Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" how old is this message would be usefull, thik it comes out straight of precambrium |
![]() |
" exactly!!! if they state that they leave FFA looting for cut throat reason why they do not give open pvp also ? cause you know it is way more Cut Throatish to kill someone than to steal his pockets!!! it sound to me that they dont' have the development time or money to do that and they just make excuses.... When you judge another, you do not define them, you define yourself
|
![]() |
I'm playing solo or with a friend precisely because of the loot system.
To be honest, I don't want my game experience to be spoiled in public games by players who would take all the drops. So one of the question is : do the devs want the players to meet with others and share experience easily ? If it is really about game background, let's allow stealing on player bodies or even PKing everywhere... To me, competition is about gameplay, monsters, tanking, killing. Not clicking on items on the floor. FFA loot was to my mind one of the flaws of D2, where players kept clicking like dumbasses just at the death of major bosses. So, I totally agree with giving the option of choosing while creating a party. |
![]() |
I highly doubt that my opinion matters much and will most likely not influence any final decision, given the sheer amount of posts in here.
Anyway, as i really like the game and the general direction its heading for - and as a indie-game developer myself i want to voice my opinion. Lets imagine there is the option to choose from FFA / timed loot / real instanced loot. The effect this have in my opinion isnt hurting the integrity of the game, instead it allows players to customize the game to their likings instead of forcing a specific experience onto them. Like others have pointed out already, there are lots and lots of different playstyles. Me for example, doesnt matter what type of character i play - i like to focus on killing stuff till all thread to me/my friends/my party is gone. Thats just the way i like to play. Now forcing the decision on me to either play like i want AND loose valueable loot - or to switch my attention all the time is something that doesnt feel right to me. I am well aware that the loot isnt "mine" in the current system - but that is exactly the issue for me. While i understand the overall idea GGG stated several times in regards to this, i dont think that this vision breaks apart by allowing the community/individual to decide for themselves. Just increasing timers on loot doesnt solve this issue one bit, instead it even creates more problems and hurt feelings - the main issue lies in the different playstyles/likings of people. Given a simple option to decide for myself how i want to play feels way more mature to me. For all those that are heavily defending the system as it currently is: till now i didnt read any proper explanation of how exactly the opportunity to choose between different loot styles is hurting the game. Beside a very vaque "its not the original intention/vision". Is it dividing community? Maybe, but the current system also does this. Is it helping the game in the long run by maintaining a larger audience and therefor a saver income for the devs - i defintly think so. Is it destroying the "cut-throat-feel" - well, its a aRPG, simple as that. I didnt had a cutthroat feel till now and dont need it to be happy with the game. And if the loot system is the only thing that maintains this aspect, the overall design is questionable. Is it changing core aspects of the game (depth, customization, hard content)? In no way is the loot system altering this. To summarize: For a game that try´s to appeal to a more mature gaming audience, giving them the ability to choose for themselves is hundred times better than forcing the decision on them. |
![]() |
+1
I agree 100% with everything in marcmarc's post. |
![]() |
I also agree with marcmarc.
A complete removal of FFA looting would do much harm to friends. The micromanagement in games with instanced loot is annoying like hell when it comes to 'Oh, there are nice [enter equipment-piece here] you may need, let's trade!' - and something like that happens 100 times a day. To a team of players who can trust each other there is nothing more frustrating than instanced loot. Currently you just don't pick up a piece of equip the other one(s) may need or you say: 'Hey, could you take that bow with you? Inventory is full.' - instanced loot would force you to trade MANY MANY more often. Last edited by Kormi#5927 on Jan 31, 2013, 8:01:45 AM
|
![]() |
Marcamarc, great review!
I also don't need the cutthroat feel to enjoy the game. IGN: Winxie
|
![]() |
" apparently you havent' completely understand the post of marcmarc.... how FFA looting will do harm to friends by increasing trade between players ?!?!!?!!? i missed something big here.... When you judge another, you do not define them, you define yourself
|
![]() |
Well, it would hurts ninjas.
|
![]() |
This game is dead to me.
I am too old for this. I refuse to run after loot like an idiot. It's like having a fist-fight in a casino: You have to punch out everyone else if you want to get the money you just won. It makes no sense. No one enjoys it. It's not 1996 anymore. The only good thing is that I did not pay a dime for this game yet. No hard feelings, but I rather play games that give some respect to their players. Over and out! |
![]() |