Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" +100 Options in games often determine whether a game is just good, or if it's GREAT! Having only a FFA system will mean that many people that do not enjoy FFA systems will go it alone or only try to play with people they know and can trust (which for many means they are going to go it alone since they don't know others that play the games they play). Having it as an option to set when creating a party serves both FFA'ers and those that dislike FFA's. Not really sure how the development staff would not have thought of this on their own. |
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" lol |
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" I wouldn't think of anyone as a friend if I couldn't trust them, be it irl or just in game. |
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" Thank you for the +'s everyone, I did not realize my comment would hit home for so many people. I wanted to just say that the devs are incredibly bright and they certainly know their options, I am not even close to the brightest apple on the tree, and I guarantee what I said is one they have discussed. In my opinion, the problem that the developers are running into, as far as looting goes, isnt about creatively designing a better loot system, it is more about changing the atmosphere of the game...They have spent years creating PoE, I am sure it is obvious to myself as well as you that it has been their goal to make a deep, engaging, realistic, gritty ARPG that builds and expands on numerous traditional game aspects... I am sure it was the devs desire to give the players a feeling of nervous tense "cut-throat"(to quote Jonathan or Chris)action. One way they accomplished this is through a traditional FFA looting system, and they are right, it can create that mood on many levels for certain players. The problem is this, when I consider a tense cut-throat FFA situation, I think "fun exciting FFA", however others see it as "Stressfull unfair lootmongering"...to the people that feel its stressful and unfair it will only make them want to barter with others less, post on the forums less, and ultimately play less, which is not good for the community. So really it comes down to this: Do the developers hold on to the tense multiplayer FFA looting atmsophere they wish to be part of the game or do they let go of this one traditional aspect of the game to give certain players peace of mind and enjoyment?...Well those of you who read my post know my thoughts...we can only hope the developers will weigh the two, without bias(which will be hard), and come to a good conclusion for the game and community as a whole. Thanks again for the replies and I hope to see you in Wraeclast! | |
I just can't agree that that FFA looting adds anything that is not completely out weighed by the negatives. Over decades of online gaming ninja looting has been the number one cause of more arguments, groups disbanding, general heartache and grief than any other mechanic. Personally it's not something I want to participate in.
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I thought of this thread while reading the most recent race thread...
" " " " It's too bad the people that spend all their time QQ'ing about group loot mechanic don't just play the game and have as much fun as these guys had. " ... to let them know the game isn’t going to be very fair from here on out."
- Qarl |
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+10000000 for the **OPTION** for designated loot, there is just absolutely no reason not to have it as an option for those that want it (which clearly, a large chunk of the user base does). Heck, its already programmed in the game, just change the loot timers from the 0.1 seconds they currently are to infinite.
As much as there have been people asking for this feature (and not getting it) in closed beta, just wait a few days for open beta and prepare for the hundreds of threads on this issue. |
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" This is one of my biggest annoyances with this thread. There is a reason. There are several reasons. Chris Wilson has directly stated his main reason on more than one occasion. Other people have offered more reasons in this thread. Yet there are people that say this exact same thing every day. Anyone that says "there is no reason" shouldn't be included in the debate. If you are unwilling to acknowledge the points of the other side, you aren't equipped to add to the debate. You only detract from the debate. This is true whether we are talking about PoE loot mechanics or any debate on any topic. In order to hold an informed position, you must first be informed. I hereby officially remove your +10000000. " ... to let them know the game isn’t going to be very fair from here on out." - Qarl Last edited by Panda413#5809 on Jan 21, 2013, 2:51:12 PM
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1) I believe nearly everyone in this thread has read the few reasons Chris has given, In the forum, I have only seen Chris say mainly that A) He wants loot tension and competition. This reason was given more than a year ago. If he wants everyone in the forums to understand their reasoning then they should really talk about it in this thread which has been going on forever.
2) The only other stuff that I have seen him say was in PM's to people specifically asking about it. He talked about options generally not being a good thing. I really don't see how the few things he has said here is going to change anything about the feedback these players are leaving. Furthermore their feedback still holds weight and is not null and void because of any reasoning given by the devs. If people don't like it then they don't like it. Reasons won't change player perception. Also: players who like FFA still aren't devs. Players may have their reasons for liking FFA but they still can't speak for the devs. Standard Forever Last edited by iamstryker#5952 on Jan 21, 2013, 2:52:18 PM
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" Exactly how does quoting a few players who enjoy FFA change anything at all? Standard Forever
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