Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Omnivore61 wrote:
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nopchar wrote:

There isn't anything that can stop you to cooperate, except the fear that other people are as greedy as yourself.


The people who are looking for a change to the current looting mechanism don't want to be concerned with greed at all while the fight is on.


Guess this game isnt for them then. Plenty of other ARPGs to play.
The item is yours when it is in your bag.
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Crizaig wrote:
If looting is supposed to be competitive, this game is a fucking joke. There is absolutely nothing competitive about looting other than seeing who can be the biggest loot-whore.

If you want the game to be competitive or "cutthroat" as the developers put it, there should be PKing allowed. They added PVP gameplay, that should be where the competition lies, NOT in looting items when you are in a group.


It's competitive in the sense that you are grasping for air, while diving for mussels. The mussels aren't named, and the ones with the biggest lungs will take the most.

The allocation time will give you your maximum fair share, if you use it to its full potential.
Last edited by nopchar#7455 on Feb 1, 2013, 5:50:03 PM
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Ushela wrote:

Ive been playing MMOs since the 90s I know what they represent. Luckily, PoE is NOT an MMO...it is a competitive ARPG, or at least it was made to be this until all the blizzard gamers decided to try to change it...


Well the last game by Blizzard I played was Starcraft so I wouldn't know about what the blizzard gamers want. However you are 100% right on the button here. I bolded the part in quote that it seems many are having trouble with. Trouble on two fronts. One is, not all ARPGs have FFA looting mechanisms as the sole looting option. The second is, there are many people who see that PoE has the potential to define a new genre, to create a ARPG-MMO crossover game.

In MMO's, as I'm sure you know with your experience, competitive play inside a cooperative group has a name. Griefing. Actually has a couple of names but that one is pretty common.
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Ushela wrote:

Guess this game isnt for them then. Plenty of other ARPGs to play.


Currently that is true and your advice is well taken. However, will GGG gain enough new customers with this stance so that the move to OB turns out profitable? In all honesty, I think most of the Pro-FFA players would just as soon PoE had stayed CB.
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Omnivore61 wrote:
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Ushela wrote:

Guess this game isnt for them then. Plenty of other ARPGs to play.


Currently that is true and your advice is well taken. However, will GGG gain enough new customers with this stance so that the move to OB turns out profitable? In all honesty, I think most of the Pro-FFA players would just as soon PoE had stayed CB.


I certainly don't. More players are very welcome, it is refreshing to see so many groups in higher difficulties and am to some extend positively shocked as to how caring the new players are. What this game has promised is attracting a great deal of good players.

But why should we the players be concerned about what is profitable, It sounds like a threat to me, "do what I want, I pay you" and I don't enjoy that. If you don't enjoy the allocated loot, speak for yourself as one opinion.
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nopchar wrote:

But why should we the players be concerned about what is profitable, It sounds like a threat to me, "do what I want, I pay you" and I don't enjoy that. If you don't enjoy the allocated loot, speak for yourself as one opinion.


Oh it was definitely not meant as a threat. Rather as an observation. An observation that has importance if you like the game and look for continuing improvements down the road.

At some level, you cannot separate out business factors. If profitability was not a concern of GGG, then they could've saved a ton of time and money by going open source. That doesn't mean they are trying to be super capitalists, the next Blizzard, but it does mean that they have bills to pay to keep the game going and growing.

The loot system seems to be such a core concern for many newcomers that I fear (and this is my personal opinion) that it will drive potential customers away. Like it or not, we live in the real world even while we play in PoE, money talks.

This thread really ought to be stickied.
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Omnivore61 wrote:
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nopchar wrote:

But why should we the players be concerned about what is profitable, It sounds like a threat to me, "do what I want, I pay you" and I don't enjoy that. If you don't enjoy the allocated loot, speak for yourself as one opinion.


Oh it was definitely not meant as a threat. Rather as an observation. An observation that has importance if you like the game and look for continuing improvements down the road.

At some level, you cannot separate out business factors. If profitability was not a concern of GGG, then they could've saved a ton of time and money by going open source. That doesn't mean they are trying to be super capitalists, the next Blizzard, but it does mean that they have bills to pay to keep the game going and growing.

The loot system seems to be such a core concern for many newcomers that I fear (and this is my personal opinion) that it will drive potential customers away. Like it or not, we live in the real world even while we play in PoE, money talks.


You are right, and I agree. I don't want to deny people something out of spite. But I want to force people, just a little bit, to try and understand the system, that I feel is part of the vision of this game.
I think that the loot system as it is now, both is fair and helps with latency. But also drives the combat ahead as people are forced to keep looking at where combat is happening.
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nopchar wrote:

The allocation time will give you your maximum fair share, if you use it to its full potential.


Except that it doesn't, not for all. Those who have a poor ping, such as myself, NEVER see the timer above 2s, regardless of my distance to an item. Most of the loot that dropped with my name on it is gone before I even see it.

Is it really so important in a game that already has PvP, ladders AND races, that every PvE public game must be a competitive, GO GO GO all the time? Why would allowing people to turn that switch off sometimes, be so bad?

In a very grind heavy game the death penalty equates to...more grinding.
Last edited by TheSwampDog#0343 on Feb 1, 2013, 6:25:15 PM
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TheSwampDog wrote:
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nopchar wrote:

The allocation time will give you your maximum fair share, if you use it to its full potential.


Except that it doesn't, not for all. Those who have a poor ping, such as myself, NEVER see the timer above 2s, regardless of my distance to an item. Most of the loot that dropped with my name on it is gone before I even see it.

Is it really so important in a game that already has PvP, ladders AND races, that every PvE public game must be a competitive, GO GO GO all the time? Why would allowing people to turn that switch off sometimes, be so bad?



This is how I feel.. I am not saying I would never play FFA..maybe when I have mood..it's nice..but PoE is game first and foremost..why it's so hard to play relaxed? It's stressful ..and it's not fun in my book.. SO why is so hard to understand that game should be played for fun..when game become just another stressful part of the day, people will just stop playing.. it's not good for anyone..not for GGG nor for FFA supporters.

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