Zoom is not fun. It's loot FOMO
" This is the other side effect when they nerf high damage builds. If you gut the base damage of the skill then the skill is worthless. If you nerf the scalers then other builds that use the same nodes get gutted as well. If you nerf the gear that enables it (Deepest Tower Removal Example) Then you gut tons of different builds that needed it to make low damage off meta stuff work. The level of balance the game needs to not have outliers on either side, too much damage or too little, is just out of the realm of being realistic. I think we can all agree shrinking the window will be good but trying to slam it shut will result in a horrible experience for all builds. |
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" Exactly. |
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" " The point of the question is a reductio ad absurdum is to highlight your logic of "If you're not forced to do it, it's not bad for the game". That was part of your response to the points made about state of the game and the zoom meta. So if that's true, then it's true for the divine button. The logic doesn't hold up. No one is arguing that people shouldn't be able to farm faster, or that some builds shouldn't be stronger than others. You don't have to invent new arguments for me. We're making the case that you can push the "higher end" to the point of the meta & balance being worse. That was what I was trying to convey with the hypothetical "50 screen AoE 100 million dps, 20 second map clear" builds. If you think that the only reason people don't want such builds in the game, because of the loot acquisition rate, then we have very different outlooks on what makes a game fun. " You're affected by the character & monster balance, and the expectation of player power regarding that balance. No one cares if someone wants to play longer, we're talking about the immediate gameplay experience you have in combat. On one hand you don't seem to think that balance matters for what builds which do not one-shot the screen, yet you understand balance when there are constraints put on builds that can AoE clear the screen. We should talk about that and stop fixating on the trade economy. " Okay, but let's not pretend like "it's unlikely to happen" is why we're talking about this. It's early access, and that didn't stop people from PoE1 complaining about the game being different. That's likely part of the cause for the visual clarity tanking and the adjustment toward one-click screen clearing. I can only hope that this is a balance they intent to address later. " Not saying the campaign is perfect, and I'm not sure if there is concrete poll data on this. But yes, the general sense I get from engaging with the community is that the gameplay during the campaign is a much better experience than the endgame. And I realize that endgame is in a very early stage and that we hopefully have a good update coming on Dec 12th. People also compare PoE2's campaign to PoE1's campaign and accurately note how easy PoE1's campaign is in comparison. This was part of the fun of PoE2, that it was more difficult and requires you to 'have hands'. I think a lot of people coming out of PoE1 expected more of the easy game they were accustomed to. Last edited by WhisperSlade#0532 on Nov 23, 2025, 2:00:44 AM
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