Developer video on the new skill tree
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Yeah, sorry for posting something negative before actually getting my hands on the changes.
Not really fair. Hopefully I will eat my words after getting to play with the new tree. |
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My minmax ocd kicks in: on the witch part there is 1 unnecessary intelligence node picked near templar start which could be spend more wisely elsewhere.
I confirmed that I am still in HC league. Then I died.
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Hard to judge but at least it looks more ... tidy.
✠ ✠
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I think the changes are needed. Right now there's not much difference between classes, unless you're looking at end-game. And scaring away new players is also an issue. The new tree looks easier to get into.
I'll reserve further judgement until 0.9.11 is released. |
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From the look of it elemental weapon and elemental damage passive are spread more around, not a 100% cluster nodes near templar like before.
Other than that, I can't say much about how my build will be affected before I can identify where all the critical strike related nodes went. Unviable build tester.
Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 |
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" Yes, we did intentionally spread the elemental weapon damage around (to make it harder to easily pick up a heap of) and we moved the critical strike stuff away from start areas because we were seeing level 7 characters with +50% critical multiplier and no other useful passives... Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
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I'm a little concerned about what the build for my Shadow slowly evolved into (pretty much doable as a witch atm as well) and hope it isn't going to be hurt as well.
Current Build: But, on the bright side, if it doesn't work, I'll be able to respecc totally different with another playstyle (although I may be lacking the gear). IGN: EmptyPalms Last edited by EmptyPalms#0028 on Jul 18, 2012, 3:52:13 AM
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" So you did not reduced the weapon elemental weapon damage? you just spread them around? |
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" A small section of the patch notes:
Don't worry, though. We've increased physical damage in some areas and made the game easier for melee in other ways. Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
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The main thing, we'll have to see when the patch goes live, is to differentiate between a respecced "old" char build, and the trial to build up a new one - what can perhaps be very much harder on some point of its progress.
(or from the other view: respeccing is _always_ (much) easier than rebuild) invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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