Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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keirgarth2007 wrote:


With it being F2P there is no money lost of people that play it don't like it and leave. For those that do like it and stay, they will likely invest some real money in "bling" items to make their character look different than everyone else.


Free to play really doesn't have much to do with this topic. However, there is the theory that GGG will lose money due to people never trying the game, quickly quitting the game, or never buying cosmetics due to playing mostly single player.

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keirgarth2007 wrote:

If everyone played with the idea that in public games the loot isn't the reason to be there, there would be a lot less grief and a lot more fun.


I agree with you. I actually do this myself, whenever I don't care about the loot I will join public just to coop for the heck of it. However the problem with this is I am usually playing the game to get loot, its kind of the whole point of the game. As a result I don't play public very often and it appears that there are many players like myself due to how few public games there are ever running. This is the problem with that line of reasoning. It makes the game more anti-social when players would rather play solo than play public because of the loot system.

Standard Forever
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iamstryker wrote:
It makes the game more anti-social when players would rather play solo than play public because of the loot system.


This. Definitely this. I'm anti-social enough without getting prodded to be anti-social by a game.
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Omnivore61 wrote:
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iamstryker wrote:
It makes the game more anti-social when players would rather play solo than play public because of the loot system.


This. Definitely this. I'm anti-social enough without getting prodded to be anti-social by a game.


This is my thoughts too on this matter, and many also feel this way probably.
And if the game rewards anti-social behavior, it will have a backlash at the community as fractured and hateful behavioral aspects.
What *should* be rewarding is public parties, it should say:
"Hey, play with people in a public party! Its fun and you gain xp+loot+friends!".
Not what it currently does which this thread covers extensively.
It's very frustrating that GGG has dropped the ball on Co-op when they crafted an enjoyable and balanced solo experience.

I understand that they originally designed the game as single player but many of us enjoy playing in parties. It is unfortunate that they haven't fixed the balance issues, added social tools like guilds and conveniences like loot options. Instead groups are able to steamroll content and must enforce their own loot rules.

If they make co-op a challenge and adjust the timer system based upon feed back they will be able to attract the social players who in turn will pull others into this wonderful yet incomplete game.
IGN: Wrathmar * Paulie * Client
I do hope they add an option to party leaders to increase timers by atleast 15-30 sec .... It's simple and should be added to atleast one league ..... Casuals would enjoy it and griefers err I mean cutthroat players would.enjoy since its totally up.to party leader choices .
IGN = Judyiss

SHOCK / SUMMONER
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wrathmar wrote:
It's very frustrating that GGG has dropped the ball on Co-op when they crafted an enjoyable and balanced solo experience.

I understand that they originally designed the game as single player but many of us enjoy playing in parties. It is unfortunate that they haven't fixed the balance issues, added social tools like guilds and conveniences like loot options. Instead groups are able to steamroll content and must enforce their own loot rules.

If they make co-op a challenge and adjust the timer system based upon feed back they will be able to attract the social players who in turn will pull others into this wonderful yet incomplete game.


First of all id like to thank everyone that provided feedback thats valuable! :)

And i still feel like GGG is dancing around the *public party issues* bush and avoiding the issues entirely.
Look at this thread alone, 284+ pages of valuable feedback on how *public parties* aint working like it should.
It speaks volumes on the issues that needs to be adressed just when it comes to co-op in PoE.
Its just something that needs to be adressed sooner or later as that is a dealbraker to some new players out there.
Might as well voice an opinion. I think it's nice to SEE what dropped for others. I think it would be nice to have an easy way to "pass" on an item on the fly. I do not think it is nice that items that rolled for me can be scooped up by others while I focus on staying alive and moving through content. Inevitably, the guy that puts the least effort into cooperating on content will be the guy that spends the most time hawking the gear drops and essentially stealing the efforts of the group.

At least consider making a system in which a player must "touch" a drop (button to view it or some sort of trigger) and then walk away from it for the timer to run.. THEN 2 or 3 seconds later someone else can scoop it up.
Don't care for FFA loot. For the following reasons:

1.) Discourages the more casual players from forming parties.
2.) Discourages players who have slower connections or reflexes from getting their 'fair' share of the loot.
3.) Encourages mutliboxing for the sake of filling party slots to increase the drop paradigm.
4.) Encourages players to be greedy in parties instead of doing all they can to help out.
5.) Encourages 'pickit' style bots.
6.) Gives an edge to group players over solo or pubbie groups.
7.) Encourages reckless behavior or 'loot diving' which can result in a party wipe.
8.) Gives range classes an advantage over melee classes.


Those are what I come up with off the top of my head. If personalized loot is put into the game I think you should increase the size of the towns a little and make it possible to drop loot on the ground. And I would like to see a 'Sort into stacks' button in the stash and character inventory. And to facilitate quicker town drops a simple cntrl+left click or some such to quickly put items in the stash. Or if you want to take it a step further a kind of item portal doodad that spawns throughout an instance that will allow you to warp things into your stash from the playing field might be cool to cut down on town stops.
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SMRD wrote:
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Xaxyx wrote:
The *devs themselves* want that system. The devs prefer that system. The devs possess the driving need to play in their own game in a fashion that allows them to be colossal jackasses to their own player base.



This is truly an amazing statement and so unbelievably ignorant it’s beyond any words that could be used to describe it.

I just wrote the devs demanding my account be deleted. I will keep writing them till its gone.


I know this is old but I am seriously curious about this. Why did SMRD write the devs demanding that his account be deleted???

Really confused.
Standard Forever
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iamstryker wrote:
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SMRD wrote:
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Xaxyx wrote:
The *devs themselves* want that system. The devs prefer that system. The devs possess the driving need to play in their own game in a fashion that allows them to be colossal jackasses to their own player base.



This is truly an amazing statement and so unbelievably ignorant it’s beyond any words that could be used to describe it.

I just wrote the devs demanding my account be deleted. I will keep writing them till its gone.


I know this is old but I am seriously curious about this. Why did SMRD write the devs demanding that his account be deleted???

Really confused.


I think "my" was a typo, i think its supposed to be "your".

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