[Suggestion] 'Automatically' use next available potion of same type
Beta forums are getting cheaper and cheaper with crap suggestions like that, just come with some "creative" things. This is nonsense.
"This is too good for you, very powerful ! You want - You take"
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" I don't get it. Are you saying he should post something "creative" instead or are you annoyed that he posted something "creative"? |
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He's just trolling.
This is an interesting idea. I don't really think it will affect gameplay much becasue you mostly want to manage flasks individually to take advantage of the magic effects. It will help noobs, which is a good thing. Forgiving an occasional mistake early in a game helps player retention. (GGG knows this - it's why there is no real death penalty on normal to begin with.) The moment you get your first "Dispells Freeze and Chill" it's blindingly obvious that you want to be using certain flasks at certain times. It would have to be coded so that you don't get a magic effect if you are "borrowing" charges from another flask, so it would create a tradeoff. Get some health when you misclick, at the expense of losing a useful effect like armor and potentially draining an important flask. I'm a fan of this kind of give-and-take. I think it adds interest to a game system rather than detracting from it. |
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" This is a great addendum and I will put it in the first post with credits when I get home tomorrow. Why don't the seasons fear the reaper?
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" Actually I do read all the posts in a thread before I post. I still disagree with the suggestion though. It is not about"quality of life" as you put it is a Lazy Game Mechanic. If you are playing a game where you can actually run out of ammo such as a FPS, does the game automatically drop the gun your using and equip the next gun in your pack? Or if you are playing Darkfall and you run out of arrows does the game drop your bow and equip whatever weapon is in your backpack? Proper flask usage can be paramount to you living or dying. To have proper situational awareness is part of a players skill in gaming. If players can't be bothered to keep track of their health/manna and whether the flask they are going to click on is empty then they deserve to die. Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
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" ^^^^ same; I just try to keep my replies to the point. You made a suggestion and I disagree which if you note some of my other posts I don't want "any" sort of auto-anything (sorry, super generalization). Note: bolded for emphasis :) Signed: Geldric, scribe of Oriath
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I don't see a problem with this solution, but actually making use of this feature would be lazy gameplay.
To make max EFFICIENT use of your flasks, you want to keep a deficit on all of them. Unless of course one brings some very situational buff that you want to save. If you're incapable of keeping a deficit on all your flasks, you have too much regen or you're playing too conservatively. Be more aggressive or respec. Emptying your first hp flask then moving on to your remaining full hp flask cuts your available regen by a significant amount. OK all that said, there's nothing wrong with streamlining things this way, makes the UI feel more complete/polished :). Just because it's bad gameplay won't mean everyone realizes this. Cater to the lazy player, no harm in it. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Jul 9, 2012, 4:55:53 PM
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I WANT this feature very much, I find the game hard to control, yes! 100%.
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" Quake does. You know why? It would be stupid not to and it doesn't make any difference whatsoever to anyone even remotely capable of playing the game well. Exactly like this proposition. What you don't seem to understand is the difference between polished game-mechanics (a.k.a. "this is how it should work, otherwise it feels clunky and unnecessarily punishes noobs for the sake of being elitist and stubborn") and optimal play. Basically, read Zakaluka's post. I'm not even going to comment on the usage of the word "skill" in context of situational awareness or (A)RPGs in general. Lastly, proper flask usage isn't really relevant to the discussion at hand at this point, due to the suggestion not lowering the need for it, but merely softening the blow from incorrect flask usage and removing the hassle of managing flasks while playing through snooze-worthy content. Put differently: I can already just mash my flask keys if I don't want to/need to pay attention. " If you don't want auto-anything, please remove all desktop-shortcuts and manually browse to executables from now on, because that's what this is- a shortcut for convenience. Why don't the seasons fear the reaper? Last edited by FluffyMeowington#6563 on Jul 10, 2012, 7:55:58 AM
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" I think this is a terrible idea. Why? Because it would be a hidden trap that didn't even tell you it was a trap when you trigger it. I could totally see myself noticing that it skipped to other potions and integrate it into my playing style, never realising that I actually got a debuff from it. Your original suggestion is allright because, while it won't be obvious, it won't actually hurt you pretty much ever. This addendum changes that. Everything that hurts or debuffs the player should be obvious in my opinion. |
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