Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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BitmapFrogs wrote:
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fevgatos wrote:
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BitmapFrogs wrote:

And EVE is designed so you can kill players. Yet pks get red tagged. And it works very well for them.

So your argument is invalid.


And you don't have a fucking idea why PK's get red right? In Lineage there was the same system, PK goes red and everyone was free to attack them. I'll let you figure out why yourself


You haven't played EVE, I see.



we are not in EVE and we do not want PoE to turn to EVE...

you cant' bring MMO mechanism to a loot based aRPG
When you judge another, you do not define them, you define yourself
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Vooodu wrote:
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fevgatos wrote:


Have you read through those 450 pages? I have. Almost everyone that says FFA is great has stated that

1)He either plays in private parties
2)He likes FFA but he is not a ninja looter and he doesn't pick everything up. If something is more usefull to someone else he gives it to them

That's CERTAINLY NOT FFA. So even the FFA crowd actually plays around it. There is no loot tension by playing like that, yet they dont like instanced cause "there is no loot tension"!!



Whats the point of reading though 450 pages. If you want insane, reading them all is insane. People are just repeating themselves over and over while insulting each other.



Also...Its not FFA?

Funny....


The loot drops and players are 'FREE' to do what ever they want.

Sounds like FREE FOR ALL to me.




The reason behind FFA is loot tension, and everyone claims thats the way the game should be played cause that's what the devs want (loot tension). When you are leaving others to pick up your gear there is absolutely no loot tension..it's not clear is it?
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fevgatos wrote:
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SL4Y3R wrote:


It's to prevent people from bitching and whining about losing something that wasn't theirs.


If it wasn't theirs then :

1)It wouldn't have their FUCKING NAME ON IT!!!
2)They wouldn't be the only ones that could actually pick it up for 5 seconds!!
3)It would have spawned even if they weren't in the party

Since none of those apply, then the item WAS theirs. The fact that someone else CAN pick it up after the timer expires doesn't make it less theirs.

I have a simple question for you. Do you try to ninja EVERY single drop when playing in a party?

If you don't, you are NOT playing FFA, and you are not playing the game as it was meant to be in the first place.
If you do, would you do the same if a 10 level higher player than you could instakill you for picking up his gear, resulting in a permadeath (delete) for your character? If no, then you are as hardcore as my grand grand mother who's dead.


I dont try and ninja every single item because then my inventory would be full.

But yes, in pub groups where were playing the game, AS IT WAS INTENDED TO BE PLAYED, yes ill pick up an item WITHOUT someone's name on it. Because its FFA.

EDIT:

1) The timer is their for TEMPORARY ALLOCATION. NOT FULL INDEFINITE OWNERSHIP.
2) It's actually 2-8 seconds based on range from item.
3) How do you know it wouldn't have spawned if they weren't there?

And for your final question, depends on the item. However, as it currently stands there is no one 10 lvls higher than me, nor would they be much stronger than me if they were.

Further, does no one see the obvious flaw in allowing PKing for picking up once allocated items?

Bob: Hey once that timer runs out, can I have the item?

Steve: Sure

Bob picks up item.

Steve kills Bob for fun.
Last edited by SL4Y3R#7487 on Feb 3, 2013, 11:51:05 AM
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SL4Y3R wrote:

I dont try and ninja every single item because then my inventory would be full.

But yes, in pub groups where were playing the game, AS IT WAS INTENDED TO BE PLAYED, yes ill pick up an item WITHOUT someone's name on it. Because its FFA.


I didn't literally mean every single item, that is quite obvious. Every single chaos orb would better to you right?

But there lies your problem. The game isn't designed to have loot tension only with PUB PARTIES. It was designed to have loot tension. PERIOD. Since there already are ways to avoid that (soloing, playing with friends) and those same ways you are using yourself (don't tell me you dont group with friends), then why not give the SAME OPTION to new players that may not actually have friends?

Not that I really care about that, I don't really care if someone ninja loots or not, what I care about is
1) Ninja looting should come with consequences. Currently, someone may pick up a mirror of kalandria (just an example) that takes weeks to drop. What can you do about it? Nothing.
2) Speed the game up somehow. Currently no one is actually doing what they should, aka fighting. They are all stoping to grab gear, be it theirs or someone's elses. And in the second case, they just dont run around to pick it, they have to camp it too, while the rest of party is either fighting (cause they are retards) or camping someone else's too till the timer expires. What a great joyful experience that is <3
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SL4Y3R wrote:

I dont try and ninja every single item because then my inventory would be full.

But yes, in pub groups where were playing the game, AS IT WAS INTENDED TO BE PLAYED, yes ill pick up an item WITHOUT someone's name on it. Because its FFA.

EDIT:

1) The timer is their for TEMPORARY ALLOCATION. NOT FULL INDEFINITE OWNERSHIP.
2) It's actually 2-8 seconds based on range from item.
3) How do you know it wouldn't have spawned if they weren't there?

And for your final question, depends on the item. However, as it currently stands there is no one 10 lvls higher than me, nor would they be much stronger than me if they were.

Further, does no one see the obvious flaw in allowing PKing for picking up once allocated items?

Bob: Hey once that timer runs out, can I have the item?

Steve: Sure

Bob picks up item.

Steve kills Bob for fun.

1) Do you think anyone without lag or low fps (which shouldn't be our concern when balancing) could possibly miss a 2 second timer to pick an item when he is literally on top of it? I bet my ass no. Which pretty much makes FFA instanced, with the added "feature" of loot camping in case someone isn't a complete retard and actually keeps fighting and loots after.

2)Which is more than enough time to actually pick every single "temporary allocated" to you item. Which again, turns the FFA into instanced

3)Because each party member adds a +50% chance to item generation. If we are in a 3 man party for example, 70% of the loot is generated cause I'm in the party. Quite obvious, no?

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SL4Y3R wrote:


Further, does no one see the obvious flaw in allowing PKing for picking up once allocated items?

Bob: Hey once that timer runs out, can I have the item?

Steve: Sure

Bob picks up item.

Steve kills Bob for fun.

So, it sounds like griefing, no? That's exactly what SHOULD be happening in a "hardcore" game like everyone is preaching that this one is. And you people call others casuals. Holly fucking dolly, you are a bunch of kittens caught in a distortion field that makes you feel like lions. And anyways...

Bob : Hey, can we agree that we will only start looting after mobs are dead ?

Steve : Sure
Mirror of kalandria drops. Now guess what that same "Steve" that killed Bob for fun would do. Thing is, in this particular case, Bob can in no way do something about it. Steve is such a macho guy that griefs while being protected by the game mechanics. In YOUR example, Bob could fight back as well. Not to mention, since the timer is out, Bob can freely pick anyone's items without PVP trigger. Just saying

Anyways, I'm not gonna stay in Default League playing with the carebears for long. Waiting for cutthroat.
Last edited by fevgatos#0992 on Feb 3, 2013, 12:02:41 PM
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Vooodu wrote:
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fevgatos wrote:


Have you read through those 450 pages? I have. Almost everyone that says FFA is great has stated that

1)He either plays in private parties
2)He likes FFA but he is not a ninja looter and he doesn't pick everything up. If something is more usefull to someone else he gives it to them

That's CERTAINLY NOT FFA. So even the FFA crowd actually plays around it. There is no loot tension by playing like that, yet they dont like instanced cause "there is no loot tension"!!



Whats the point of reading though 450 pages. If you want insane, reading them all is insane. People are just repeating themselves over and over while insulting each other.



Also...Its not FFA?

Funny....


The loot drops and players are 'FREE' to do what ever they want.

Sounds like FREE FOR ALL to me.


The reason we like FFA is because it's faster, not because it is hardcore. The dev was right that minimizing time spent fussing over gear = better fun. I am not speaking on behalf of the hardcore, this is my opinion.
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Last edited by Nicholas_Steel#0509 on Feb 3, 2013, 12:03:36 PM
1) There are apparently quite a few people who can't reach the item before the timer for whatever their excuse may be. Guess you just called a majority of the people in this thread and others retarded.

2) I wish it were true FFA. Would get rid of the entitlement issues that people seem to have.

3) You said a specific item. There is NO WAY to know whether or not that item spawned because they were there. Maybe it was the 2 scrolls that dropped because they were in the party. It's IMPOSSIBLE to know.

I actually enjoy playing in the cut-throat leagues whenever they're offered. They're a lot of fun. The problem is the "balancing" of such leagues are not sustainable in the long run.

I'll see you in cut-throat!!!
Last edited by SL4Y3R#7487 on Feb 3, 2013, 12:08:10 PM
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SL4Y3R wrote:
1) There are apparently quite a few people who can't reach the item before the timer for whatever their excuse may be. Guess you just called a majority of the people in this thread and others retarded.

2) I wish it were true FFA. Would get rid of the entitlement issues that people seem to have.

3) You said a specific item. There is NO WAY to know whether or not that item spawned because they were there. Maybe it was the 2 scrolls that dropped because they were in the party. It's IMPOSSIBLE to know.



1)Yes I did, and I've already done it in my very first post on this thread. You can go back and check it out, I wrote

"If you can't pick up your gear in 5 seconds you should go play backgamon". Well, retard wasn't my word, but a complete noob with a reaction time of a dead decapitated zombie, yeah, those could be my words

2)It's not about entintlement. I'm not whining over the fact that you picked up a gear that had my name on it. I'm whining over the fact that instead of killing mobs in a PVE game I have to camp loot! That WOULD be ok, as I said before, if there where consequences. Currently, everyone CAN pick up his loot, turning the system into the worst instanced implementation ever.

3)Obviously, although nor I nor you know the drop mechanics (maybe the items with YOUR name on it are the ones generated by YOUR +50%), I'm NOT talking about a specific drop. I'm talking about all the loot that has been dropped in the whole instance, which pretty much is equivalent to partymember*50%+50%.

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SL4Y3R wrote:

I actually enjoy playing in the cut-throat leagues whenever they're offered. They're a lot of fun. The problem is the "balancing" of such leagues are not sustainable in the long run.

I'll see you in cut-throat!!!


I didn't quite get you. You mean that 50% of the population would walk around with trash while the rest would walk around with the top items? That can easily be fixed, you don't have to drop a full inventory when you die. The only balancing problem I see is how will party based instances be handled. Say I have a 6 man party and you have a 3 man party. If we are in the same instance, you are screwed. Another one is solo play. If me and a friend that are not in a party join the same area at the very same moment, will it takes us to the same instance? That would be unfair, since everyone else would be solo. Other than that, I'm wetting my diapers waiting for ct
Last edited by fevgatos#0992 on Feb 3, 2013, 12:26:48 PM
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Nicholas_Steel wrote:
The reason we like FFA is because it's faster, not because it is hardcore. The dev was right that minimizing time spent fussing over gear = better fun. I am not speaking on behalf of the hardcore, this is my opinion.


Are you really telling me current instance clearing is "faster"?? REALLY? Are you high? :D
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fevgatos wrote:
The reason behind FFA is loot tension, and everyone claims thats the way the game should be played cause that's what the devs want (loot tension). When you are leaving others to pick up your gear there is absolutely no loot tension..it's not clear is it?


Uh.. Sounds like tension to me.

Actually, what you just described sound exactly like what the devs wanted.


And is excatly what i enjoy.

Maybe you should clear these things up with yourself before posting.

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fevgatos wrote:
Are you high? :D


Why of course...



If i played any game sober, especially a game like this id probably end up losing my mind and complaining about loot, respects and other stupid things.

Don't mess with the rotation..:D
Last edited by Vooodu#7002 on Feb 3, 2013, 12:35:43 PM

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