Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" No, it doesn't. |
![]() |
The game does not need fully instanced loot. All they need to do is increase the base timer to 5.0 seconds up from 0.5 seconds and this issue goes away.
*For rare/currency items only. The only blue item that I care about are vials. I like the FFA on white items, I hate FFA on currency. IGN: Wrathmar * Paulie * Client Last edited by wrathmar#4456 on Feb 2, 2013, 11:31:49 AM
|
![]() |
" Right, I understand that. You want to leave the door open to griefers because it is more convenient and pleasing to you. You should have that option. |
![]() |
Came back today after few months break, partied up a regal dropped i didnt run missclicked and picked some random junk other player who i was not stealing from stole a regal that dropped for me, loot system kills this game for me that and the pay to win bank tabs with infinite alchemy orbs if you have enough tabs and the item matcher, well cya all in a few months when hopefully things will be dif.
|
![]() |
10 minutes ago I realized yet another bad thing about FFA
I joined a "no ninja" party. I was about 10 levels lower than anyone else. Suddenly, a unique Bow dropped. Obviously, I ninjaed it instantly. Know why? Cause im the biggest griefer in the universe. I LOVE griefing people. I love to make them feel frustrated over a game. I love making them want to kill me but knowing that hey can't do cause they are a bunch of noobs. Then, the player who's bow "belonged" to said -hm,, kissofdeathh, the bow you picked up... And suddenly it struck me how much of an idiot I am. No, I didn't have a sudden revelation. I still love to grief people. BUT, it struck me how much of a carebear I am for picking up his loot. This poor fella, even though he was 10 levels ahead of me could do absolutely nothing about me griefing him. In a real hardcore enviroment he would kill me and put my name on his alliance killboard. I would be forced to reroll a new character. But NO, I was protected in a big bubble by the game mechanics that are supposed to catter for the hardcores. I was as far away from being a hardcore as I could. I felt like the biggest carebear to ever walk this planet. I was doing what I swore to never do in my life, either in a game or in real life. Griefing people that can in no means fight me back because the mechanics protect me. It's like going to a zoo and throwing rocks to a caged lion. How hardcore would that make you? Would you continue to feel hardcore and throw rocks to that lion if he wasnt in a cage? I bet my ass not. Obviously, I gave him back his bow, apologizing, saying it was a missclick. Then another thing struck me. Someone that ninja loots everything is either in a win or a tie situation. There are either other ninja looters in his party, so he ties, or there are no other ninja looters and he wins. A non ninjaer is either in a lose situation if pitted against other ninja looters or in a tie situation when pitted with other non ninjas. And the funny thing is, he can do nothing about it because the game mechanics of this so called hardcored game protect the people that non stop grief him. Hillarious |
![]() |
" They could still show all the loot even in an instanced system. Just color code (or otherwise visually differentiate) those items that you can pick up versus those that you can't because they are for someone else. Likewise, what you suggest could be done, instance only the rares/uniques/currency items perhaps along with maps and 5/6 slot items. Say FFA lootables in white, your stuff in green, everything else in yellow - something like that. That would allow you to see an item that you want but can't pick up because it is allocated to someone else, you could then ask in party chat about it. If GGG put something like that in and got fancy with it, you could right click or control-click on something allocated to you and release it to FFA without ever picking it up. Last edited by Omnivore61#1813 on Feb 2, 2013, 11:47:08 AM
|
![]() |
" haha awesome post ;p that shows the very core problem of the FFA mechanism When you judge another, you do not define them, you define yourself
|
![]() |
Pay attention, im not promoting an instanced loot. Still, if I had to choose between the current FFA and instanced loot, I would choose instanced every day of the week. I don't like FFA cause I don't like to grief people that can't do anything to fight back, yet I am forced to cause that's how the game works.
But what really my wet dream is, making true FFA with open PVP. You pick my loot, I kill you and get the loot back (or at least try to). If this ever gets implemented, it would be the best game to have ever appeared in Earth |
![]() |
"It shows a problem with the current implementation of FFA Loot. FFA Loot is still the best thing for this game, just that the current FFA loot system is not as well designed as it could be. Instanced Loot is and always will be, a far worse system. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
![]() |
" Supposedly what you want will be in this game under the name of "cutthroat league". Last edited by mobutu#5362 on Feb 2, 2013, 11:52:30 AM
|
![]() |