Developer video on the new skill tree

I have to say I am disappointed in this change.

Obviously, I haven't had a chance to play with it yet, but it looks limiting to me.

Going to be pretty boring to play the first 10 to 20 levels now.

Perhaps it will play better than in looks, but that video only makes the upcoming patch seem depressing.

EDIT: I freely admit that I could be wrong. I haven't actually played with it. So I am in no way trying to convince anyone that it is a bad change. Merely stating that the video did not leave me feeling good. I hope that it plays great and my trepidation proves misplaced.
Last edited by Guurt#6025 on Jul 18, 2012, 3:20:39 AM
Looks good. Have to try it out first tho.
It actually looks like weird build could be easier. Pathways between various clusters seem more streamlined than the current tree and it looks like you can travel quicker towards specific keystones without having to snake around as much.

You lose flexibility early on but seems like you might make it back in later levels by reaching specific goals quicker.
definitely looks like it achieved that easier for new players to understand while still retaining the ability to have unusual builds.

great work.
Keysus is my guide!
"
Guurt wrote:
I have to say I am disappointed in this change.

Obviously, I haven't had a chance to play with it yet, but it looks limiting to me.

Going to be pretty boring to play the first 10 to 20 levels now.

Perhaps it will play better than in looks, but that video only makes the upcoming patch seem depressing.


This is not only for you Guurt, but for all other complaining here too:

Whatch the video again and stop it when you see a starting area for one of the classes - you see you can go into the neighbouring classes with 7 nodes (out of which 6 are stat nodes and thus doesn't push you into any 'build' yet) and you need 8 nodes to get into the middle which has a FAR greater variety than it has now...

It's definatly NOT first 20 lvls, it's first 6 lvls untill you can start taking some more weird passives (for your starting class), which does NOT seem that much more than you need now...

Just my 2 cents

EDIT: i checked it even more - to get for example from the which into the ranger area would cost you around 20-24 skill points, which is roughly the SAME as now.
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
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Last edited by Sony_Black#0112 on Jul 18, 2012, 3:11:34 AM
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tachi203 wrote:
But does the majority of the community want this kind of change? or does GGG?.... Thats the real question.
I think the real question is whether or not this new tree improves usability for new players while still retaining all features that are intended. A large part of the change is aimed towards new players, so asking the old players if they want it doesn't make much sense.

Specific builds remaining the same isn't an issue. Variety of possibilities is. Even if this new tree renders some builds impossible, it may very well allow builds that were impossible in the old tree.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Now that the cat is somewhat out of the bag, I can admit that I've been playing with this new Skilldrasil for over a week. I'm a VERY poor Alpha Tester -- all my goodies and friends are on Beta, I can't abandon you guys! -- but I loooove the fact that I've got first access to the new Skilldrasil on the website.

Tachi, dude. Chill. Seriously. I'm the king (or at least court jester) of weird builds, and let me say, I've reproduced *all* of mine on the new Skilldrasil easily.

In Charan's case (rapier Shadow), he got stronger earlier, and is a much more balanced character. I cannot WAIT to make him on Beta, with all my cool gear.

Same situation for my dagger/FS/CI witch, my EK witch, my Cold Snap/Rain of Arrows witch, my Discharge Templar and my Hammers Ranger.

The rest of them I merely remade as adequately (or inadequately) as before.

What looks like a restriction at first is actually a clarification and amplification. Look carefully at what sort of nodes each class has lost as their starting choices...

And you have only a limited idea of what else was moved around. Some of the changes move nodes that used to clearly be owned by one or two classes much closer to that new centre, which really does hold a bit of something for everyone.

I do have my gripes with the new Skilldrasil but they're too specific to be pertinent to disagreeing with yours.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jul 18, 2012, 3:38:02 AM
People were always going to jump the gun on this new skill tree saying they didn't like it.

My first impression was that I didn't like the removal of the two starting points. I no longer have any apprehensions about them.

It's definitely still very easy to get to neighbouring classes, the only real problem is getting across through the center which now takes longer. It's not actually a problem though, just a perceived one for some players at this stage.

Why should you jump immediately across through the center to the opposite class and reach it quickly? They are opposites. If you wanted the other class you start with that class, if you want just it's benefits, you work to get there - it doesn't even take long plus you get the added bonus of all the various points available in the middle.

Previously there wasn't many extra points to gain by going through the middle.

Also consider that Act 3 is coming, new quests probably mean 1 or 2 extra passive skill points to help get around, per difficulty...

Also also consider that when characters reach high levels, they are going to have quite a few points more than even a lvl 60, possibly even 40 more points. The old skill tree would probably be very hard to balance at high playing levels for PVP.

Also also also remember PVP is extremely hard to balance and the skilldrasil is a core part of achieving that balance..
Last edited by duolc#4211 on Jul 18, 2012, 3:18:11 AM
As we mentioned in the video, we've tried making a lot of old character builds in the new tree and have engineered it so that it's still possible to build really complex cross-class builds. I'm inclined to believe that there's potentially more flexibility now than before, except in the cases where you wanted to just go and grab all the keystones (which is a lot harder now, for good reason).

This tree also helps strengthen class identity (we've had extremely long threads complaining about classes being interchangeable) and hopefully reduces the rate of people who literally close the game when they see the tree, never to come back again.

This is hardly the largest change that the tree has undergone - in the past we've made much larger changes (adding a separate start point per class, for example, or adding attribute nodes!) and while there are definitely some people whose first impression was negative, I think we can safely say that those changes greatly improved the game. I am very optimistic about the new tree, having actually played with it.

We appreciate the feedback in this thread, though please do try playing with the tree when it hits Beta before you declare your judgement on it :)

Also, if you do find builds that aren't possible, let Carl know! We're planning to continue to iterate on it until it's right.
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Last edited by Chris#0000 on Jul 18, 2012, 3:25:06 AM
i hope this doesnt hurt my DW wand/caster marauder build....was a challenge set upon me, so i will make it happen, hope the new tree doesnt hinder that to much. here it is on the current tree.

http://www.pathofexile.com/passive-skill-tree/AAAAAQEBcrKlbuMraEWqDgowx0GqlrnlP71CjDFZfCxXerei0GqE1xwShn0psrT2VeEvT52GYdhVictBHRF_qsge6o7qmOoW_b9lbi-ISDwpiYXKd60WXlhpuPcpo1U0L4zt17l4YEcEyQRMZMNmxzXbgqopxJhUqmR8hsoZGLpthOBLbLZB7jkW_zi6c5uN1iKJzUoCPu0Esb500Ncmt_8HyF-U7XxXuaDGQ4w9SwyGuj7vs7rHTFYTNMrCKeSomGZd58a_8KVpEOyVfPIX4RQPzbEgV9SLxKsSIY8j0TQ91wHOOIsA1OTmy9UXz9M_8Hsxk0n3ojeodnhNAbr_P3oj_yilDjsoLVU8SGJLcPeHbLP5HhMPjoKd-1rtDqprrnbA5lhvcbe5330L3jO9z20AUMPZ4YI8vqxEIAmg-eF4r40XYmOF5VfccvYIfw4m5EX3ZjtJjQ8pV8cm9vbRe_jom29CSiU7Bn8q6vOPZMOyRm8qTxqoeC17mbdXsovJBA9447NXK3I55E1moOV64LEJ3wMV1HwlLQ2aWAlQYXE2Uzfo6E1W9xCU5hKCZfmGidrt6E1bUwk41VFM9wohS5TF


it was a wip, but now that there is a new tree i guess i will wait and re build it

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