Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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fevgatos wrote:
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BitmapFrogs wrote:
Just putting this here. The quote is from a dev, Brian.

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We've tinkered around with a lot of different loot timers, and we've found that when we extend them, even by a little bit, the pace of the game drags considerably. You want to just be moving along all the time, going from pack to pack, blowing stuff up. The last thing you want to be doing is standing around every time some stuff dies, waiting for all your little bars to decay.


That's because people are waiting to snag someone else's stuff.

Otherwise they'd be out there killing monsters.

So pure FFA is too unfair. Timed FFA, no matter the assigned time, drags the game because everyone's waiting for the bars to go away to ninja stuff.

I believe the best thing is to mark people who take items that have been assigned to someone else. Like a red X in the portrait or something like that. Have it last a week. Let the communnity decide.

EVE online has something similar in regards to player killing. There's a Security Status. It goes from 10 to 0. As you commit heinous acts, it starts going down. It's been while since I last played EVE, but if I recall it has two effects: as far as game mechanics, if I recall, concord no longer protects you in high sec areas or something like that. It also brands you for the rest of the playerbase. Carebears mistrust a pure 0 pilot, reds wear pure 0 as a medal.
No, that would be horrible. Since the game is designed so other peoples CAN ninja your loot its not considered a "bad" thing so what you are suggesting is totally out of the water.

My problem is, as I mentioned again and again, FFA has no place in a PVE game. Considering the fact that someone is gonna play ONLY with friends or solo, he totally goes around and spits into FFA's face. Which some might say "well, there is your solution" but that's fucking horrible. FFA wasn't put into the game so actually players can work around it (by blacklisting / going solo or whatever) but because it was supposed to be funnier. Well, it's not. Even in party with friends its a fucking boredom


And EVE is designed so you can kill players. Yet pks get red tagged. And it works very well for them.

So your argument is invalid.
Closed beta player, August 2011
Last edited by BitmapFrogs#6778 on Feb 3, 2013, 6:20:35 AM
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Omnivore61 wrote:
The only way that an instance loot option would result in more drops is if public groups become more common than they are now with FFA. Otherwise the same exact amount of loot drops in both instanced and FFA - unless of course whoever implements the instanced option is a complete idiot. The only thing that changes is the way looting rights are handled. If anything that might possibly result in *less* loot being collected under an instanced system if some of the pro-FFA crowd is correct and it actually slows down looting in practice.

It is like you are saying "No no, we can't have instanced loot because more people will actually join public parties resulting in more loot collected per player which will cause inflation. We must keep FFA so that more people stay solo so we can avoid inflation!" All the while, the economy of the game lacks proper sinks. ./me face desk.

Very good post, congratz.
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Tingol wrote:
First it is the loot, then the drop rates will be "TOO LOW", then they will cry for full respec, then some sort of automated trade where you can list items etc etc. And before you know it game becomes dumbed down and automated and crowd that would actully stick with the game for years and years gets fed up and leave.

Typical ffaer post, using strawmans and FUDs as arguments.
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grasmann wrote:
lol ... not a single comment on my suggestion. Just bitchin' about if the loot should be instanced or not XD. You guys just love to argue don't you?
Well, then: I hope instanced loot won't be implemented because it's shit :D.


I feel you buddy. Same here. Maybe I shouldn't have started my post talking about how in my opinion the Torchlight 2 system works fine. I probably lost 90% by then who sadly didn't get to the part where I say that I don't even want that system in PoE but instead maybe some way of letting the players decide how to share loot in their instance. To be honest though: GGG has already won me over more then enough times compared to other developers and I can safely say that I 100% trust them with basically every decision they had to make so far and every decision that is yet to be made.

[rant] (feel free to ignore)
I guess this is just one of those threads that has the same argument stretched across 500 pages without changing one single mind about the subject. At least not of those who already had an opinion about it before coming here. At least admit to yourselves that a big part of you are just here to know better and let people know about it. We might as well go ahead and have a 'debate' about whether 'Inception' is terribly overrated or not. We will get just as far.[/rant]


P.S: I do think the flag is part of our history. On the other hand I think the flag is racist.

Last edited by MrKn4rz#6692 on Feb 3, 2013, 6:40:07 AM
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- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.


When the party is full I miss out on 90%+ of my loot. Until the game is free of FPS chop and loot buggy clicks please up the base time to 5 seconds. Or I can just keep soloing my way through the game as a tank I guess. The 1 second is not enough when the game chops up to 5 fps and your clicks dont count when you click. I dont get why you guys dont just leave this up to the party maker??? What so wrong about the party maker setting the base loot timer? A little contention is fun. But the way it currently is he who has the most upgraded computer gets the loot and leaves me in a state of PURE contention. Im only level 43 and I have left soooo many partys because people keep vacuuming up the loot instead of trying to kill monsters. I feel like im being punished for tanking and concentrating monsters so the party can have an easy time.

If you want this to truly be "hardcore" then let me kill whoever loots my stuff. Have them go red to me so I can kill them and get my loot back. If they discon or portal before my "revenge period" is up then my item drops on the ground because they are scardy-cat.
Last edited by dirtpoorchris#3632 on Feb 3, 2013, 6:43:38 AM
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dirtpoorchris wrote:
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- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.


When the party is full I miss out on 90%+ of my loot. Until the game is free of FPS chop and loot buggy clicks please up the base time to 5 seconds. Or I can just keep soloing my way through the game as a tank I guess. The 1 second is not enough when the game chops up to 5 fps and your clicks dont count when you click. I dont get why you guys dont just leave this up to the party maker??? What so wrong about the party maker setting the base loot timer? A little contention is fun. But the way it currently is he who has the most upgraded computer gets the loot and leaves me in a state of PURE contention. Im only level 43 and I have left soooo many partys because people keep vacuuming up the loot instead of trying to kill monsters. I feel like im being punished for tanking and concentrating monsters so the party can have an easy time.

If you want this to truly be "hardcore" then let me kill whoever loots my stuff. Have them go red to me so I can kill them and get my loot back. If they discon or portal before my "revenge period" is up then my item drops on the ground because they are scardy-cat.

I totally agree with everything. An alternative could be +1 second per added party member or something in that direction. Anything really.
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mobutu wrote:
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Tingol wrote:
First it is the loot, then the drop rates will be "TOO LOW", then they will cry for full respec, then some sort of automated trade where you can list items etc etc. And before you know it game becomes dumbed down and automated and crowd that would actully stick with the game for years and years gets fed up and leave.

Typical ffaer post, using strawmans and FUDs as arguments.


I know he is wrong because I want changes to the looting and I will most certainly be here for years.

Don't assume that we are all the players who leave the game quickly.
Standard Forever
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MrKn4rz wrote:
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dirtpoorchris wrote:
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- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.


When the party is full I miss out on 90%+ of my loot. Until the game is free of FPS chop and loot buggy clicks please up the base time to 5 seconds. Or I can just keep soloing my way through the game as a tank I guess. The 1 second is not enough when the game chops up to 5 fps and your clicks dont count when you click. I dont get why you guys dont just leave this up to the party maker??? What so wrong about the party maker setting the base loot timer? A little contention is fun. But the way it currently is he who has the most upgraded computer gets the loot and leaves me in a state of PURE contention. Im only level 43 and I have left soooo many partys because people keep vacuuming up the loot instead of trying to kill monsters. I feel like im being punished for tanking and concentrating monsters so the party can have an easy time.

If you want this to truly be "hardcore" then let me kill whoever loots my stuff. Have them go red to me so I can kill them and get my loot back. If they discon or portal before my "revenge period" is up then my item drops on the ground because they are scardy-cat.

I totally agree with everything. An alternative could be +1 second per added party member or something in that direction. Anything really.


Dev has made clear adding time drags the flow since people have to wait longer for the timers to run out. Of course that happens because they're hoping to ninja...

Just to let ya know suggestions that involve adding time are not gonna be welcome by GGG.

Dev as well acknowledge the current system is stacked against people with higher pings or less powerful machines, aka low frame rates.

Just saying because they won't get useful feedback if we insist on the first or handwave the second.
Closed beta player, August 2011
Last edited by BitmapFrogs#6778 on Feb 3, 2013, 7:00:07 AM
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BitmapFrogs wrote:

And EVE is designed so you can kill players. Yet pks get red tagged. And it works very well for them.

So your argument is invalid.


And you don't have a fucking idea why PK's get red right? In Lineage there was the same system, PK goes red and everyone was free to attack them. I'll let you figure out why yourself

I stated again and again, having a bad PC / bad connection is NOT GGG's fault and they shouldn't do anything about it. Or at least, not change the looting system. They could optimise the game so it runs smoothly, and that's it. Game being heavy has nothing to do with the loot system and the one shouldn't affect the other a tiny bit. If your only concern is lag / fps drop and then hang on. Game is still in beta. Those are probably gonna be fixxed sooner or later.
Last edited by fevgatos#0992 on Feb 3, 2013, 7:36:31 AM
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Spysong192 wrote:
Yes a minute ago.

Also yesterday evening 3 of 10 party had explicit ffa statement.

You know why I call this bullshit? Because there is not a single reason to type FFA in a party screen. Know why? FFA is ON BY DEFAULT! If you see ANYONE making a party with "FFA ON" in the description DON'T join that party. He must be dillusional.

And btw, bring an OPTION won't change the pure FFA parties. You will still see those 3/10 FFA as now. WOW, so there actually is no problem right?
Last edited by fevgatos#0992 on Feb 3, 2013, 7:41:01 AM

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