Content Update 0.3.0 — Path of Exile 2: The Third Edict
" For GGG, the Chinese market is a priority, and they mostly played for China. I don't know why they would want to anger them :) |
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GGG i love u ♥
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Game is so easy now that I don't even see the reasons to play something else than SSF.
180 degree turnout of the game, click to win, as crowd likes it. Huge disappointment. PoE nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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Spoiler
Added the following new Currency Orbs that start dropping from late campaign and Maps: Greater Orb of Transmutation, Perfect Orb of Transmutation, Greater Orb of Augmentation, Perfect Orb of Augmentation, Greater Chaos Orb, Perfect Chaos Orb, Greater Regal Orb, Perfect Regal Orb, Greater Exalted Orb, and Perfect Exalted Orb. These Greater and Perfect Orbs each have their own minimum modifier levels for the modifier they add to an item.
Bad decision, in my opinion. It's terrible to breed the same type of currency. Looks like Workaround. It would be better to add a separate orb, which would do the same as the tier currency and work in combination like omen. The current implementation is terrible |
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It feels like Acolyte of Chayula got nerfed hard. I'm not even sure if its playable or not.
I know people haven't been playing AoC due to some reason ( everyone said it was weak), when I played I felt the opposite. It was pretty good. A bit different compared to others since if you want to play chaos monk build you have to go with Darkness which removes the spirit but in exchange you get a good amount of extra chaos damage and it worked well with the limited chaos passive trees. Everything felt intentional. I thought it was a good design. Since, you can't use spirit, you need to have some sort of clearing mechanics. Armour break works perfect and you have a few good phys/armour break passive points nearby around the chaos buffs. While having no spirit hurts, it was acceptable trade-off because we get good amount of chaos dmg in return. But now, who even gonna take the darkness, flat energy shield offers nothing but shield then removes spirit??? How are you gonna clear the maps if you get darkness and have no spirit,,, 50-55% of extra chaos damage gone and what's gonna fill its shoes when you have no access to spirit? I wonder, did you actually test how it's gonna fair against end-game maps and pinnacle bosses? AoC was in a very good place in my opinion. ( Not a lot of people actually played the darkness I assume, it was pretty good. You get a healthy amount of defensive + extra chaos dmg that scales with it. Map clearing was a bit bad since you have no spirit but you excel at doing single target dmg.) Now, it feels like AoC is in a weird place. Darkness removes spirit which means you can't rely on spirit gems. But now it's pushing ele damage which heavily relies on spirit gems??? This whole ele damage option direction is working against the darkness... Or are GGG trying to remove the Darkness in the future? P.S: Right now, I don't think Darkness ascendancy is worth picking anymore. It got nerfed super hard in my opinion. You might wonder why. Let me elaborate: My current phys/chaos monk setup: darkness 1050: you get 52% extra chaos Weapon: 2 sockets 13% = 26% extra chaos Pure chaos ( Notable): 11% extra chaos total of: 89% extra chaos dmg then you boost this with: 159% increased chaos dmg from passive tree when you get Spaghetification and Pure chaos + you can get up to 30% increased chaos dmg from each ring. If you buff chaos dmg 36%. if the ring is breach ring: 42% you get 60%-84% increased chaos dmg from the rings which makes it total increased chaos dmg well over 200%+. Now: AoC is losing the 52% extra chaos dmg in favor of elemental damage... |
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" Deadeye get buffed ? Are you serious? The class is completely destroyed, it's just a useless piece of shit. It can't clear the map or kill the boss in T1-3 without a mirror build. I won't even mention T4. |
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lul imagine holding tight to "combo gameplay" in an arpg xD
Also "temporary endgame" became the endgame. |
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" Yep... |
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Patch 02 is a shot in the right leg and 03 in the left.
INCREDIBLE, IMPOSSIBLE. We loved POE 1 because they listen to the players. POE 2 now we not only ignore them but also deceive them. On the stream with the presentation they talked about buffs, but in the end there were only nerfs. What are you afraid of your viewers-players? What are you doing now, what have you been doing all this time? You have achieved 0 results. |
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Disappointed.
I'll try out the changes, but the specifics of many of these things seem underwhelming as to how they sounded during the reveal. And some already sounded terrible to start with. At least the reduced mana cost for high level skills is something undeniably positive to look forward to, but other than that, i'm seeing lots of half-assed fixes that bring new problems of their own and even more issues completely left untouched [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url] Last edited by keppie#6373 on Aug 21, 2025, 5:43:45 AM
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