Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

This is easly avoided if ppl could just respect others and trust others.
If it didnt say your name, dont loot ^^
There is suppose to be a nice signature picture here
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BitmapFrogs wrote:

You haven't played EVE, I see.

In EVE no matter your sec status, EVERYBODY CAN ATTACK ANYBODY, NO RESTRICTIONS.

The purpose of the red flag, is not so you can attack them. That's a right granted just by playing eve. It just let's you know that player has attacked other players in the past.

The same way, players in PoE could get a red flag if they ninja items. And by the way, since you haven't played EVE, in that game the system isn't binary red/green. Its a scale that goes from 10 to 0. At some point (5? I dont remember) those players show red in the game UI.

Seriously, if you haven't played the game I am referencing and something is not clear, ask before going in all out flame mode. You look silly otherwise.


I haven't played EVE :) made me chuckle. I have 3 accounts playing for the last 5 or 6 years and making money ouf ot it (selling gc)
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hitem wrote:
This is easly avoided if ppl could just respect others and trust others.
If it didnt say your name, dont loot ^^



Once the timer expires its not theirs tho ^.... *face palm.




This thread is insane. Funny, but insane.


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We've tinkered around with a lot of different loot timers, and we've found that when we extend them, even by a little bit, the pace of the game drags considerably. You want to just be moving along all the time, going from pack to pack, blowing stuff up. The last thing you want to be doing is standing around every time some stuff dies, waiting for all your little bars to decay.


The pace of the game drags on because of your new timers. It's not the right fix to make people want to party together, and it never will be. Timers that are too low make people miss their loot, and timers that are too long make people wait too long for loot that someone else doesn't want to pick up.

So I'm going back to the idea that instanced loot is the best possible solution for default / hardcore league. Fun in these games comes from COMBAT (ACTION RPG), not from picking up the COMBAT REWARDS. And even more importantly, fun comes from playing with other people. These games are hellishly boring to play alone, and this is what FFA loot in every league encourages for me and many other players.

I don't know where the idea that games are boring with instanced loot; many other ARPGs have this and many, many people are enjoying them. Who gives a crap about pooled loot? If a party members needs a new bow, he can say that; if anyone in the group gets a bow they want to trade / give away they're free to do it. Sooooo much worse than having endless arguments about who deserves what loot, whose build is "better" for the 2h sword that just dropped.

Get with the times, GGG. People play these games to get loot, and when an item that would be good for a player drops, that player gets pissed off if someone else (especially if that person doesn't even equip it) gets the item. If their entitlement is deserved or not is a matter forum trolls will discuss for years on end; but the answer is yes. We don't dedicate time to a game with SO much focus on drops so we can end up with nothing. People would rather play solo than group up and get 0 items.
Last edited by raz415#4534 on Feb 3, 2013, 10:57:23 AM
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SL4Y3R wrote:


It's to prevent people from bitching and whining about losing something that wasn't theirs.


If it wasn't theirs then :

1)It wouldn't have their FUCKING NAME ON IT!!!
2)They wouldn't be the only ones that could actually pick it up for 5 seconds!!
3)It would have spawned even if they weren't in the party

Since none of those apply, then the item WAS theirs. The fact that someone else CAN pick it up after the timer expires doesn't make it less theirs.

I have a simple question for you. Do you try to ninja EVERY single drop when playing in a party?

If you don't, you are NOT playing FFA, and you are not playing the game as it was meant to be in the first place.
If you do, would you do the same if a 10 level higher player than you could instakill you for picking up his gear, resulting in a permadeath (delete) for your character? If no, then you are as hardcore as my grand grand mother who's dead.
It's fucking insane that in this very forum NO ONE that supports FFA plays the game as FFA!!!!! And yet they say how great FFA is and how bad instanced loot is!!! HARDCOREZZZZzz
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fevgatos wrote:
It's fucking insane that in this very forum NO ONE that supports FFA plays the game as FFA!!!!! And yet they say how great FFA is and how bad instanced loot is!!! HARDCOREZZZZzz



....What does that even mean?


Don't like the system, promotes being an asshole instead of actually playing as a team with your party.

Either you bring a party of friends, or you suffer.
Last edited by boatmurder#4626 on Feb 3, 2013, 10:52:01 AM
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MaTeX wrote:
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wrathmar wrote:
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fevgatos wrote:
For everyone who is too bored to read countless pages, I'll sum it up

FFA in a PVE game has no place. FFA should ALWAYS come with consequences on the "I pick everything up" players. Currently, it puts them in a protective bubble, aka. carebearing. It's exactly like throwing rocks to a caged lion, no more no less.

With the current timer, FFA is actually instanced, cause everyone without brain damage can pick his gear during those 5 seconds. Problem is, that's exactly what sucking away any form of enjoyment. Instead of focusing on the fun parts we must stop doing those fun things and start clicking the ground for loot. It's not a skill based mechanic, so it doesn't warrant a grow some skills and do it yourself hardcore mentality. It doesnt come with any consequence (someone killing your for the gear you just looted) so again, it doesnt have any form of hardcore into it. Anyone can do it, and if everyone actually does it, the loot becames instanced, but with the added "feature" of everyone camping the items with the timer. That's a burden, it slows down the game, it frustrates the fuck out of everyone, it removes any kind of atmosphere while it is supposed to be in place exactly for the opposite reason. So, instead of FFA OR instanced, we currently have a system that takes the WORSE out of both mechanisms and puts them together.

+1

+2

+3
While the current implemented loot system is a great idea, it's severely lacking in practical application.

Between the different latency, when a boss dies and the screen is item bombed, and what is probably the single most obvious sign of a severely flawed system, the game not only encourages but makes it mandatory that you stop attacking monsters to run right in the middle of them to grab loo before a fight is over, obviously that scenario pertains almost exclusively to ranged heroes, and if the pathing is blocked or slightly deviated you lose your loot.

While yes playing in a party or only with friends is an obvious solution, why make such an easy and well implemented party system if only to have it thoroughly undemined by something to simply stupid.

There is no clear cut solution that will not have its own problems or arguments, but at least some slight improvements on the current system are drastically needed, a couple of the rather suble suggestions I might make are

Slightly longer pick up window, maybe just a second

Increased area of being able to pick an item up

Longer pick up window while combat is ongoing, obviously parameters and such would have to get sorted out and decided upon, but I think it's entirely valid the game rewards you for stopping the initial objective of killing and handling the pve element


I've been tumbling these ideas around for a while but wanted to have a couple constructive suggestions for possible routes to try and improve the current system, it only sucks this is at the end of a nearly 500 page thread

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