Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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TheSwampDog wrote:
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nopchar wrote:

The allocation time will give you your maximum fair share, if you use it to its full potential.


Except that it doesn't, not for all. Those who have a poor ping, such as myself, NEVER see the timer above 2s, regardless of my distance to an item. Most of the loot that dropped with my name on it is gone before I even see it.

Is it really so important in a game that already has PvP, ladders AND races, that every PvE public game must be a competitive, GO GO GO all the time? Why would allowing people to turn that switch off sometimes, be so bad?


When there is a switch, there is no incentive for trust outside of it. Anyone walking around without switch is advertising himself as potentially radical anarchic, with high disregard for a treaty. I don't believe frightened people will any more give someone a chance to prove of trustworthiness, it should be a product of social competence I think.
Last edited by nopchar#7455 on Feb 1, 2013, 6:44:34 PM
I've not read much in this thread but wanted to voice that I like where you're going with loot. Something like that will create a better "party" community generally and ensure that everyone is actively participating.

I'm not sure if it's been addressed or if you're still reading, but I wonder if you safe guards in place.

IE - I'm in a group with 4 others and a fantastic rare drops. Is it possible for me, or anyone, to be removed from group before I, or they, could click and loot said item? If so, would that item then no longer be lootable by the person it was intended if they weren't in group?

I've seen similar things happen in other games, which is why I ask. Seems to me, though, 1 or 2 seconds isn't enough time to kick someone so you can get their loot.
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mobutu wrote:


To make an analogy, a 11 members team wins the world cup at soccer. There are 11 gold medals. They dont all go to 1-2-3 members just because they can run fast enough to pick them up, they belong 1 medal for each member, because they have all worked together to reach the final goal. Fact!


Funny you picked this analogy in particular, since when a team wins the world cup, everyone in the team gets a gold medal, even the third replacement goalie who during the whole tournament never stood on the playing field for one second :P


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mobutu wrote:
So the loot is not free for all inside the team, one member cannot deprive the other team members of their rightfully share of the loot. They all worked hard to win, they all have a right at reaping the benefits!


If you think that they have this right, it is on you to enforce it. Find teammates who are content of your party rules and everything is fine.


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mobutu wrote:
I specifically said i dont want to keep white/black lists, i dont want to police gamers.
Imho that is the system's job, not mine.


Well that's just you being lazy then :P That's what I meant by bot-like party members and lack of interaction as seen in D3.


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mobutu wrote:
You know what, interaction is possible on a full instance system.
Hey dude, i'm looking for whatever, can you keep an eye on it and i'll do the same for you?
Or, hey dude can you link me all the decently items that i might like before you vendor them?
etc etc.
Instance-loot doesnt mean interaction is non-existent. This is just a common mistake and a falsely argument from the ffacamp.


That's pseudo-interaction since it's only necessary because of the instanced drop mechanics. Somewhat ironic :D
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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nopchar wrote:
I don't believe frightened people will any more give someone a chance to prove of trustworthiness, it should be a product of social competence I think.

In an online game? With then thousand of anonymous players?

Won't work, never has.
Make
Spectral Throw
great again
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CommodoX wrote:
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nopchar wrote:
I don't believe frightened people will any more give someone a chance to prove of trustworthiness, it should be a product of social competence I think.

In an online game? With then thousand of anonymous players?

Won't work, never has.


I'm afraid CommodoX is correct. It didn't work twenty years ago when I was a programmer for a MUD, it doesn't work now. We had just as many asshats back then as you see now. Well.. ok not as many because the net is bigger, but proportionally it seems the same.

For players with a heavy MMO background, the current loot system is a roadblock in the normal social progression of making new friends online in a game. At least, it is for those who find loot hoarders and cherry pickers objectionable, because public groups tend to be full of them. What really twists their heads is that GGG not only acknowledges but promotes and intends exactly this game dynamic in PoE.

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ManiaCCC wrote:
This is how I feel.. I am not saying I would never play FFA..maybe when I have mood..it's nice..but PoE is game first and foremost..why it's so hard to play relaxed? It's stressful ..and it's not fun in my book.. SO why is so hard to understand that game should be played for fun..when game become just another stressful part of the day, people will just stop playing.. it's not good for anyone..not for GGG nor for FFA supporters.


This is because PoE is designed to be challenging. If you just want to relax with an easy game after a hard day's work, there are LOADS of other games out there - including several recent releases in this very genre. Every single game on the market doesn't have to be like that.
What have you become when even nightmares fear you?
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Vooodu wrote:

Feel free to 'ninja' my items all day long.

I don't consider it mine till i pick it up.


Also, if i pick up something you need, Let me know. Il more then gladly let you have it if i don't need it.


Sorry, but your form of griefing has no effect on me whats so ever.

Although i could see this being an issue when you are in games with like minded players. But when in games with people like me. Not a single ^&$# would be given.

And every one else disagrees with you. Lets implement xp on last hits too. Then come back and tell me you dont have a problem either
According to the pro FFA and no options crowd, introducing an option would change the game. They feel they "earn" their gear with FFA and people using other options wouldn't have to. That somehow, this would make the game easier.

Horsepucky! How do you "earn" your gear with FFA in a party of non competing friends? How is it "hardcore" to do FFA in a party of non competing friends? There is *zero* difference between that and instanced loot in a public party.

Both cases get more loot per player than the solo player. New players without social connections are being roadblocked by FFA unless they are willing to give up loot to play in public parties over and over again, trying to find one or two others that aren't being complete asshats either by nature or in self-defense.

Meanwhile, the old home team of CB and supporters already have their own social networks and play in friendly groups any time they so desire. They don't need to choose between losing loot and partying.

This whole argument by the "only FFA no options!" crowd is a self serving argument by a wannabe elite minority of players. If GGG listens to that group they deserve the result.
Sounds great. Power siphon ftw
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Ushela wrote:
Current loot system is perfect. The devs designed this game with the intention that looting WILL BE competitive. Even with a timer to allow ranged and laggers a chance at getting items it still accomplishes that. If you dont like it you either need to get used to it, or play another game. Sadly, thats really all there is to it. Its not changing. This game wasn't made to cater to "2013 gamers" who think loot is supposed to handed out freely..not even close. It was made by people FOR people that want the opposite. Why can't you people understand this?



"We're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we'd want to play ourselves."

That is quoted right off the front page of the website. They dont want to play instanced loot, free respecs, auction house games....

Currently there is nothing competitive about looting. You can teach a dog to click shiny things on the ground. Given the fact taht you have a timer on top of it, that's laughable. Competitive my ass!! But the fact still remains, its not a problem to actually grab the gear with your name (and whoever complains about that, JESUS ITS 5 fuckign seconds, if you cant pick it up go play backgamon), the problem is everyone stops fighting and camps your loot in case they could ninja it. It slows down the pace, it removes ANY kind of atmosphere (yes, who cares about the horde of brain eating zombies approaching, I'm gonna camp that scroll of wisdom, even though a magical barrier doesnt allow me to pick it up) and its only a headdache, instead of focusing on whats fun in the game (farming) you have to constantly click items on the ground cause someone is gonna pick it up if you dont. It doesnt require skill, it doesnt require patience, it requires a single click in a timespan of 5 seconds and the item is yours, which means EVERYONE can do it, so the only thing that it adds in the game is a nuisance

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