Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Juggernaut448 wrote:

PoE dumps you in a god forsaken land and you, the hero need to salvage what you can and compete to survive.


I was unaware that this game was multiplayer only, I could have swore that you could do this game single player....

Standard Forever
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ManiaCCC wrote:

Does they know it better than Mythic? Bioware? Flagship Studio? C'mon.. I have my own company and I know market and people are very unpredictable..you may have million customers today..and begging for a money next day..this is how it works..

Of course PoE is doing fine right now..it's new.. every new game is doing super at a start..even APB was doing great first few weeks.. But so many threads about looting, people leaving, about hating FFA system..etc.. this is very clear sign, something has to be done..it's not about pleasing everyone..it's about pleasing as many players as possible..and pro IL group seems to be much bigger than pro FFA group right now..


If you work in the gaming industry you are probably one of those guys who licence these shitty asia F2P games that vanish after the first 6 months.

First of all the forum opinion is not that important because only a small amount of the playerbase uses an offical gaming forum. Out of this small amount the ones that dont like this and that or have a negative opinion voice there opinion the loudest. The massive amount of people that is happy is bussy playing and won't voice there opinion. What count is the CCU and they money that they earn.


With his non instanced loot system PoE creates aadrenalin rush and a opportunity to join a group of players who play regular together.

They could increase the timer abit for loot but it should be NEVER instanced because that takes the adrenalin and awareness out of the game also when something good drops and you get it you have a much higher feeling of beeing rewarded which is good. Removing that would create a boring atmosphere.

The same boring atmosphere that many AAA titel in all genres suffer today.

Thats why a DayZ can be so succesful.......
Wand's don't kill people, i kill people, with Wand's
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Niburu wrote:

First of all the forum opinion is not that important because only a small amount of the playerbase uses an offical gaming forum.


day Z tanked btw..but they got new sponsor so they can remake it..

Anyway.. I would love to know..where are people getting this non-sense? Actually it's statistically proved, that forum represents majority of satisfied players.. I don't know ..maybe this forum is from another dimension or something.. and it's not true here.. but majority of unhappy customers and players just don't voice it on public places like forum.. they just leave or quit without single word...so If forum is in negative mood, reality is even worse..
Last edited by ManiaCCC#5219 on Feb 3, 2013, 5:13:18 AM
lol ... not a single comment on my suggestion. Just bitchin' about if the loot should be instanced or not XD. You guys just love to argue don't you?
Well, then: I hope instanced loot won't be implemented because it's shit :D.
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killbilly wrote:
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BitmapFrogs wrote:


A ballooned economy inflates the cost of items. What now costs one exalted, it might end up costing over 100 exalted. The more inflated an economy is, the wider the gap between the have and have nots. Just look at D3. Before the unique drop boost, top stuff went for 200-400M outside a few very,very, extremely lucky drops. Nowadays top stuff goes for over a billion! Meanwhile the value of common drops plummet. I've played many inflationary games. At the beginning it is awesome because you get all that loot! But overtime the spending power divide becomes not a gulf but a friggin ocean.

Even D2 slowly crept up there, something that's going to be difficult to happen in PoE because many orbs get destroyed everyday. Unless there's an extreme luck involved, creating a single AWESOME rare (tipically something you do towards the end game) involves starting with a good base item, the getting good sockets on it (this can be skipped if it is found or bought with good sockets), then making it blue, then adding the second affix (sometimes you only get one affix). If it does not have the two things you really want, you have to scour or reroll it. Just for this stage, stacks upon stacks of orbs get consumed. Then you have exalt it to rare. If the new properties are not good mods, scour and restart (rerolling the mods might lose you the good blue mods you carried from the blue item). After this, the mods might be good but the rolls might not! More orbs. Then ya need a good intrinsic mod value. More orbs. If this does not work, then it's the alchemy lottery. Upgrading from white and scouring. If that does not work, well... By this time, your orb stash tab looks like a disaster zone: it's in shambles. Sucumbing to desesperation, it is time for the Orb of Chance to shine. And the whole process is powered by orbs of scouring. Right now they are not that valuable, but once high level players start burning their stashes away the orb of scouring will skyrocket. I have already seen here and there people in the trade channel buying scours.

Obviously good items, GREAT items are found, but by design they are very, very rare. Lots of luck to score one of those, its the kind of shit that gets into global chat and everyone is ooohhhh aaaaaahhhh. These items have inmense value. So big, its not worth trading them for anything else but another such item that fits your current build. Or kept for an alt. Offers for this stuff are measured in mirrors, not exalteds.

If loot drops are increased in a way that enough that such awesome items start to become something more than rarities, well then... the game gets fucked.

Inflation is not only a developer problem, its your problem as well.


EDIT: to say I havent done high level crafting since I quit the beta quite a few months ago. For better information, check out Invalesco's trading tips.


an economy without sinks ALWAYS balloon..implying that IL will help inflatration...is out of logic

the economy will balloon cause of the sinks (or the lack of them) not from instanced looting


You are forgetting we're talking about two types of inflation, orb inflation and item inflation.

My argument I that more loot will inflate the items which in turn will destroy orb usability as an item an the implicit conclusion is that orbs will get even more inflated, one because more will drop and second because they won't be as useful as craft tools since rares will drop more abundantly.

See, because orbs are consumed to make items, rare inflation also inflates orbs. Orbs will also drop more because instanced loot and due to the link between items and orbs the will get even more inflated.
Closed beta player, August 2011
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Niburu wrote:
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ManiaCCC wrote:

Does they know it better than Mythic? Bioware? Flagship Studio? C'mon.. I have my own company and I know market and people are very unpredictable..you may have million customers today..and begging for a money next day..this is how it works..

Of course PoE is doing fine right now..it's new.. every new game is doing super at a start..even APB was doing great first few weeks.. But so many threads about looting, people leaving, about hating FFA system..etc.. this is very clear sign, something has to be done..it's not about pleasing everyone..it's about pleasing as many players as possible..and pro IL group seems to be much bigger than pro FFA group right now..


If you work in the gaming industry you are probably one of those guys who licence these shitty asia F2P games that vanish after the first 6 months.

First of all the forum opinion is not that important because only a small amount of the playerbase uses an offical gaming forum. Out of this small amount the ones that dont like this and that or have a negative opinion voice there opinion the loudest. The massive amount of people that is happy is bussy playing and won't voice there opinion. What count is the CCU and they money that they earn.


With his non instanced loot system PoE creates aadrenalin rush and a opportunity to join a group of players who play regular together.

They could increase the timer abit for loot but it should be NEVER instanced because that takes the adrenalin and awareness out of the game also when something good drops and you get it you have a much higher feeling of beeing rewarded which is good. Removing that would create a boring atmosphere.

The same boring atmosphere that many AAA titel in all genres suffer today.

Thats why a DayZ can be so succesful.......


are you always so clueless or only in this thread?
for me it is boring now cause i only solo (and for alot of other peoples)
and people that do not speak doesnt' mean they are happy or tolerate something...in the world of marketing if you generalize "people do not talk - lets do whatever we want" is the day that you will start going downhill..

as for the adrenaline and such BS...there is adrenaline when i will try to kill you ingame..there is NO adrenaline in looting...unless you are so easy to satisfy...

if they leave FFA for cut throat feeling and adrenaline and such BS i DEMAND to have open pvp cause THIS is adrenaline and cut throat, not the "faster clicker" ffa system...
When you judge another, you do not define them, you define yourself
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SL4Y3R wrote:
What doesn't fit in, is playing in some game where a monster dies, and different people see different things.

I remind you that this is just a game where everything is possible.

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SL4Y3R wrote:
Also, and I cannot stress this enough. I honestly see the following occurring should instanced loot ever make it in this game:
Thread-> DROPS RATES ARE TOO LOW!!!!!!!!

I'm pretty sure those threads will come from the ffaers trying the new instanced loot.
Because only they are familiar with the loot-pinata.
Those people that have always played solo will never complain, because for them that is the normal loot-drop-rate.
But then again, you will have the ffa-system to go back to (choose/option remember?) and there really is no reason for you ffa-people to make those strawman threads.
As you can see there really is no reason for you to come with this "fret" topics.

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I kill a unique mob, and get 2 or 3 items.

That is just a lie.
In solo i kill uniques with no quantity gear and i easily see like 10 items drop.
So please don't ridiculize it.
i get it you dont know what a CCU is...
Wand's don't kill people, i kill people, with Wand's
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BitmapFrogs wrote:

See, because orbs are consumed to make items, rare inflation also inflates orbs. Orbs will also drop more because instanced loot and due to the link between items and orbs the will get even more inflated.


The only way that an instance loot option would result in more drops is if public groups become more common than they are now with FFA. Otherwise the same exact amount of loot drops in both instanced and FFA - unless of course whoever implements the instanced option is a complete idiot. The only thing that changes is the way looting rights are handled. If anything that might possibly result in *less* loot being collected under an instanced system if some of the pro-FFA crowd is correct and it actually slows down looting in practice.

It is like you are saying "No no, we can't have instanced loot because more people will actually join public parties resulting in more loot collected per player which will cause inflation. We must keep FFA so that more people stay solo so we can avoid inflation!" All the while, the economy of the game lacks proper sinks. ./me face desk.

I'll have more fun in public games as a ranged character if personal loot delay will be increased to about 10 seconds.

Other than that I would've reduced the amount of items, but increased the chance of more sockets, links and rarity to compensate. It is really too much useless stuff on the ground sometimes.

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