Developer video on the new skill tree

Yeah, sorry for posting something negative before actually getting my hands on the changes.

Not really fair.

Hopefully I will eat my words after getting to play with the new tree.
My minmax ocd kicks in: on the witch part there is 1 unnecessary intelligence node picked near templar start which could be spend more wisely elsewhere.
I confirmed that I am still in HC league. Then I died.
Hard to judge but at least it looks more ... tidy.
✠ ✠
I think the changes are needed. Right now there's not much difference between classes, unless you're looking at end-game. And scaring away new players is also an issue. The new tree looks easier to get into.
I'll reserve further judgement until 0.9.11 is released.
From the look of it elemental weapon and elemental damage passive are spread more around, not a 100% cluster nodes near templar like before.

Other than that, I can't say much about how my build will be affected before I can identify where all the critical strike related nodes went.
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
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Progammer wrote:
From the look of it elemental weapon and elemental damage passive are spread more around, not a 100% cluster nodes near templar like before.

Other than that, I can't say much about how my build will be affected before I can identify where all the critical strike related nodes went.


Yes, we did intentionally spread the elemental weapon damage around (to make it harder to easily pick up a heap of) and we moved the critical strike stuff away from start areas because we were seeing level 7 characters with +50% critical multiplier and no other useful passives...
Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
I'm a little concerned about what the build for my Shadow slowly evolved into (pretty much doable as a witch atm as well) and hope it isn't going to be hurt as well.

Current Build:


But, on the bright side, if it doesn't work, I'll be able to respecc totally different with another playstyle (although I may be lacking the gear).
IGN: EmptyPalms
Last edited by EmptyPalms#0028 on Jul 18, 2012, 3:52:13 AM
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Chris wrote:
"
Progammer wrote:
From the look of it elemental weapon and elemental damage passive are spread more around, not a 100% cluster nodes near templar like before.

Other than that, I can't say much about how my build will be affected before I can identify where all the critical strike related nodes went.


Yes, we did intentionally spread the elemental weapon damage around (to make it harder to easily pick up a heap of) and we moved the critical strike stuff away from start areas because we were seeing level 7 characters with +50% critical multiplier and no other useful passives...


So you did not reduced the weapon elemental weapon damage? you just spread them around?
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bibster1 wrote:

So you did not reduced the weapon elemental weapon damage? you just spread them around?


A small section of the patch notes:
  • Weapon Elemental damage passives reduced.
  • Decreased the magnitudes of elemental damage mods on items.
  • Prevented high level elemental mods from appearing on some item types.
  • Reduced how often elemental damage mods appear on non-weapons.


Don't worry, though. We've increased physical damage in some areas and made the game easier for melee in other ways.
Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
The main thing, we'll have to see when the patch goes live, is to differentiate between a respecced "old" char build, and the trial to build up a new one - what can perhaps be very much harder on some point of its progress.
(or from the other view: respeccing is _always_ (much) easier than rebuild)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu

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