Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" But you do realize that the "default" league will always be FFA in a protected enviroment right? Which automatically means that actually FFA in a NON pvp league is the worst thing ever. Timers are not making things better. Yes, timers make sure that if you are not a total retarded you have time to pick your loot, but it doesnt improve the gameplay, it makes it worse, cause you HAVE to stop having fun (aka killing mobs) so you can run around like a retard in the middle of the combat picking your loot, while everyone else does the exact same, but not only with his loot but with everyone else's loot as well. Last edited by fevgatos#0992 on Feb 2, 2013, 11:54:39 AM
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No the current looting system is broken. It reall effects the amount of fun i am having. one second im like fuck yea this FREE game destroys everything in this genre..boom a simple item drops with my name i click click lcick lcick as im seeing everyone else standing beside me clicking away at MY LOOT!!! seriously if you do this i hope your PC blwos TF up in your lap and kills you.
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And its actually funny how every second post someone accuses me of being casual and a carebear. I'm seriously NOT siding with the "free respecs, instanced loot" crowd. I want this game to be as hard as a game can be. I want to lose XP even AFTER the 0% so you drop a whole fucking level. I want no respec point freely given to you with quests. I want orbs of regret to become MUCH harder to acquire (currently its a walk in the park). But FFA in no pvp DOESNT make the game any harder (nor easier either). It just sucks out any fun out of a random party. That's all it does and its toxic
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"Like I said, the current system isn't the right system, but neither is instanced loot. The only benefit the timer created was an improved chance to see what has dropped before it was picked up. It didn't contribute in any other positive way. It was still just as hard as it was before to get good loot before someone else picked it up, unless you're melee. I am unsure how to implement the loot system but I do know that neither the current nor the proposed alternative are the correct solution. I am still against having Player Killing. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Last edited by Nicholas_Steel#0509 on Feb 2, 2013, 12:04:04 PM
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" Yep same here. I like PvP and I like PvE, I hate and despise mixing the two in a half-baked fashion such as this current FFA loot system. Mixing bits and pieces of PvP into PvE always causes problems, always, in every game that has ever tried it or allowed it. In every instance it ends up being a jackass enabler. PS: I think something like the system I proposed at the top of this page might be an acceptable alternative looting option acceptable to everyone - or at least, less obnoxious to everyone. Last edited by Omnivore61#1813 on Feb 2, 2013, 12:12:06 PM
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" I disagree. A 5 seconds timer is WAY more than enough to actually pick your loot up, considering you want to let your party fight on their own (and note here that everyone else will do the same). Mechanics wise, it did its job, everyone picks "their" loot with 90% success rate. But gameplay wise it did it even worse, since everyone focuses on loot. This is a lose lose situation. You dont get more loot by focusing on it cause everyone does the same. Actually, you get even less loot and xp exactly because instead of focusing on what gives you loot and xp (killing mobs) you focus on harvesting that loot. At the same time you are sucking the fun out of everyone who doesnt want to focus on picking loot, since he HAS to or become undergeared and unable to proceed to the game any further. That would be awesome if picking loot was a skill based mechanic. Currently its not. My dog can pick loot as efficinetly as I do, it doesn't take einstein to do it. So all in all, yes you dont have a better alternative. I do. Its blatantly obvious that in a PVE game anything outside instanced loot is retarded. |
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And don't come up with instanced loot is not perfect. Holly fucking dolly, nothing is perfect. But instanced is the lesser evil in a pve game
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"It isn't your loot, especially not because it has your name on it. It is the parties loot. The name tag on the loot was an incredibly bad decision from GGG that has done nothing but obfuscate how FFA loot is meant to work. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Last edited by Nicholas_Steel#0509 on Feb 2, 2013, 12:29:17 PM
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I should just join multiplayer game and not fight any mobs and just focus on looting and ninja'ing the drops of others. See the potential problem? But fuck it enjoy your loot system ninja's im coming for you.
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I've read it somewhere before, but the best solution I can think of is simply allowing the party leader to set the looting options, either true FFA, FFA with a short timer, FFA with a longer timer or (possibly) instanced. Please everyone without damaging anyone's experience, and it shouldn't be too hard to implement. Just my 2c.
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