CI and Low Life -- totally inconsistent, Please rethink this!!!!

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unkempt wrote:
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Real_Wolf wrote:
I must say

I feel taht CI is now too similar to life, and making its status ailments etc the same as life would ruin that.

Instead they should diverge it from life, make lifesteal not work with it, nor HP regen, and then once it is a unique type of defense DIFFERENT from life, thats when we could look at maybe changing the way status effects work, perhaps giving it a reduced duration of status effects

I definitely don't think they should remove Ghost Reaver (ES lifesteal), it would ruin almost every caster based CI build as there's no way to combat reflect other than running away. Just about the only thing that wouldn't be effected is dual totems and the game doesn't need even more of them.


My general opinion is that something like reflect should be removed from the game, as its breaking a lot of things (like any physical dps based build is forced to get some sort of leech just to deal with reflect)
Having leech on gear is one of the benefits of being phys. GR should be melee only, thats why it was added in the first place. There are ways to.combat reflect btw without leech for casters.

I would love to see a keystone such as 40%-50% increase cooldown recovery + 30% es, player cannot leech be added. You know, the way ES worked before ZO and GR were introduced.
Last edited by SL4Y3R#7487 on May 23, 2013, 12:27:29 AM
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SL4Y3R wrote:
Having leech on gear is one of the benefits of being phys. GR should be melee only, thats why it was added in the first place. There are ways to.combat reflect btw without leech for casters.

I would love to see a keystone such as 40%-50% increase cooldown recovery + 30% es, player cannot leech be added. You know, the way ES worked before ZO and GR were introduced.



Why do people always strawman.

No I am not saying CI should only be for dual totems. FYI I had a very successful FP CI build which had no leech, no regen beyond the normal way ES works for regen, and I WAS DOING HIGH LEVEL MAPS.

I didn't even have eye of chalula.

It was a differentp laystyle to playing with life, yes, but the point is that it was possible. Now the damage is ramped differently, yes, that needs looking into. But now also everyone grabs GR because it would be stupid not to.

It really is a terrible keystone. It should work like lifeleech on gear does, as PHYSICAL life leech applies to ES. That would make it a 'sometimes useful' keystone rather than a 'grab it, no duh'.

It would also mean that people would need to play DIFFERENTLY playing with CI.


In the past, CI was a different play style. You had a bigger effective health pool, but at the same time you couldn't regen it. You worked on the principle of kill or run, which provided an interesting sort of style of play. I remember vividly fighting Oak in Ruthless after just upgrading to CI because of chaos snakes, and dealing with his constant leap strikes, running around, regenning, then tanking, then running.

Now with the way CI works its no different to Life, and as such it is less interesting to use, to the point that I don't run any CI characters anymore
I wouldn't want to see GR go away... though I do agree I could see limiting it just to melee attacks... of course if someone wants to make a CI build more challenging or add a different twist to it.. they don't have to select the node.. so perhaps an alternative node for such a build which disabled leeching life would accomplish that as SL4Y3R suggested. Another alternative might be to cap it so that you would have a moderated x% for casters and y% lifeleech for melee.
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light.
Last edited by Pavshaus#6712 on May 23, 2013, 8:45:15 AM
Closed beta = max lvl 69
Now 79. In high lvl maps mobs do insane damage

CB you had 50% more es and high base ES pieces + insane ES from discipline
Now you have less ES base and 20% more es only. Also mobs are 10 levels superior and act3 mobs are hard. Tity tentacles stunlock you too easy


So CI nerf + monsters buff in OB and you want to remove leech for casters/rangeds? Bye build diversity and welcome to path of life nodes


If you want to buff melee just buff it dont nerf CI rangeds or casters
Last edited by sanleon#0371 on May 23, 2013, 8:55:55 AM
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sanleon wrote:
Closed beta = max lvl 69
Now 79. In high lvl maps mobs do insane damage

CB you had 50% more es and high base ES pieces + insane ES from discipline
Now you have less ES base and 20% more es only. Also mobs are 10 levels superior and act3 mobs are hard. Tity tentacles stunlock you too easy


So CI nerf + monsters buff in OB and you want to remove leech for casters/rangeds? Bye build diversity and welcome to path of life nodes


If you want to buff melee just buff it dont nerf CI rangeds or casters


I'm not nerfing casters. I would love for ES and CI to be mechanicaly the same as before. Sans the insane ES pool with no ES investment. You're already playing path of life nodes with ES anyways. You can leech and regen. They're the same thing. It never should have happened. I would much much rather be able to get get a higher ES pool and more increased ES recovery. Those nodes used to be 15% not 10.

It's not a nerf. It's bringing the different playsytle back into the game, which is sorely needed.
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SL4Y3R wrote:
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sanleon wrote:
Closed beta = max lvl 69
Now 79. In high lvl maps mobs do insane damage

CB you had 50% more es and high base ES pieces + insane ES from discipline
Now you have less ES base and 20% more es only. Also mobs are 10 levels superior and act3 mobs are hard. Tity tentacles stunlock you too easy


So CI nerf + monsters buff in OB and you want to remove leech for casters/rangeds? Bye build diversity and welcome to path of life nodes


If you want to buff melee just buff it dont nerf CI rangeds or casters


I'm not nerfing casters. I would love for ES and CI to be mechanicaly the same as before. Sans the insane ES pool with no ES investment. You're already playing path of life nodes with ES anyways. You can leech and regen. They're the same thing. It never should have happened. I would much much rather be able to get get a higher ES pool and more increased ES recovery. Those nodes used to be 15% not 10.

It's not a nerf. It's bringing the different playsytle back into the game, which is sorely needed.

You're missing Leon's point. The game has evolved past where "the old playstyle" would work. You have less base-ES and monsters deal considerably more damage, especially in higher level maps. "Hit and run" works if you have enough ES to take a few hits before you run. Nowadays, if you take a few hits with no leech in high level maps, especially if you're soloing and can't hide behind a wall of teammates, you're probably going to die.

So your proposal (remove leech and go back to CB mechanics without CB ES levels), well yes, that is a nerf. By definition, that's a nerf.
No, its not. Its a nerf to your choices that you're forced to use LL now. That's a gem slot, one which you didn't use to need. Having a node which increases ES, and ES recovery by a sizable amount I would gladly take over being forced to use LL. Your dmg suffers and its VERY noticeable.
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SL4Y3R wrote:
No, its not. Its a nerf to your choices that you're forced to use LL now. That's a gem slot, one which you didn't use to need. Having a node which increases ES, and ES recovery by a sizable amount I would gladly take over being forced to use LL. Your dmg suffers and its VERY noticeable.

Define "sizable." If you're talking about relying solely on ES regen, you're either going to need to do it simultaneously to getting rid of reflect mechanics, or you're going to have it so that high level mapping can affordably be done solo.

Right now, as an ES-based character in an efficient map party, you rarely have the time to wait for your ES to regen before you're on the next mob. Players that try to chain run maps aren't going sit there for 5 seconds while their ES regens. If ES can only recover via regen, then you're basically saying that ES/CI characters cannot be the vanguard of a map party.
Last edited by UnderOmerta#1203 on May 23, 2013, 5:16:34 PM
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UnderOmerta wrote:
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SL4Y3R wrote:
No, its not. Its a nerf to your choices that you're forced to use LL now. That's a gem slot, one which you didn't use to need. Having a node which increases ES, and ES recovery by a sizable amount I would gladly take over being forced to use LL. Your dmg suffers and its VERY noticeable.

Define "sizable." If you're talking about relying solely on ES regen, you're either going to need to do it simultaneously to getting rid of reflect mechanics, or you're going to have it so that high level mapping can affordably be done solo.

Right now, as an ES-based character in an efficient map party, you rarely have the time to wait for your ES to regen before you're on the next mob. Players that try to chain run maps aren't going sit there for 5 seconds while their ES regens. If ES can only recover via regen, then you're basically saying that ES/CI characters cannot be the vanguard of a map party.


You don't seem to be listening at all.

We would like ES to go back to the viability that it had before, where it was significantly DIFFERENT from life.

You seem to be VERY STRONGLY against it working differently to life, which I don't understand.

Yes, if we JUST changed one thing it most likely would break. This is a strawman argument. No where did ANYONE say "Lets just remove GR and not do anything at all", we said "GR is a large part of the problem that has caused this, and we should revert to not having this".


Now what would this mean? It would mean we could look at updating the ES mechanics to be more powerufl in a different way. That 6s regen timer could easily be dropped to about 3s in CB, and so you could just avoid damage for 3s, which is not too long when its projectiles/melee that you are dodging (worse when its flicker/snakes, those things hurt)


CI used to be viable in maps. It is now far less viable in maps. This is in part due to the way the mechanics have changed.

We could even go for blanket stupidity. Double all ES modifiers and remove GR. Do you think then that Ci would be completely useless and would be unable to map

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