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TheSwampDog wrote:
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SL4Y3R wrote:
Swamp. That has nothing to do with loot tension, and everything to do with an efficient party member.
I've read a couple of dev quotes stating that they like the current system because it creates "loot tension". Their words, not mine. I've never read a quote from the devs suggesting that the current loot system is to make someone efficient.
Additionally, to my mind, an efficient party member is one who focuses on ONLY killing monsters until there are none left. Party members should be efficient to the party first, and themselves second. No consideration whatsoever should be given to picking up loot until the monsters are all dead.
A person would have be truly naive to think that most players in most public games are going to place the welfare of the party above themselves. Equitability is what I expect from my team members. My strong preference would be for the loot system to enforce this.
For me to buy into the current loot system, they would have to change it so that no loot drops at all, no timers start, until every monster in the immediate area is dead. Only then does the loot show up.
Hmm. Spellchecker got me. Relax.
Inefficient was obviously what I meant.
My point still stands. He doesn't participate. Hes just leeching. That's not loot tension. That's a bad party member. There's a difference.
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Posted bySL4Y3R#7487on Jan 16, 2013, 5:41:16 PMBanned
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I view anyone who stops killing the monsters to rush the good loot as a leecher because at that moment in time their taking advantage of their teammates doing the work while they reap the rewards, and that appears to be how the devs want us to play.
Standard Forever Last edited by iamstryker#5952 on Jan 16, 2013, 5:57:24 PM
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Posted byiamstryker#5952on Jan 16, 2013, 5:56:46 PM
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Something worth considering: A large majority of people in Diablo 2 public games used a third party auto-pickup program called PickIt. Because so many people used it, others who wanted to play "legit" were forced to use it if they wanted to play in public games and still have a chance at decent loot. Good luck with your "cut-throat" system.
This problem was subsequently eliminated in Diablo 3.
Last edited by Boonce#3420 on Jan 16, 2013, 6:04:16 PM
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Posted byBoonce#3420on Jan 16, 2013, 6:03:05 PM
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Yup, there is already an Autoit script up on blizzhackers to do exactly that.
I would posit that a lot of people will be using this sort of script so they don't have to worry about the loot timer so they can remain concentrated on killing monsters and deal with loot afterwards once it's safely in the inventory.
Last edited by styxgeist#1287 on Jan 16, 2013, 9:42:04 PM
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Posted bystyxgeist#1287on Jan 16, 2013, 9:41:44 PM
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wrathmar wrote:
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VSwift wrote:
The suggestion to make the loot invisible until the timer runs out is great but the timer ALSO needs to be extended. At present its so short, all it does is distract the players from the actual fighting and it rewards the party members that watch the loot and don't contribute.
Extend the timers by 5 - so closest party members have 5 seconds to pick up, distant party members that had 3 seconds now have 15. And invisible loot until time has elapsed. I think this is the best balance.
+1
This is the best suggestion presented so far. It will get rid of loot camping while still providing a bit of a rush when an item drops for you.
+1 Making the loot invisible while the timer is up is a great idea.
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Posted byNyraeus#1945on Jan 16, 2013, 9:56:39 PM
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styxgeist wrote:
Yup, there is already an Autoit script up on blizzhackers to do exactly that.
I would posit that a lot of people will be using this sort of script so they don't have to worry about the loot timer so they can remain concentrated on killing monsters and deal with loot afterwards once it's safely in the inventory.
Should you decide to use it. You can take any consequences that come your way .I.for.one would.prefer not to lose everything I've.obtained. your choice.
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Posted bySL4Y3R#7487on Jan 16, 2013, 10:26:59 PMBanned
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"
SL4Y3R wrote:
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styxgeist wrote:
Yup, there is already an Autoit script up on blizzhackers to do exactly that.
I would posit that a lot of people will be using this sort of script so they don't have to worry about the loot timer so they can remain concentrated on killing monsters and deal with loot afterwards once it's safely in the inventory.
Should you decide to use it. You can take any consequences that come your way .I.for.one would.prefer not to lose everything I've.obtained. your choice.
First of all, why do you use so many hey.text.cool.dots. in your posts?
Just curious :P
Secondly, pick it script is easily used without even reading packet data or being client invasive.
Packet reading is vulnerable to encryption, which GGG introduced in the latest patch.
Just detect pixel color and have that as a trigger.
It works just like a *<35% HP Auto-Flask script*, using pixels to detect and trigger inputs.
Any users of pixel triggered scripts is undetectable theoretically.
And when the loot is instanced/invisible the script cant detect it and even if it does detect it somehow, it cant pick it up anyway.
Last edited by Planetsurvival#1516 on Jan 16, 2013, 10:51:18 PM
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Posted byPlanetsurvival#1516on Jan 16, 2013, 10:34:47 PM
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"
Planetsurvival wrote:
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SL4Y3R wrote:
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styxgeist wrote:
Yup, there is already an Autoit script up on blizzhackers to do exactly that.
I would posit that a lot of people will be using this sort of script so they don't have to worry about the loot timer so they can remain concentrated on killing monsters and deal with loot afterwards once it's safely in the inventory.
Should you decide to use it. You can take any consequences that come your way .I.for.one would.prefer not to lose everything I've.obtained. your choice.
First of all, why do you use so many hey.text.cool.dots. in your posts?
Just curious :P
Secondly, pick it script is easily used without even reading packet data or being client invasive.
Packet reading is vulnerable to encryption, which GGG introduced in the latest patch.
Just detect pixel color and have that as a trigger.
It works just like a *<35% HP Auto-Flask script*, using pixels to detect and trigger inputs.
Any users of pixel triggered scripts is undetectable theoretically.
And when the loot is instanced/invisible the script cant detect it and even if it does detect it somehow, it cant pick it up anyway.
Also GGG only has 5 programmers. They aren't going to have any kind of sophisticated detection software for pick-it bots. Blizzard doesn't even have good anti-botting software for their games, and they have massive amounts of resources.
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Posted byDinin#1613on Jan 16, 2013, 11:52:30 PM
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When I use my phone to do forum posts, the space is next to the period. So sometimes I hit it, and I personally don't care enough to go back and change it.
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Posted bySL4Y3R#7487on Jan 16, 2013, 11:59:16 PMBanned
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Blizzard LOVES bots in their games. Cause every ban is another $60
EDIT: So.... My idea of making it instanced while the timer runs, and FFA loot after works.
Sweet
Last edited by SL4Y3R#7487 on Jan 17, 2013, 12:00:51 AM
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Posted bySL4Y3R#7487on Jan 16, 2013, 11:59:54 PMBanned
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