Developer video on the new skill tree

will we see new Passive Keystones in the future? I hope this new Tree will make it easy to implement new Passive Nodes.
IGN: kReiZy
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Strill wrote:
Just a comment on a potential pitfall for new players with your new skill tree: If a Witch wants to reach the Templar starting point, and they've just finished the Frost Walker cluster, they have two paths leading left. One goes through some strength nodes, while the other goes near some notable strength and dex passives. But the thing I notice is that unless you're ignoring the witch starting area entirely and heading straight to templar or the center, you're always better off going past the notable passives than going through the strength nodes, since you spend fewer points and/or get more strength with the notable route.

Here's a screenshot.

http://img191.imageshack.us/img191/6176/poediagram.png


Astute observation fellow chap. Let's go boil some amm sammies shall we.

Also a good tip:

Look ahead on the skilldrasil to find the shortest path between the point you're at and the point you're trying to reach.
Last edited by duolc#4211 on Jul 19, 2012, 6:37:18 AM
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Qarl wrote:
I'll just note that the left side of the tree has had a lot of tidy up by Erik since the tree that the video showed. So it looks a bit tidier now!



In my opinion, the new tree is already too tidy. There are too many straight lines.
Build of the week #2 : http://tinyurl.com/ce75gf4
There seems to be a new notable passive in-between Chaos Inoculation and Eldritch Battery. Any speculation?
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Strill wrote:
There seems to be a new notable passive in-between Chaos Inoculation and Eldritch Battery. Any speculation?


That just looks like wand knockback.

Edit: Okay I see where CI and EB are now. Yes that does look new...
Last edited by LordoftheInternetinAfrica#6677 on Jul 19, 2012, 7:13:20 AM
Looking at the overall tree the Ranger and Duelist sides seems less inspired. The long vertical line on the far right with several grapes is rather ugly, as is the bottom of the Duelist tree, it doesn't look organic. I much prefer the circular path on the north west periphery, with the hanging grapes.

One thing I will miss that seems mostly gone is those little hanging Life nodes that were spread, there was a 12% node in the Ranger side, another 12% node near the Duelist, and another 6% Life node. I see one hanging node on the Marauder side but they seem to have been "streamlined" in small clusters now, perhaps in favor of going towards the center.

I understand that may be simpler, but personally I liked that little solitary hanging nodes, as they made the decisions for branching in the build more complex.
Last edited by DeF46#3887 on Jul 19, 2012, 7:34:58 AM
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Fiveby5 wrote:
Challenge Accepted.
Spoiler






Full Scale Tree


I went through the entire video and built the tree with screenshots at 1080p. I didn't have to much time to refine the image but it will give you guys what you've been wanting.

It should be noted I cleared this with Chris before posting it, so have fun with it. :D


Someone give this good sir a cookie.

Well done, Fiveby5. That will make me busy for a couple hours.
What I have suggested so far:
http://tinyurl.com/bwas8ss
http://tinyurl.com/d6zmjfk
http://tinyurl.com/cpcvb3j
http://tinyurl.com/d6zmjfk
http://tinyurl.com/d7l766l
http://tinyurl.com/cho7syo http://tinyurl.com/cnywxdx http://tinyurl.com/crynzfh
Hi,
has anybody uploaded something like this here before?
I did this with excel and paint, so no doubt someone else can do better.
Spoiler


Edit: Oh, there it was posted. Well, whatever. Mine's in color!
Here's another one:
Spoiler

Last edited by mokschi#1440 on Jul 19, 2012, 8:19:41 AM
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siffin wrote:

Astute observation fellow chap. Let's go boil some amm sammies shall we.

Also a good tip:

Look ahead on the skilldrasil to find the shortest path between the point you're at and the point you're trying to reach.


Not necessarily. Unless you're in a huge hurry to get there, sometimes the longer route nets you more useful/interesting nodes, or close connections to revisit later. It's a tradeoff to consider.

Getting there can be half the fun. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
"
Raycheetah wrote:
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siffin wrote:

Astute observation fellow chap. Let's go boil some amm sammies shall we.

Also a good tip:

Look ahead on the skilldrasil to find the shortest path between the point you're at and the point you're trying to reach.


Not necessarily. Unless you're in a huge hurry to get there, sometimes the longer route nets you more useful/interesting nodes, or close connections to revisit later. It's a tradeoff to consider.

Getting there can be half the fun. =^[.]^=
No, part of my point was that one gets you there with either one less skill point, or the same skill points and 10 additional strength. There's really no reason to take one route unless you're skipping the witch starting area entirely.

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