Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
If they will stick with this system..without options.. this game will bleed badly..is already happening.. and it's sad..because this game is actually pretty good otherwise..


This is a blatant attempt at scaring developers into your way of thinking. You have no idea what most players are doing because most players are not even on these forums. You have no statistics to support your claim. In fact your only bit of evidence is what? A gut feeling or the small amount of people that you have seen who say they are quitting because of the loot system?
"
Brimmer wrote:
"
If they will stick with this system..without options.. this game will bleed badly..is already happening.. and it's sad..because this game is actually pretty good otherwise..


This is a blatant attempt at scaring developers into your way of thinking. You have no idea what most players are doing because most players are not even on these forums. You have no statistics to support your claim. In fact your only bit of evidence is what? A gut feeling or the small amount of people that you have seen who say they are quitting because of the loot system?


You didn't study statistic right? I did my friend ..and samples we have are "enough" to determinate that minority of the players are happy with the current loot system.. it's not about scaring developers at all.

Last edited by ManiaCCC#5219 on Jan 28, 2013, 10:40:39 PM
The devs aren't scared, they knew this would happen. It would be nice if blues yellows and currency all were allocated the same color until the timer expires though.
"
ManiaCCC wrote:
"
Brimmer wrote:
"
If they will stick with this system..without options.. this game will bleed badly..is already happening.. and it's sad..because this game is actually pretty good otherwise..


This is a blatant attempt at scaring developers into your way of thinking. You have no idea what most players are doing because most players are not even on these forums. You have no statistics to support your claim. In fact your only bit of evidence is what? A gut feeling or the small amount of people that you have seen who say they are quitting because of the loot system?


You didn't study statistic right? I did my friend ..and samples we have are "enough" to determinate that minority of the players are happy with the current loot system.. it's not about scaring developers at all.



This sample is very biased. People are way more vocal when they are complaining about something. The term vocal minority could be easily used in this case as a counter argument. But then I would be contradicting myself, because my argument is that we have no way of knowing how the majority feels. Obviously you have a lot more to learn about statistics. Sample groups are much more accurate if taken at random rather than by a certain group of people that have a tendency for a certain type of behavior.
Why not just give players an option.

I hate the cutthroat system. The timers are crap. Whats the point if the item is gone by the time you get there anyway. I've had at least 5 rares stolen cause of this dumb mechanic.
There is also a huge FPS problem with all particles, which contributes to this dumb mechanic. The more particles there are on the screen, the more the game comes to a crawl. I hope you optimize the graphics or allow players to adjust the particle quality later.

This system only rewards thieves, there is no honor. This system is biased.

They could have player specific loot, but there should be conditions to this option.
If its player specific loot only, the loot should be bound to the character. Only option then is to keep it or sell to NPC.
"The absence of evidence is not the evidence of absence."
Last edited by Hixxie#2252 on Jan 28, 2013, 10:58:46 PM
"
Brimmer wrote:
"
If they will stick with this system..without options.. this game will bleed badly..is already happening.. and it's sad..because this game is actually pretty good otherwise..


This is a blatant attempt at scaring developers into your way of thinking. You have no idea what most players are doing because most players are not even on these forums. You have no statistics to support your claim. In fact your only bit of evidence is what? A gut feeling or the small amount of people that you have seen who say they are quitting because of the loot system?


There is a large population of people in Path of Exile that DEFINITELY support the current loot system.

They are called. Melee.

If GGG is happy and comfortable with PAth of Exile becoming like a D2 community that is relatively strong, but highly supportive and defensive of it's hardcore take no prisoners elitist attitude. Hey that's awesome and I respect that.

If you think this loot system isn't going to keep a huge number of potential players from continuing playing, you're either deluding yourself, or simply naive. Either way, your wrong.

I've already had 4 of the 5 friends I've convinced to try out Path of Exile enjoy the HELL out of the game playing with me, and our other friends, but as soon as they went out into trying to play with other people, 2-3 hours and they were completely soured to the game.

Now look, that is on them, but that is 4 out of 5 friends, 3 of which were hugely into D2 waaay back in the day, but guess what, most people don't have the patience to farm a zone for 4 hours just to get ONE good drop and it be poached by someone in your group. Back in the day there really wasn't another option, but the face of gaming and the gaming community has changed. Perhaps for the worse, but that doesn't change that it has.

If GGG wants this game to HOLD they are going to have to find some kind of compromise with the loot system ultimately, perhaps not this week, not this month, hell maybe 6 months from now, but it will have to happen. If it doesn't, like I said the D2 purists will be happy to see all the "noobs" bail, but whats in the best interest of the company? the game? *shrug*

Hey.. I could be wrong, and ultimately time will tell.

Personally, I've given up on playing in public groups. I only play with the 1 friend I still have playing and I solo. Guess how long thats gonna entertain me before I probably leave to?

Keeping it real, and the above statement is going to be true for a lot of people....

FYI to give context. Today I farmed for 4 hours Merciless act 2, and 3 hours ledge act 1. I had CHAIN and Elemental Hit jacked by a Melee both times because there were mobs in the way that literally model collision blocked me from getting to my loot.

"
Worldbreaker wrote:

The game was built on FFA. It doesn't matter what certain people want.

People didn't want a RMAH in D3
People didn't want p2w in WoW
People didn't want FFA loot in D2 (people STILL playing!)

There are many other examples, but it boils down to not everyone is going to be happy.

Also it was said before by a dev that this game will cater to the 1 percent, a hardcore ARPG. Not everyone holding hands and frolicking on The Ledge.

I'm just going quote Brother Laz again (and will no matter how many times it takes to get the point across:
"
There was a time when people were willing to put up with a game that has more bugs than a 200/200 ling army, broken items, endemic duping, potion spam, PvP consisting of assholes going hostile on you and using glitches to instakill you, imbalanced skills etc.

PoE is intended to be a spiritual sequel to D2, not a “Diablo clone”. It is similar to the rose coloured memories people have about D2, but not at all to the depressingly bad reality of D2.

FFA looting is one of those elements that makes up the "depressingly bad reality of D2". The game MUST include more options or it WILL see public grouping die down to nothing.

"
Brimmer wrote:

If they ever allow party leaders to just change the fighting system so that all mobs die in one hit and all drop uniques I would bet money that 99% of parties would be killing mobs in one hit and looting uniques all the time.

False equivocation AND a straw man all at once? That alone would have been enough to convince me to completely disregard your opinion, but let's continue, yes?

"
Brimmer wrote:
It's a part of the game mechanics! The loot in this game is not meant to just drop for you. It is supposed to be a challenge to grab the loot you want. That is part of the gaming experience GGG is going for here. Asking to change it is just like asking for what I wrote above. You are asking for a nerf to a chosen design choice that adds challenge to the game.

Your thinking is clearly distorted here. The "challenge" you're talking about is simply spam-clicking the ground where a boss/elite mob is dying in hopes of snagging everything you can. That's not a challenge. That's not even really gameplay. It's just clicking! Click-click-clickity click. It's so simple, in fact, that people can (and WILL) make scripts to automate the process, taking away from the gameplay of other players in the process.

It's griefing, pure and simple. Nobody wins here but the griefers. Funny, this was the same reasoning that saw PKing taken out of normal league, yet it still remains. Something is strange here.
Last edited by Zyrusticae#6262 on Jan 28, 2013, 11:01:48 PM
All you keep saying is "my loot" "my loot", it IS NOT YOUR LOOT!
"
Worldbreaker wrote:
All you keep saying is "my loot" "my loot", it IS NOT YOUR LOOT!


System allocated loot to specific name by specific conditions.. you can repeat this stupid phrase as long as you want.. but technically ..it's "your" loot..
"
Worldbreaker wrote:
All you keep saying is "my loot" "my loot", it IS NOT YOUR LOOT!
Well, that's a problem, isn't it?

This is a game about loot.

Where's the loot going, eh?

Report Forum Post

Report Account:

Report Type

Additional Info