(Suggestion) New ideas to solve death penalty and Extra inventory slots end-game bonus grind
" It is ALWAYS true. When you write something like this, you simply aren't as tanky as you think you are, or you missed something. In this case, you literally FOUND OUT what you were missing: getting hindered. "You almost never know why you die"....just as bad a line as the previous one I quoted. It's a lie, or a lack of experience/observation. You died because you were hindered and couldn't move You were literally doing content that sticks you in a tiny circle with tons and tons and tons of overlapping on death effects and constant attacks. And you solved your issue: hinder was causing you to be unable to move away from as many damaging attacks as you otherwise could have, and so when you fixed the problem you naturally moved faster and avoided more death effects and overlaps, taking less damage. Thank you for completely describing exactly what I said: you were dying because of something that was YOUR fault. You weren't prepared for the content you were attempting and paid the price. It's widely known that you need Hinder immunity for ultimatums, in the same way you need corrupted blood immunity for Sirus. You solved the problem and die less. It's no bug. And everything else you wrote is also wrong. "Too many ways to insta-die" This is also a LIE. Hardly anything in the game insta-kills you, unless your build has a weakness. The only insta-kill effects are reserved for bosses, and even some of those can be tanked (although usually with a costly build). Vast majority of the time you "insta-die" because you have no mitigation and have instead only focused on avoidance. Or you stood in the middle of 10 different things all at once (like your ultimatum). You THINK you are tanky enough and you are wrong. That isn't "random", its poor gaming. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 26, 2025, 9:04:13 AM
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" Laughable how wrong you are. And you don't even know how the build works. It is cast when stunned, it THRIVES on getting hit. It does damage by getting hit, it does not move out of the way, the more it gets hit the better it performs. Changing nothing but hinder immunity I was able to survive the exact same things, and more being able to juice the maps more than I was. I had been getting more and more cautious wondering what I had missed. All I missed was a bug. And you seem to have missed the whole thing. The character is the same gear, the same amount of tankiness - excepting a useless fucking modifier which should not have changed anything. Nothing I died to was my fault. Nothing I died to was for lack of moving. You might want to stop thinking you know everything. |
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Actually I lied, my character is LESS tanky than it was, simply because I had to lower my HP to get the hinder immunity.
Imagine that, dying less after making my character weaker. You keep thinking you know everything though. I am wondering if you have even gotten out of the first ten acts to maps the way you talk. |
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^lol @ everything.
It's amazing what we trick ourselves into thinking we know. It's also amazing how often a "bug" is blamed for someone not understanding their own build or survivability. And then how quickly that same person then goes on FULL personal attack when they are challenged for being wrong. Dude clearly looking at changing numbers in PoB and not comprehending exactly what they truly mean in-game lol. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 26, 2025, 2:22:53 PM
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" No, you didn't necessarily make your character weaker. Sure, you got less HP, but if you think that automatically makes you weaker, you just don't understand PoE. You need layers upon layers of defense. HP (or eHP even) is just one of those layers. Bring me some coffee and I'll bring you a smile.
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" Precisely. And numbers on a spreadsheet don't tell the whole story, especially if you don't understand what they functionally mean. As displayed in the previous posts and whenever anyone claims frequent "random" deaths. Starting anew....with PoE 2
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" I'm sure poster meant in the context of the conversation. Losing hp for hinder immunity isn't exactly something people usually prioritize. Corrupted blood immunity sure because of how quickly it can take a player out, but you don't normally treat hinder as a major threat nor are people using only stampede or kaom's roots exclusively. Hinder is a movement slow and I didn't see anything about if affecting cd\action speed. And its definitely not the only slow one gets hit with. " Speaking of tricking ourselves, I'm still waiting for you to justify those seemingly made up percentage numbers in the other thread. As Dev isn't hiding characters, getting to 99 isn't generally something people can do without having a solid understanding. There was another user who stayed stuck at 89 because he refused to heed any advice despite asking for help, and I've lost count of the threads over the years of people struggling to push into the higher 90s. Yep, totally over league play.
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" In 9/10 cases, you can usually explain "random deaths" or "one-shots" by looking at a character's defenses and offenses. While one-shots do happen, they are VERY rare and far in-between on a well-built character. "Random deaths" aren't random just because a player can't explain them based on his own level of knowledge. Every light on the sky isn't an alien UFO just because a person can't explain what he's seeing. Bring me some coffee and I'll bring you a smile.
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" Are you talking about retention data? It's right there on steamcharts. For all to see. I'm not interested in carrying on this conversation again with someone who has significant trouble with the words "objective" and "subjective" and fairly basic math. Especially not in a different thread. If you actually read the other guy's post before trying to speak for him you'd realize that you're wrong on that too. And completely missing the context of "dying in Ultimatums", in which hinder immunity is pretty much a necessity on par with corrupted blood, because of how many overlapping damages are being taken and how even a single frame of additional movement can protect you from a handful of damaging effects all at once. Starting anew....with PoE 2
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" You are as bad as the other guy. Beyond skipping over the whole point I was making before the Hp comment. Less HP makes a character weaker. Period. I don't care if it goes from not dying, to not dying.. Same results. 0.000001% difference in eHP. If I am doing 1 dps less than before, I am weaker. Even if I still kill the mobs. The way you are responding seems to imply I have no layers of defense other than health. And to cow, where was I attacking anyone? I am just saying you are wrong, justifiably so. You are saying I am wrong when you do not even know what I am talking about. Hell you pulled in POB, when I never mentioned POB. BUT clearly you know where my arguments come from. Even though I explicitly stated where I was dying and why. Nothing to do with POB or eHP. You are not doing anything but blowing hot air. You can pull my profile and look at my character. TemporaryBodySwap. Feel free to tell me where I have a mistake that could kill me in ultimatum or harvest. If you can point it out something realistic I will agree and say I was wrong. My character is not end game, not high dps, or super tanky really. But it is built to do one thing, and it does it well enough in the areas I take it to. |
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