Zoom is not fun. It's loot FOMO

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Zabanov#1474 wrote:

No Rest for the Wicked is still in basically alpha status but okay. And most casuals complained that No rest for the Wicked was too difficult.
The Zoom dopamine brainrot is strong in this one.

imagine GGG adding sanctum (the most rewarding league mechanics for people who enjoy meaningful combat, where you need to dodge everything and you even have an option of nohit run rewarding you with giga uber unique item... waaait a minute. casualgamerdads85 who want Path of Exile to become dull, shallow game without endgame content hated sanctum (sekhema) and still cry...

the reality is that FOMOed people who say that they are "forced and pressured" to rush to endgame are jealous and want to ruin everyone's fun. great thing GGG will never listen to your feedback after ruined 0.2

no one stops you from PVPing with white mobs even in poe1. make weak "hardcore" build and play. the reality is that 99.9999999999999% other players gonna have their fun while you pvp with white mobs and gain no loot xdddd


I dont't think you understand why sanctum/shekemas is disliked. I personally dislike it because of the honour system, and some of the ridiculous modifiers that straight up wreck a run. In Poe 1 I disliked sanctum because the enemies were just boring to fight, and it was just a dps check with nothing interesting going on.

You keep throwing buzzwords around, unironically use meme images as a response. And have the opinion that the only way to have "fun" is being flashbanged by effects, while blowing up a sreens with a click of a button.
The posterchild for dopamine zoom gambling addiction.



Last edited by Zabanov#1474 on Nov 27, 2025, 9:01:46 AM
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Zabanov#1474 wrote:
I dont't think you understand why sanctum/shekemas is disliked. I personally dislike it because of the honour system, and some of the ridiculous modifiers that straight up wreck a run. In Poe 1 I disliked sanctum because the enemies were just boring to fight, and it was just a dps check with nothing interesting going on.

You keep throwing buzzwords around, unironically use meme images as a response. And have the opinion that the only way to have "fun" is being flashbanged by effects, while blowing up a sreens with a click of a button.
The posterchild for dopamine zoom gambling addiction.


its not the only way of having fun, its absloute majority's way of having fun (check poe ninja statistics) and the way of having fun FOMOed casual players constantly want to ruin. whereas they are not permitted of playing the way they like (with no loot, no damage and no speed).

sanctum/sekhema is the most skill-demanding and skill-rewarding mechanics in poe ever, and resolve is needed for combat to be meaningful. you need to DODGE things.

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Zabanov#1474 wrote:
The posterchild for dopamine zoom gambling addiction

Last edited by SoColdO_O#1989 on Nov 27, 2025, 9:58:32 AM
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Zabanov#1474 wrote:
I dont't think you understand why sanctum/shekemas is disliked. I personally dislike it because of the honour system, and some of the ridiculous modifiers that straight up wreck a run. In Poe 1 I disliked sanctum because the enemies were just boring to fight, and it was just a dps check with nothing interesting going on.

You keep throwing buzzwords around, unironically use meme images as a response. And have the opinion that the only way to have "fun" is being flashbanged by effects, while blowing up a sreens with a click of a button.
The posterchild for dopamine zoom gambling addiction.


its not the only way of having fun, its absloute majority's way of having fun (check poe ninja statistics) and the way of having fun FOMOed casual players constantly want to ruin. whereas they are not permitted of playing the way they like (with no loot, no damage and no speed).

sanctum/sekhema is the most skill-demanding and skill-rewarding mechanics in poe ever, and resolve is needed for combat to be meaningful. you need to DODGE things.

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Zabanov#1474 wrote:
The posterchild for dopamine zoom gambling addiction



Shekemas and Sanctum skill demanding? if thats your base for skill demanding oh boy. occasionally moving out of the way? And sanctum where enemies have 1 or 2 attack paterns? which turns into extremely boring combat. That is not meaningful combat that is tedium espcially sanctum.

Shekemas is a nice idea but needs a complete overhaul, resolve is not needed to make a good gauntlet which is a battle against the odds.


Check statistics? yeah I can see how every poe 1 league takes a nosedive in player retention after a couple of weeks. The majority quits.

You can keep posting silly meme images, still doesn't change the fact that player retention in leagues is awful, and if GGG used actually used the zoom zoom gameplay as marketing material, people would think its some mobile game.

But if you are a person, who enjoys gameplay that requires zero effort, while watching netflix on a 2nd monitor. That's fine but just say that.



Last edited by Zabanov#1474 on Nov 27, 2025, 10:22:27 AM
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its Path of Exile

Maybe you weren't around for the early days but PoE was not always this way.
And perhaps you didn't play the game that inspired it, Diablo II.
If anything, "it's bucking the trend" of arpgs.

If you change PoE, then "this is PoE" takes on a whole new meaning. Funny how that works. I keep seeing these tautological type arguments, as though people were confused about how changing the game, would make it different. As though people weren't aware that they were discussing change.

Guys, did you know that if they do these changes, the game will change?
Last edited by WhisperSlade#0532 on Nov 27, 2025, 10:27:50 AM
Even The OG of ARPG's David Brevik stated he disliked what modern ARGPS' have become.
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Zabanov#1474 wrote:
Check statistics? yeah I can see how every poe 1 league takes a nosedive in player retention after a couple of weeks. The majority quits.

You can keep posting silly meme images, still doesn't change the fact that player retention in leagues is awful, and if GGG used actually used the zoom zoom gameplay as marketing material, people would think its some mobile game.

But if you are a person, who enjoys gameplay that requires zero effort, while watching netflix on a 2nd monitor. That's fine but just say that.

leagues filled with new content, loot and endgame-oriented (for instance Affliction) + large endgame expansions (ritual + echoes of the atlas) are loved by community and keep high retention rate. by slowing the game down and deleting endgame you gonna make retention rate worse, look at kalandra and expedition which were huge nerf fiestas.


another souls-like "hardcore" gamer talks about patterns etc. In "no rest for the wicked" the situation is completely different right? you do not PVP with white mobs who have 2-3 patterns? right? sanctum is bad, "no rest for the wicked" is good, that's what some "true hardcore streamer like asmongold" told me...
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Zabanov#1474 wrote:
Even The OG of ARPG's David Brevik stated he disliked what modern ARGPS' have become.

on recent interview with GGG, Diablo 2 developers said that MF gear is absolutely OK and fits poe. if you wanna agree with every word of developers from 20 years ago, do it. give us juicy endgame with MF gear because D2 developers approved it.
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the reality is that FOMOed people who say that they are "forced and pressured" to rush to endgame are jealous and want to ruin everyone's fun

I'm so thankful to not have the type of brain that thinks this is making a good point.

Nobody is jealous of your build guide copy-paste no skill required AoE clear.
They want a different game, you have no good counter points to the plethora that have been made here, so rather than deal with those points you want to go after the motivations of the people making their case in good faith.

So it's fair game to repay the favor. You only want AoE screen clear because you're bad at games. ~someone making a good point.
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Zabanov#1474 wrote:
Check statistics? yeah I can see how every poe 1 league takes a nosedive in player retention after a couple of weeks. The majority quits.

You can keep posting silly meme images, still doesn't change the fact that player retention in leagues is awful, and if GGG used actually used the zoom zoom gameplay as marketing material, people would think its some mobile game.

But if you are a person, who enjoys gameplay that requires zero effort, while watching netflix on a 2nd monitor. That's fine but just say that.


leagues filled with new content, loot and endgame-oriented (for instance Affliction) + large endgame expansions (ritual + echoes of the atlas) are loved by community and keep high retention rate. by slowing the game down and deleting endgame you gonna make retention rate worse, look at necropolis, kalandra and expedition which were huge nerf fiestas.


another souls-like "hardcore" gamer talks about patterns etc. In "no rest for the wicked" the situation is completely different right? you do not PVP with white mobs who have 2-3 patterns? right? sanctum is bad, "no rest for the wicked" is good, that's what some "true hardcore streamer like asmongold" told me...
Last edited by SoColdO_O#1989 on Nov 27, 2025, 10:35:54 AM
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Zabanov#1474 wrote:
Even The OG of ARPG's David Brevik stated he disliked what modern ARGPS' have become.

on recent interview with GGG, Diablo 2 developers said that MF gear is absolutely OK and fits poe. if you wanna agree with every word of developers from 20 years ago, do it. give us juicy endgame with MF gear because D2 developers approved it.


- Conflating "every word D2 devs say" with overall play style of the game.
- Equivocating MF in D2 & PoE1 with how +rarity affects quantity of currency drops.

Your arguments leave much to be desired. When people read over this thread, they will be judging the issue based on the merits of the points being made.

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