Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" When there is a switch, there is no incentive for trust outside of it. Anyone walking around without switch is advertising himself as potentially radical anarchic, with high disregard for a treaty. I don't believe frightened people will any more give someone a chance to prove of trustworthiness, it should be a product of social competence I think. Last edited by nopchar#7455 on Feb 1, 2013, 6:44:34 PM
|
![]() |
I've not read much in this thread but wanted to voice that I like where you're going with loot. Something like that will create a better "party" community generally and ensure that everyone is actively participating.
I'm not sure if it's been addressed or if you're still reading, but I wonder if you safe guards in place. IE - I'm in a group with 4 others and a fantastic rare drops. Is it possible for me, or anyone, to be removed from group before I, or they, could click and loot said item? If so, would that item then no longer be lootable by the person it was intended if they weren't in group? I've seen similar things happen in other games, which is why I ask. Seems to me, though, 1 or 2 seconds isn't enough time to kick someone so you can get their loot. |
![]() |
" Funny you picked this analogy in particular, since when a team wins the world cup, everyone in the team gets a gold medal, even the third replacement goalie who during the whole tournament never stood on the playing field for one second :P " If you think that they have this right, it is on you to enforce it. Find teammates who are content of your party rules and everything is fine. " Well that's just you being lazy then :P That's what I meant by bot-like party members and lack of interaction as seen in D3. " That's pseudo-interaction since it's only necessary because of the instanced drop mechanics. Somewhat ironic :D GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
|
![]() |
" In an online game? With then thousand of anonymous players? Won't work, never has. Make
Spectral Throw great again |
![]() |
" I'm afraid CommodoX is correct. It didn't work twenty years ago when I was a programmer for a MUD, it doesn't work now. We had just as many asshats back then as you see now. Well.. ok not as many because the net is bigger, but proportionally it seems the same. For players with a heavy MMO background, the current loot system is a roadblock in the normal social progression of making new friends online in a game. At least, it is for those who find loot hoarders and cherry pickers objectionable, because public groups tend to be full of them. What really twists their heads is that GGG not only acknowledges but promotes and intends exactly this game dynamic in PoE. |
![]() |
" This is because PoE is designed to be challenging. If you just want to relax with an easy game after a hard day's work, there are LOADS of other games out there - including several recent releases in this very genre. Every single game on the market doesn't have to be like that. What have you become when even nightmares fear you?
|
![]() |
"And every one else disagrees with you. Lets implement xp on last hits too. Then come back and tell me you dont have a problem either |
![]() |
According to the pro FFA and no options crowd, introducing an option would change the game. They feel they "earn" their gear with FFA and people using other options wouldn't have to. That somehow, this would make the game easier.
Horsepucky! How do you "earn" your gear with FFA in a party of non competing friends? How is it "hardcore" to do FFA in a party of non competing friends? There is *zero* difference between that and instanced loot in a public party. Both cases get more loot per player than the solo player. New players without social connections are being roadblocked by FFA unless they are willing to give up loot to play in public parties over and over again, trying to find one or two others that aren't being complete asshats either by nature or in self-defense. Meanwhile, the old home team of CB and supporters already have their own social networks and play in friendly groups any time they so desire. They don't need to choose between losing loot and partying. This whole argument by the "only FFA no options!" crowd is a self serving argument by a wannabe elite minority of players. If GGG listens to that group they deserve the result. |
![]() |
Sounds great. Power siphon ftw
|
![]() |
" Currently there is nothing competitive about looting. You can teach a dog to click shiny things on the ground. Given the fact taht you have a timer on top of it, that's laughable. Competitive my ass!! But the fact still remains, its not a problem to actually grab the gear with your name (and whoever complains about that, JESUS ITS 5 fuckign seconds, if you cant pick it up go play backgamon), the problem is everyone stops fighting and camps your loot in case they could ninja it. It slows down the pace, it removes ANY kind of atmosphere (yes, who cares about the horde of brain eating zombies approaching, I'm gonna camp that scroll of wisdom, even though a magical barrier doesnt allow me to pick it up) and its only a headdache, instead of focusing on whats fun in the game (farming) you have to constantly click items on the ground cause someone is gonna pick it up if you dont. It doesnt require skill, it doesnt require patience, it requires a single click in a timespan of 5 seconds and the item is yours, which means EVERYONE can do it, so the only thing that it adds in the game is a nuisance |
![]() |