[Suggestion] 'Automatically' use next available potion of same type
It makes the game simpler for those willing to have less control over what flasks they use. It doesn't stop the optimal way to play being to mentally keep track of your flasks and use them appropriately, and take advantage of their specific bonuses.
I have no objection to it. It adds an option for those who find flask management tiresome without affecting the ideal way to play. |
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Herp-a-derp removed from post for less...clutter. :p
" This is exactly what I am proposing- it's a trade-off. More user-friendly, but offering less control if you use it like that. Why don't the seasons fear the reaper? Last edited by FluffyMeowington#6563 on Jul 8, 2012, 2:02:30 PM
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No thank you.
This would defeat the whole purpose of flasks, which is being dynamic boosts, not just some static mechanic. Unless the developers want to change their flask design philosophy, it'll remain as it is. |
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" But... then it'll just about never come into play. It's quite unlikely that your health flasks will all have the same mods. |
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" Yes, for some reason I temporarily had the dumb and thought he was talking about a different type of potion, that was my bad. If you don't want to use a Sapping potion, then you probably shouldn't just mash keys...? Not sure how this change would affect anything regarding these pots- either you make use of the system and deal with the loss of mana/equip a non-sapping pot, or you don't and play like you did so far. :? " I'm not sure you understand what we're talking about. The system, in the way it works now, would not be altered and flasks would remain "dynamic boosts" either way. Please read Neonexe's post atop this very page. Why don't the seasons fear the reaper? Last edited by FluffyMeowington#6563 on Jul 8, 2012, 2:01:08 PM
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Ah, good, then it makes sense again.
I'm pretty sure this idea would work from a player control standpoint. You'll never drink from a potion you didn't intend unless you try to drink from an empty flask, which should be avoidable unless you are a little panicked (and if you are panicked, you probably want a heal no matter the cost). My only concern is, like I said, that it would make the game easier. |
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" Thing is, the very fact that potions have different boosts (and negatives) makes the potions a part of the gameplay itself. The existence of resistance flasks, armor flasks, etc is simple proof that the game isn't meant to be played as a potionchugger, like for example Diablo 2 was. Adding a mechanic that might (and will) get a lot of people to simplify their potion setup for the sake of only hitting one or two buttons will put pressure on the way potions are designed, and in the worst case causing it to be altered (read: dumbed down.) It might be a non-issue, but I like using Sapphire Flasks on Merveil and armor flasks on Brutus and don't want it gone when F2P comes and a WHOLE other crowd becomes the majority. |
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I think that keeping a eye on your health, your mana and your flasks is a must. I mean this game is about fighting in close situations and being a cookie-cutter build should not save you, you have to pay attention to it... or it becomes a wow-like game, like TOG.
Especially because there are special flasks you want to use only in particular situation. 2/10 would not implement. |
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" I agree with the sentiment behind what you are saying very much, but frankly this mechanic would not make the game more of a "potionchugger", the availability does not necessarily increase the demand. How this correlates to F2P or armor flasks I do not know- unless you were simply making the point of it leading down a slippery slope, which I can see. " You can still do exactly that, this would not change a thing- except other people who are unwilling to look at their potion bar every few seconds not having to do it. " I am going to pretend that you didn't say that. :p I can totally understand where some of you guys are coming from, I don't want to play a dumbed down game either, but this is not a gameplay-decision. It merely automates a very simple, tedious task. It does not remove the need or ability to tactically use flasks and doesn't change players having to pay attention to their health or charges (actually, it would increase the need to pay attention for players using different affixes, such as Sapping). Why don't the seasons fear the reaper? Last edited by FluffyMeowington#6563 on Jul 8, 2012, 3:23:17 PM
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I'd like to also point out that I don't neccessairly have a problem with the game getting easier in this respect. I just think that it's an important factor to consider when making the decision.
Last edited by Dreamify#6299 on Jul 8, 2012, 3:31:56 PM
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