Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Xyre wrote:
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iamstryker wrote:
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Xyre wrote:


Its an opinion Panda on both sides and anyone who has posted on this subject does give their reason, either they enjoy it or they do not...As it stands one side, your side, wishes to impose what you(and myself) enjoy on others when there is no reason, sorry let me clarify since the "good" wont be implied...there is no "good" reason why both sides of this argument can not be given the option to choose when the mechanic is based on game enjoyment and such a simple compromise is easily made.


Be careful Xyre. I bet your painfully close to Panda accusing you of lacking common sense or not being very "bright".


lol...I think he already has hasnt he? Apparently I am the lowest common denominator for believing there should be an option, even though I enjoy playing FFA more myself...The problem with him having an aggressive stance towards me is that I enjoy FFA and see through him on this. You want to stump him just ask him this, "How does it take away from your enjoyment by allowing people who do not enjoy FFA to be able to join designated groups that have nothing to do with you or your FFA group?"

Because to someone like me who enjoys fighting against other sharks, it is not an issue and it does not affect me at all...however to the more insecure little sharks who would rather take advantage of easy prey...well now that is a different story.


Honestly I don't even agree with your assessment. I don't think Panda or most of the Pro FFA guys are loot ninjas at all. I think they just really like FFA for all of the reasons that they have given and don't like the idea of it being changed or updated. I respect their opinions and their chosen play style. We all play a little differently and enjoy different things about the game.

I agree that it shouldn't take away from their enjoyment but somehow it does and I try to be understanding of that. I just think that there is even more damage done on the other side by all of the players that have no other choice.

I think Wrath is probably the closest to the middle. He doesn't like FFA like most of us but is trying to compromise with a slightly extended timer. I don't know if it will fix most of the issues people have but at least it is something and he is trying to maintain the current system as much as possible.
Standard Forever
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iolanthe wrote:
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wrathmar wrote:
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iolanthe wrote:
The current system promotes group play and a "sharing is caring" methodology. The only reason I can conjure up as to why somebody would want instanced loot rather than how it is currently is because they often find themselves partying with bad players. I personally haven't experienced any of these bad players.

If I'm in a party and something drops that I want, I ask for it, and 90% of the time they will be happy to give it up unless it is something of a large value. If somebody else wants something that I got, I would gladly give it up. Does my generous persona make me one of a itsy bitsy minority or something?

Also, to make loot instanced will remove what little reason people have to actually communicate in a public party. One may as well play alone.

I am all in favor of leaving everything as it is currently setup.


Not all want to see an instanced loot system. Would you be opposed to adding an additional 1-4 seconds to the base timer? This change would still preserve the current system.


I wouldn't be opposed to extra time on the timer, I think that would be wonderful. Especially in Hardcore when you are in a group and you don't have the time to run to an item by fear of death. in HC #1 priority is killing monsters.


You are right in FFA there is communication and interaction with eachother, however I do not completely agree that if loot was designated that little to no communication would take place. An example: Loot drops, everyone see the loot, certain loot is designated to certain people, Joe the witch gets a good bow drop, Al the Ranger gets a good wand drop, discussions take place trading happens or not and players keep on playing. I guess what I am saying is that designated loot can add communication because of the barter system, and it would allow those players to haggle, make friends, trade later, etc. So designated loot option for all the designated loot wanters out there doesnt mean a boring game with others per se.
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iamstryker wrote:


Honestly I don't even agree with your assessment. I don't think Panda or most of the Pro FFA guys are loot ninjas at all. I think they just really like FFA for all of the reasons that they have given and don't like the idea of it being changed or updated. I respect their opinions and their chosen play style. We all play a little differently and enjoy different things about the game.

I agree that it shouldn't take away from their enjoyment but somehow it does and I try to be understanding of that. I just think that there is even more damage done on the other side by all of the players that have no other choice.

I think Wrath is probably the closest to the middle. He doesn't like FFA like most of us but is trying to compromise with a slightly extended timer. I don't know if it will fix most of the issues people have but at least it is something and he is trying to maintain the current system as much as possible.


Trust me on this ;) I have been PKing and well..griefing since UO and the only reason I would argue to "force" others into my world is if I enjoyed making their life unenjoyable. There was a time when I was much younger that I would argue that stance just like him and its not because I believed in universal harmony :)
That the devs have given their reason for the loot system being as it is doesn't automatically invalidate all the cries for a group loot system. I understand what they are trying to accomplish, but I still would like the option for alternate loot systems.

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sharkh20 wrote:
I still think the loot timer hurts more than it helps. It causes people to stand and wait around items. It also gives a false sense of ownership on items when that is not the point of the system.


I think this is a very good point, too. If loot isn't grouped or instanced or whatever you like to call it, I'd hope at the very least to see an option to turn the loot timer off. I most certainly felt this false "my loot" mentality during my last play session, and I think it's a step down from even completely FFA loot. I'd never ever play ranged in a public party without instanced loot unless I implicitly trust the entire party anyway.
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Xyre wrote:

You are right in FFA there is communication and interaction with eachother, however I do not completely agree that if loot was designated that little to no communication would take place. An example: Loot drops, everyone see the loot, certain loot is designated to certain people, Joe the witch gets a good bow drop, Al the Ranger gets a good wand drop, discussions take place trading happens or not and players keep on playing. I guess what I am saying is that designated loot can add communication because of the barter system, and it would allow those players to haggle, make friends, trade later, etc. So designated loot option for all the designated loot wanters out there doesnt mean a boring game with others per se.


This is the option I suggested multiple times now. If they are going to have a designated loot option, this is how it should be. The system is also already in place. Just remove the timer.
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Panda413 wrote:
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iamstryker wrote:
blah blah blah


deleted response

Fuck You stryker. POE will be enjoyable for me as long as this is the last time I interact with you.

You tried to claim you aren't a troll. The proof is in the pudding. The words you type on the screen are proof that you are just a worthless troll. The fact that you don't believe that just means you aren't trolling on purpose, it's just your personality. Newsflash: That's worse than being a troll.

Spoiler


I hate this thread so much.

You'd think people who are used to very communicative devs would realise that if a thread has reached almost 300 pages without much dev interaction, it's PROBABLY not all that important to the devs.

You can discuss loot options all you like, but in the end, it's their call. Silence speaks volumes.

BUT I turn a blind eye to this thread because it's basically a demilitarised zone in which understandable frustration is vented and ego-filled heads butt against one another. It's just one thread and I feel as though moderating it would be like dropping napalm on a squabble between rival villages.

'Fuck you' is over the line. Don't do that. Don't make this thread a target for moderation because quite simply, it should have been locked long ago. It has been indulged because if loot options aren't to be discussed here, they'd be discussed elsewhere. When people want to take a dump on the matter, we send them here.

But do not for a second think the usual rules don't apply. Get hot, get huffy, get angry. We don't care. Honestly. Just don't directly abuse each other. Come on. You know the score.

....I'll repeat: don't make this thread a target.

Carry on.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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Charan wrote:
Carry on.


I'd kinda rather everyone didn't. :/
I remember seeing another user get put on probation in another thread.
If the thread is going to get a bye, will that stuff at least still be going on in the background?

On topic, a comment specifically toward the greens; any time spent here is time not spent on some kind of third party service to help people play they way they want. If we had been spending this much time and effort on resolving the issue ourselves externally, it would be done by now. If someone has ideas on how to work something with the end effect of, maybe start another thread and post a link here.

If you want inspiration, check out http://gw2lfg.com/lfgs it's what people in Guild Wars 2 use to find non-noobs for dungeon running.
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Charan wrote:


You'd think people who are used to very communicative devs would realise that if a thread has reached almost 300 pages without much dev interaction, it's PROBABLY not all that important to the devs.




Personally, I'd think Devs that want to make a successful game would realize that if a thread has reached almost 300 pages and is one of the most viewed/discussed threads on their entire forum, it's PROBABLY very, very important to their playerbase.

Of course, there is no place for name calling or insults in any thread, but I hope the Dev's don't just ignore this issue in general. Knowing what issues matter to your playerbase, and where your playerbase stands on those issues (via sound methods of course, not by vocal forum minorities), will determine the success or failure of PoE.
Just adding my point of view... I obviously didn't read the entire thread :x ...


I think one of the main problems of free for all loot in a party is: the sheer amount of loot that might flood your screen.

One way to keep to keep FFA loot while circumventing this issue would be the addition of filters to keep only "Rares" and "Currency Items" visible if so you choose.

Right know the timers seem too short when they run off before you even finish checking what you've got.


Hoping this helps.
Take care out there.
Trust me, they do read all of this.

But, its very near to open beta and its more importent that open beta runs smoothly and without too many problems, then figuring out this looting issue atm.

Im sure that it will be picked up again later on, might even be briefly after the open beta has started, since more and more people will voice thier say on this.

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