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Also you are forgetting that SSF exists my guy.
SSF was added in PoE1 as basically a challenge mode for people who enjoy playing with only what they find/craft. They said they were not balancing around this mode. It's literally a mode for people who enjoy using what random rubbish they find on the ground or what they can rig together with crafting.
ARPGs have always been about random loot. Playing SSF is going to make you that much more reliant on random. If you don't like so much random, maybe SSF or this genre aren't what you're looking for.
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Posted byplz#2115on May 17, 2025, 10:19:20 PM
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This game is essentially just Path of Exile 1 rebranded as PoE 2—a move clearly aimed at drawing in "fresh blood" for their bot-driven economy.
Third-party markets like TFT are here to stay, just as D2JSP was for Diablo II. Nothing has changed.
Since the game is "free to play," its true purpose is to cater to whales and RMT sellers.
You're either in, or you're not. (And you're not.)
Don’t play the game. Vote with your wallet. Let it die, just like the original already was.
GGG and Tencent care only about money, which they rake in through three main sources (not even counting the massive payday from the early access key cash grab):
• Supporter whales
• RMT through third-party sellers
• Well-meaning players who take the marketing at face value, buy the EA pass, some cosmetics, and maybe a support pack—hoping the game will eventually change (it won’t)
You can bet they have their tentacles in every part of the revenue stream.
Just like Path of Building and all the number crunching needed to build or break a character, they expect the same obsessive commitment to markets and complex crafting systems—all carefully designed to exploit your frustration and trigger gambling behavior.
Ever wonder why drops were removed at the start of patch 0.2.0? Ask yourself: when are people most likely to spend money on third-party RMT? notice how the cost of gear on the trade site remained more or less the same yet currency was way too scarce to meet the prices? It's gatekeeping on multiple levels. Price fixers, crafters, snipe bots, rmt sellers, its everywhere.
Stop playing their game—and start asking the real business questions.
Last edited by Leonemeaeus#0087 on May 17, 2025, 11:52:13 PM
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Posted byLeonemeaeus#0087on May 17, 2025, 11:28:53 PMOn Probation
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Also you are forgetting that SSF exists my guy.
SSF was added in PoE1 as basically a challenge mode for people who enjoy playing with only what they find/craft. They said they were not balancing around this mode. It's literally a mode for people who enjoy using what random rubbish they find on the ground or what they can rig together with crafting.
ARPGs have always been about random loot. Playing SSF is going to make you that much more reliant on random. If you don't like so much random, maybe SSF or this genre aren't what you're looking for.
No disrespect intended. But this is just stupid to tell people "this isnt what your looking for". I play pretty much every type of RPG other than Diablo likes and they have randomized loot. It's just well done and wasn't designed with gatcha level statistics. Even forgoing SSF the scarcity of actual good loot is insane. Even when you drop one of the rare uniqes that's actually good, of which there aren't many, statistically even it's bad for that item.
It's just artificially created scarcity which creates an eveiroment that RMT takes advantage of. If you gave people a more deterministic way to target things it wouldn't solve RMT. But it wouldn't be such a problem.
The fact that anyone thinks "I have to pay real money to a third party just to have fun in a reasonable amount of time" is a game design failure. Period. The end.
Last edited by DankWeebTrash#7386 on May 18, 2025, 1:01:47 AM
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Posted byDankWeebTrash#7386on May 18, 2025, 12:59:42 AM
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The fact that anyone thinks "I have to pay real money to a third party just to have fun in a reasonable amount of time" is a game design failure. Period. The end.
Thank you!
The game is trash because of this just like poe1
It will be bots, rmt sellers, whales, and addicted poor gambling souls soon just like the first game. At least the first game was semi fun
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Posted byLeonemeaeus#0087on May 18, 2025, 10:12:04 AMOn Probation
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"
This game is essentially just Path of Exile 1 rebranded as PoE 2—a move clearly aimed at drawing in "fresh blood" for their bot-driven economy.
Third-party markets like TFT are here to stay, just as D2JSP was for Diablo II. Nothing has changed.
Since the game is "free to play," its true purpose is to cater to whales and RMT sellers.
You're either in, or you're not. (And you're not.)
Don’t play the game. Vote with your wallet. Let it die, just like the original already was.
GGG and Tencent care only about money, which they rake in through three main sources (not even counting the massive payday from the early access key cash grab):
• Supporter whales
• RMT through third-party sellers
• Well-meaning players who take the marketing at face value, buy the EA pass, some cosmetics, and maybe a support pack—hoping the game will eventually change (it won’t)
You can bet they have their tentacles in every part of the revenue stream.
Just like Path of Building and all the number crunching needed to build or break a character, they expect the same obsessive commitment to markets and complex crafting systems—all carefully designed to exploit your frustration and trigger gambling behavior.
Ever wonder why drops were removed at the start of patch 0.2.0? Ask yourself: when are people most likely to spend money on third-party RMT? notice how the cost of gear on the trade site remained more or less the same yet currency was way too scarce to meet the prices? It's gatekeeping on multiple levels. Price fixers, crafters, snipe bots, rmt sellers, its everywhere.
Stop playing their game—and start asking the real business questions.
Unfortunately, I have to agree with this well thought out and written post. The more I play this game, the more I observe these truths written. I haven't gotten to the point of quitting but I am realizing some hard truths and I feel like POE2 will lean into these types of mechanics even more in the future.
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Posted by2836742981#3689on May 18, 2025, 11:18:56 AM
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"
"
This game is essentially just Path of Exile 1 rebranded as PoE 2—a move clearly aimed at drawing in "fresh blood" for their bot-driven economy.
Third-party markets like TFT are here to stay, just as D2JSP was for Diablo II. Nothing has changed.
Since the game is "free to play," its true purpose is to cater to whales and RMT sellers.
You're either in, or you're not. (And you're not.)
Don’t play the game. Vote with your wallet. Let it die, just like the original already was.
GGG and Tencent care only about money, which they rake in through three main sources (not even counting the massive payday from the early access key cash grab):
• Supporter whales
• RMT through third-party sellers
• Well-meaning players who take the marketing at face value, buy the EA pass, some cosmetics, and maybe a support pack—hoping the game will eventually change (it won’t)
You can bet they have their tentacles in every part of the revenue stream.
Just like Path of Building and all the number crunching needed to build or break a character, they expect the same obsessive commitment to markets and complex crafting systems—all carefully designed to exploit your frustration and trigger gambling behavior.
Ever wonder why drops were removed at the start of patch 0.2.0? Ask yourself: when are people most likely to spend money on third-party RMT? notice how the cost of gear on the trade site remained more or less the same yet currency was way too scarce to meet the prices? It's gatekeeping on multiple levels. Price fixers, crafters, snipe bots, rmt sellers, its everywhere.
Stop playing their game—and start asking the real business questions.
Unfortunately, I have to agree with this well thought out and written post. The more I play this game, the more I observe these truths written. I haven't gotten to the point of quitting but I am realizing some hard truths and I feel like POE2 will lean into these types of mechanics even more in the future.
I hope they aren't truths and are honest mistakes they correct. However, I never played PoE1 so I'll admit that could be hopeful nativity.
I still think it's ridiculous that I've had people buying items say "give me a second I have to buy divines real quick." And they weren't talking about the currency exchange because they would invite another player to the party.
Last edited by DankWeebTrash#7386 on May 18, 2025, 1:27:41 PM
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Posted byDankWeebTrash#7386on May 18, 2025, 1:21:11 PM
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Everything regarding gearing in this game comes down to the frustration of gatcha games. The difference with gatcha games is that they are designed to frustrate you into paying money to get an advantage. PoE2 is not designed that way and third party companies are exploiting that space and frustration.
The randomization and extreme scarcity of good items is creating the problem. It's not a player issue it's a game design issue. Please do something to fix the issue of everything being a gatcha mechanic. Don't let the real money traders exploit the flaws and frustrations of your game.
Give us deterministic solutions like target farming and target crafting please.
Why cant certain bosses drop gear for warriors and certain bosses drop gear for sorcs? Why can't I farm a certain boss 5000 times for dream fragments? It's insane.
Let alone target farm certain content easily. Not everything has to be a random frustrating process.
Even mapping is a gatcha of what map and content you'll get pretty much.... it sucks and it drives people away.
Anyone defending the randomness please give legitimate arguments as to why it's needed. Because outside of RMT I don't see any defense and the average player myself included is against RMT.
This isn't Diablo 4.
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Posted bycptbadgerldn#3230on May 18, 2025, 1:50:20 PM
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Everything regarding gearing in this game comes down to the frustration of gatcha games. The difference with gatcha games is that they are designed to frustrate you into paying money to get an advantage. PoE2 is not designed that way and third party companies are exploiting that space and frustration.
The randomization and extreme scarcity of good items is creating the problem. It's not a player issue it's a game design issue. Please do something to fix the issue of everything being a gatcha mechanic. Don't let the real money traders exploit the flaws and frustrations of your game.
Give us deterministic solutions like target farming and target crafting please.
Why cant certain bosses drop gear for warriors and certain bosses drop gear for sorcs? Why can't I farm a certain boss 5000 times for dream fragments? It's insane.
Let alone target farm certain content easily. Not everything has to be a random frustrating process.
Even mapping is a gatcha of what map and content you'll get pretty much.... it sucks and it drives people away.
Anyone defending the randomness please give legitimate arguments as to why it's needed. Because outside of RMT I don't see any defense and the average player myself included is against RMT.
This isn't Diablo 4.
You're right. It's something actively encouraging me to check out Diablo 4 along with the rest of this games toxic community.
Last edited by DankWeebTrash#7386 on May 18, 2025, 1:54:37 PM
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Posted byDankWeebTrash#7386on May 18, 2025, 1:51:50 PM
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You're right. It's something actively encouraging me to check out Diablo 4 along with the rest of this games toxic community.
D4 can have a plethora of bad things and is easy as hell. Less than one week, you can go from zero to T4 Uber farming while watching Netflix... but, you will be able to gear up, target farming the needs for your build and almost RNG free.
Besides runes and some Mythics (which are no necessary to play comfortably), everything else is farmable and you never feel you're wasting your time or the game is artificially roadblocking you...
Sad part is that after sometime the only activity to do in D4 is keep farming Artificer Pit 100+ endless untill a new season drops. Wait... Exactly how PoE 1 is - a healthy season cycle.
PoE 2 isn't there yet and is heavly RNG gatcha.
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Posted byFhrek#4437on May 18, 2025, 2:14:51 PM
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You're right. It's something actively encouraging me to check out Diablo 4 along with the rest of this games toxic community.
D4 can have a plethora of bad things and is easy as hell. Less than one week, you can go from zero to T4 Uber farming while watching Netflix... but, you will be able to gear up, target farming the needs for your build and almost RNG free.
Besides runes and some Mythics (which are no necessary to play comfortably), everything else is farmable and you never feel you're wasting your time or the game is artificially roadblocking you...
Sad part is that after sometime the only activity to do in D4 is keep farming Artificer Pit 100+ endless untill a new season drops. Wait... Exactly how PoE 1 is - a healthy season cycle.
PoE 2 isn't there yet and is heavly RNG gatcha.
The irony of actively being encouraged to play a different game here is kinda sad NGL.
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Posted byDankWeebTrash#7386on May 18, 2025, 2:26:23 PM
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