Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Zulgohlan wrote:
you all proffa cant tell my how ive got to feel while playing a game, when it feels like shit with this ffa loot system in multiplayer, not even a dev could tell me its a superhigh cutthroat feeling, this is ignorance at its best

and if all the guys leave who dont want to deal with the current loot system this game dies very quickly, and no i cant prove this, but ive eyes and see whats going on in and outside of the game, you have to be more than blind not seeing the majority of the gamers want only a fucking option

mfg
Not if those that remain continue to help fund it, then it will survive. And you know what? Those that remain are those that are much more likely to spend actual money keeping the thing funded anyways as it's been something like 10 years since we've had an amazing ARPG game. On top of that less server load so less need for ridiculous server capacity either :)
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Zulgohlan wrote:
you all proffa cant tell my how ive got to feel while playing a game, when it feels like shit with this ffa loot system in multiplayer, not even a dev could tell me its a superhigh cutthroat feeling, this is ignorance at its best

and if all the guys leave who dont want to deal with the current loot system this game dies very quickly, and no i cant prove this, but ive eyes and see whats going on in and outside of the game, you have to be more than blind not seeing the majority of the gamers want only a fucking option

mfg


Frankly, if it feels like shit you shouldn't be playing the game, no matter what game it is. If im feeling like shit when playing basketball, guess what, I wouldn't ever play basketball again. You should do the same. Don't get me wrong, it's not a "live with it or gtfo" post, but I can't really see any reason for anyone to do something when he feels like shit for doing it. I don't like the FFA either but it is just an incovevience compared to the awesome general game experience and it certainly doesn't make me feel like shit for playing the game
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Nicholas_Steel wrote:
Not if those that remain continue to help fund it, then it will survive. And you know what? Those that remain are those that are much more likely to spend actual money keeping the thing funded anyways as it's been something like 10 years since we've had an amazing ARPG game. On top of that less server load so less need for ridiculous server capacity either :)


Actually you are wrong in the "those that remain" part. How do you know? It's a totally random claim with no proof to back it up and I'm sick with those bullshit in this forum. It's fucking retarded when the only one that should worry about profit should be GGG and yet the only ones that actually fight about it are the FUCKING CUSTOMERS. YOU SHOULDN'T GIVE A DIME ABOUT IT.

We (you included) want to play a good game, a game that makes as feel good for playing it. I don't care about how much money GGG generates from that, and I shouldn't care about it anyways. Its not my fucking job do. My job in an open fucking beta is to point directions to GGG, if they like them they'll follow them, if not too bad. I'm not gonna base my money spending policy around my complains at any point, and most certainly I won't do it publically in a "do or sink" manner.
Last edited by fevgatos#0992 on Feb 2, 2013, 10:00:16 AM
The danger isn't people quitting over the loot system itself. The danger is that they'll do like a bunch of us and just play solo. How long do any of us play a solo game once we've run through all the content a few times?

Without a social connection it is hard to retain players in online games. Without a social connection there is little incentive to purchase cosmetic additions. There is a real possibility that without a better social environment, many of the new players will just do a free 'drive-by' rather than stick around for the long haul and invest in the game's future.

The loot system, as it stands now, is a barrier to forming good social connections in PoE.
Last edited by Omnivore61#1813 on Feb 2, 2013, 10:06:55 AM
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fevgatos wrote:
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Zulgohlan wrote:
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fevgatos wrote:


No they shouldn't. If you have a bad pc / connection, you cant play ANY fucking online game decently. Deal with it or gtfo. Next time go and whine about instadying in counterstrike cause of ping. This argument makes me chuckle every single time


in cs you dont fight together against environment, so stop your stupid comparisons
So in an online game which involves partying you should be able to play with a celeron 386 with 16 mb of ram and a pstn connection. RIGHT


Nice bullshit.

Due to party leader hosting, high pings are common unless you only look for party leaders from your own country. Pings in the 200ms range are perfectly playable yet they put people at a tremendous disadvantadge.

As far as the machine goes, 20 fps is perfectly playable but again puts people at a disadvantadge.

It is obvious the game has been made to work on lower spec machines (not to mention highly detailed graphics are more expensive to make).

It is a fraud to imply to people that they can play the game but that will seriously screw their chances of scoring loot.

Again, the scrubcore wannabe poserthroat crew, bringing in the reasonable arguments. But you all know too well, pingy players or those with fps issues make good prey.
Closed beta player, August 2011
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fevgatos wrote:
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Zulgohlan wrote:
you all proffa cant tell my how ive got to feel while playing a game, when it feels like shit with this ffa loot system in multiplayer, not even a dev could tell me its a superhigh cutthroat feeling, this is ignorance at its best

and if all the guys leave who dont want to deal with the current loot system this game dies very quickly, and no i cant prove this, but ive eyes and see whats going on in and outside of the game, you have to be more than blind not seeing the majority of the gamers want only a fucking option

mfg


Frankly, if it feels like shit you shouldn't be playing the game, no matter what game it is. If im feeling like shit when playing basketball, guess what, I wouldn't ever play basketball again. You should do the same. Don't get me wrong, it's not a "live with it or gtfo" post, but I can't really see any reason for anyone to do something when he feels like shit for doing it. I don't like the FFA either but it is just an incovevience compared to the awesome general game experience and it certainly doesn't make me feel like shit for playing the game


i like the game, and i liked the feeling it creates from the 1st second, and nothing of that feeling comes from an pvpinfected lootsystem and in pulbic games the ffa system destroys it at all

yes multiplayer feels like shit sometimes, and guess what i dont play any more in public games like u dont play basketball ^^

at least i dont think there is enough capacity(money) in the small community which are enjoing ffa-looting for holding this game up if the devs are pissing on feedback which is given from so many people

edith:
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How long do any of us play a solo game once we've run through all the content a few times?

Without a social connection it is hard to retain players in online games. Without a social connection there is little incentive to purchase cosmetic additions. There is a real possibility that without a better social environment, many of the new players will just do a free 'drive-by' rather than stick around for the long haul and invest in the game's future.

The loot system, as it stands now, is a barrier to forming good social connections in PoE.


100% agreed
Last edited by Zulgohlan#3218 on Feb 2, 2013, 10:18:01 AM
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Well, not that my opinons matters more than anyone else. But i think i have a a few ideas that might ease everyones looting pains.



1.) REMOVE THE LOOT TIMERS and NAMES. This simply is too random and causes to many problems.. Also, its really unfair.



2.) Increase the size of loot pick up radius to about a ONE yard. As is, you have to be exactly on top of the drop to pick it up which causes problems for everyone.


And...Last but not least



3.) Instanced Loot. Its obivious the constant complaining about it from alot of players will hurt this game in the long run.


So, if they are going to cave in and put in instanced loot. GGG should make it a check box option. Right beside your characters name in the character select screen. A simple check box.

Once you choose the option (on/off) you will remain checked until you log back out to the character select screen.

And, if you check it Istanced Loot (ON) you no longer benefit from 'Party Rewards'.

Seems fair. Since it still promotes FFA loot with better rewards but now allows IL players access to their OWN drops. And they can switch back to FFA loot anytime they want at the character select screen.



So..... Hows that? I mean, i still hate instanced loot. But i think those 3 things listed together would just make the game better. Anyone agree?
Last edited by Vooodu#7002 on Feb 2, 2013, 10:36:31 AM
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BitmapFrogs wrote:

Nice bullshit.

Due to party leader hosting, high pings are common unless you only look for party leaders from your own country. Pings in the 200ms range are perfectly playable yet they put people at a tremendous disadvantadge.

As far as the machine goes, 20 fps is perfectly playable but again puts people at a disadvantadge.

It is obvious the game has been made to work on lower spec machines (not to mention highly detailed graphics are more expensive to make).

It is a fraud to imply to people that they can play the game but that will seriously screw their chances of scoring loot.

Again, the scrubcore wannabe poserthroat crew, bringing in the reasonable arguments. But you all know too well, pingy players or those with fps issues make good prey.
You sir are an idiot. Go fucking read all of my posts. In every single one of them I am AGAINST FFA. I even said its shitty, horrible, disadainful etc etc.

Apart from that, ITS NOT THE GAME'S FAULT YOU HAVE A SHITTY CONNECTION / PC AND BALANCING SHOULD NEVER EVER EVER EVER BE DONE BASED ON THAT. NEVER. EVER.

I never have ping problems when joining parties, I'm always around 50 to 100 and I have a shitty connection mind you. If you do indeed have problems, host your own parties. It doesnt take more than 30 seconds for people to join.

And 20 fps is not even remotely close to perfectly playable, not even for tetris. 40 fps is easily the bare minimum to actually ENJOY a game. Still, that's not the game's problem. I'm not asking my Hyundai to run as fast as a Ferrari, it's not Hyundai's problem. Gaming IS a niche hobby, it requires considerably more money than say, playing football. If you can't keep up with the costs that's absolutely fine and understandable. But don't try to propose balance changes based on that. Either get a new pc / connection or shut it. GGG has nothing to do with how bad your pc / connection is

ps1. And actually no, the game is not made to run on low end machines, don't how is that obvious. I don't know what they had in mind when they created it, but be it because of beta or something else, the client is TOO heavy. My 2x6870 have huge fps drops when I should easily have more than 100 constant fps.
Last edited by fevgatos#0992 on Feb 2, 2013, 10:41:36 AM
Well I can tell that this issue has raised a lot of interesting points of view from both sides.

I know this thread is up to 420something pages now... and i have skimmed an briefly read a lot of the pages and replies. And, well, Charan is right when he says that it is not clear cut, and both sides do have very valid points about it. If i may, i would like to offer my humble opinion about the problem (or lack of problem for some people)

Just like on some MMO's there are PvP and PvE servers. Some people love the challenge and competition against other players, while some prefer the story and atmosphere of the game without being constantly killed or hunted by the other side. Both are valid forms of game enjoyment BUT BASED ON personal expectations and what they are looking for IN the game. So...

Likewise, here on POE, some people LOVE the competitive aspect of competing for loot, while others feels it takes away from they game enjoyment for whatever reasons.
I mean, we already have HARDCORE mode for the really monster competitive players that want that sense of achievement of never dying, BUT everyone IS NOT forced to play that way, they have a choice.

SO... So why not use a similar kind of thinking applied to this, and give people the CHOICE of how the loot will drop. Make it an OPTION that the party can choose the way the loot system works, either by choice of the party leader, or a vote.
"True FFA loot" for the really hardcore competitive players that want to fight for their loot.
"Classic POE loot" for that very short timer system, just long enough for people to run in and have a chance. Or...
"Extended time loot" where players are given a much longer time, say 20 seconds or so. Long enough for the mob to be fully killed and then work out what you want to pick up.

So, on the party screen, at the top, is it too hard to have a 3-box [X] system for "FFA", "Classic", "Extra" for the party itself to choose. Think of it like an "Adult language" filter in chat, but more like a "Ninja Loot" filter" for some people. For some people, swearing offends them a lot, others don't care about swearing. Just like here some people seem upset by so called Loot Ninjas, while others just don't care and actually like it competitive.
(Im not sure how hard it is to code that into the game, so please accept my apology if my ignorance of the difficulty of it offends.)


ALL im saying is that all sides of the argument has merit, so why not let the players have the OPTION to choose how they want to enjoy THIS AWESOME GAME!

Also.... no more need for ANYONE to complain about looting system anymore on the forums!... HOORAY!
If you give an option, everyone and their dead granny would choose instanced loot. Even the ones currently supporting the FFA.

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