatever they think is always right.

- People join groups just to pick up loot. Won't attack mobs.
- When a boss is about to die, they stop attacking and go and stand right on top of him.
- Very often the boss will explode with so much loot that the rares will be on the outskirts of the pool of loot, to the point that you have to move your toon to even see that what's dropped. couldn't pick it up in time? too bad.
- I've seen players run ahead of the group(using flasks/skills) and open chests so they can have all the loot.

The Devs claim the system is cut-throat, but it isn't. It would be cut-throat if I could fight the opposing player for the loot. With the current system there's absolutely no ramifications for him being a ninja looter.

There's a reason Guild Wars 2, Torchlight 2, and Diablo 3 don't use this system. They want people to focus on killing the mobs and working as a group, not fighting against each other and disbanding because of it.


This isn't cut-throat, it's just stupid game design. If their goal is to drive people away from public parties, then their doing a damn good job of it. I know at least I'll try my level best to stay away from them.


For me the bottom line is that the devs probably thought 4-5 people competing to click on loot drops would somehow be fun. To me it is the furthest thing from it. Do people really think everybody that plays this game wants to become a complete loot whore *just to get their fair share*? Not fun.
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Demious wrote:
As it stands now, the loot system in this game(in public groups) is broken. The devs are just doing a "Jay Wilson" where whatever they think is always right.

- People join groups just to pick up loot. Won't attack mobs.
- When a boss is about to die, they stop attacking and go and stand right on top of him.






People do NOT join groups just to pick up loot. This is absurd and have yet to see it. And im constantly in public games.


Also, when a boss is about to die people all gather round for the big LOOT explosion... Whooop dee Doooo.


Please, don't bring Jay Wilson into this topic. Just because GGG has made a game that doesn't cater to what you want doesn't mean its 'BAD'.


Play more and cry less.
i hate fkn ninjas who steal the loot.
increase the timers so decent ppl can have their loot instead of the thief.
sorry I just read chris's post before expressing my view..

personally i(we) like to ninja loot each others loot in the private party..it's really fun that I looted my frd's item, ID it, link it. but at last we'll share the loots if anyone needed..

But for the pub, I feels I am compelled to focus the drops rather than the fights. And I've already lost a lot of rares to ninjas just because I would rather finish the fight than loot.

Also as a party leader, it's hard to identify who ninja-ed others loot in a messy fight. And not able to kick / badlist the unwelcome one. when the room name is no ninja and everyone joined the room is expecting that.

so i hope there will be.

1. longer allocate time or loot option.
2. Option to indicate who pick the item.

I understand that this game is made for hardcore player. But...I just don't like to ninja or be ninja-ed in a pub party...this is the reason i rarely go to pub...

wish you guys understand that.

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