Developer video on the new skill tree
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when we can check new tree on official website? also monday?
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"Yes, the site content will be updated along with the game as usual. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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Interesting; will be fun to try out once it's released.
My opinion is that I welcome a more linear tree for those who wish to build a traditional character; it was disheartening to basically have to scrap several of my early builds because some of the first nodes that looked good (critical strike damage multiplier comes to mind) turned out to be not so great. Confusing...and potentially a permanent deal-breaker to more casual gamers. While some will say (rightly) that the tree has been "dumbed down", for many players that's not a bad thing. Sure, you can choose whether to build a cold witch, fire witch, lightning witch, poison witch, summoning witch or any combination of a couple of disciplines, but if the early nodes keep you from wrecking your character on the way toward that day of decision I'm all for it. That being said, I very much support early "side roads" that lead to the more exotic builds. It looks like GGG endeavored to make these alternate paths very identifiable as potentially risky, but also sought to make the routes between trees as short as possible...and the visual synergy suffered as a result. I find it fascinating that so many arguments centered around form rather than function. Great stuff that. Hopefully someone will save their current build and compare how many points they used with the olde tree versus the new tree to make their character all it could be. I don't think it's unreasonable that building a high-strength dual-wielding melee witch should be possible and viable, but I believe that that build should never be as innately powerful as a high strength dual-wielding marauder....unless such equality is achieved via, you guessed it, magical means. Traditional builds should remain viable options, and I have no problems with putting up a few signposts to help out players that only have a few hours every week for gaming. Hopefully, GGG can strike a balance here, and keep the advanced folks happy as well. Nice work on the video, let's see how it plays. "Experience is the best teacher,but there's only one seat in his classroom." Play with honour and show some class - www.theAmazonBasin.com Last edited by OldeSchool#5333 on Jul 19, 2012, 12:34:47 PM
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" Ah. I wasn't speaking about that specific instance, only about your more general advice about counting nodes on the way to a destination in the tree. It is possible to get more value taking a somewhat longer route, depending on what your build is. It can be worth looking at the tradeoff. =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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"The shorter route gets you more attribute points, gets you to the destination faster, AND unlocks potential branches while the alternative unlocks none. Literally the only good thing about the longer route is that it gets you out of the Witch starting point without having to take any witch starting skills. Other classes entering the witch starting area wouldn't even want it because the short and long routes both lead to the witch starting passives, but the short route leads farther along on the witch inner starting highway as well. Because of that, I think they should make that path one node longer, but attach it one node closer to the starting point so that it's the same length, but it's obvious that it's not a good path to use unless you're skipping the witch starting area. Last edited by Strill#1101 on Jul 19, 2012, 4:29:07 PM
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" That's the whole point though isn't it, that it's there for skipping the witch starting area. |
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" Correct, I have only to complain about the ascetics because there isn't enough information to know whether this patch is making passives clearer or if it's actually being dumbed down. |
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"Why isn't there enough information? We have a full map and we know what all the passives do. What's stopping you? Also, don't rag on ascetics. Ascetics can be nice people too. Last edited by Strill#1101 on Jul 20, 2012, 4:14:16 AM
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" Because many folks are to lazy to be bothered to either learn what each node does by appearance or to load up the picture of the new map and a picture of the current map and compare them side by side. Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
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" You, sir, are a hero. Thanks a bunch, now i can contemplate how screwed up my build will be. |
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