New Player Experience is Brutally Unwelcoming – Please Rethink Your Design Approach

Skill Gem - Press I to view your inventory
Skill Gem - Left-Click the skill gem to pick it up
Skill Gem - Place the Skill Gem in a Socket
Skill Gem - Left-Click to bind a skill
Skill Gem - Left-Click on a Skill Slot to bind the skill
Skill Gem - Press Right-Click to use your new skill

Do you think this messages could help you in your experience?
(Accidental reply to wrong thread — please ignore.)
Last edited by leventdost02#0252 on May 2, 2025, 12:17:03 AM
skill (gem) issue
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SpinHall#6044 wrote:
Skill Gem - Press I to view your inventory
Skill Gem - Left-Click the skill gem to pick it up
Skill Gem - Place the Skill Gem in a Socket
Skill Gem - Left-Click to bind a skill
Skill Gem - Left-Click on a Skill Slot to bind the skill
Skill Gem - Press Right-Click to use your new skill

Do you think this messages could help you in your experience?


Since reading comprehension seems to be a recurring issue around here, I’ll attach a visual aid to help.

Not because I think you're curious — but because I doubt you're capable of understanding plain text without a picture to guide your brain through it.

I already deleted the game permanently. I didn’t “struggle with tooltips.” I dealt with terrible onboarding, unbalanced design, and a community that treats valid criticism like a personal threat.

And now, after all that, you show up with a smug little list of keybinds like it’s a grand revelation.

So here’s a screenshot to go along with my words — hopefully this time, the image helps it sink in deeper than your surface-level sarcasm ever could.Here’s a screenshot, in case words alone don’t land deep enough:

It is not welcoming to total new player. Your may mess up the first season progression, but it is quite fun when you fine tune your leveling and endgame process to improve your game play experience in the next seasons. Don’t just do mapping brainlessly, boss nodes are a must to reach +1 irradiation asap. Then out of the 4, pick one of your favorite event or easy for your character. Then slowly level up the other events.
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Dear GGG team,

I recently purchased and started Path of Exile 2 as a new player with high expectations. I had already heard that the game had a steeper learning curve than most ARPGs, and I was mentally prepared for a challenge. But what I experienced went far beyond “challenging” — it felt punishing, unwelcoming, and even unfair.

Let me explain what happened:

I chose Ranger as my first class. The game handed me a basic bow and dropped me into the world with little to no direction.

After some progress, I found a skill gem (Lightning Arrow), but the game offered no explanation on how to use it. I had no idea where to socket it, how to activate it, or what effect it would have. I got stuck for nearly an hour trying to figure out how to equip and fire my first real skill.

Once I finally solved that, I encountered the first boss: The Bloated Miller.

It hit like a truck.

It spammed adds all around me.

I died at least 10 times.

And this was the first boss in the game.

Please understand: I’m not upset that the boss was strong. I’m upset that the game gave me zero tools to understand what I was up against. There was no onboarding, no guidance, and no forgiveness. Just raw, merciless combat thrown at a player who’s still learning how to socket a gem.

And the worst part? This was just the beginning. These events happened in the very first minutes of the game. If I were to describe all the frustrating experiences that followed — from confusing mechanics to overwhelming encounters and design decisions that feel intentionally punishing — it would probably take an entire documentary series. That’s how much friction I faced in such a short amount of time.

This design might impress veteran PoE players, but it actively pushes away newcomers. A new player shouldn’t feel like the game hates them. They should feel invited to grow into the experience — not punished from minute one.

For comparison: In other ARPGs like Diablo, you start easy, learn gradually, and raise the difficulty when you choose to. In PoE2, the game seems to assume I’ve played for years. But I haven’t. And I paid for this experience.

Please reflect on this. If the goal is long-term success, accessibility is not optional — it's essential.

Sincerely,
A new player who wanted to love PoE2 but got pushed away at the gate.



Nice try, Elon.
The developers want you to suffer. they hate you. fun is last on the list. punishment ontop of punishment ontop a punishment.

white mobs slapping you harder than your daddy ever could. i cba to even list it all because its too long

the game doesnt educate you on shit. your expected to know it all
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The developers want you to suffer. they hate you. fun is last on the list. punishment ontop of punishment ontop a punishment.

white mobs slapping you harder than your daddy ever could. i cba to even list it all because its too long

the game doesnt educate you on shit. your expected to know it all


You arrived late, but you arrived right.

Everything you said? That’s exactly what I tried to call out earlier — and got buried for it.

This game punishes curiosity. It mocks inexperience. It expects silence and obedience from new players.

Your comment shows that there’s still someone out there who sees things clearly, and has the guts to say it.

Respect. You proved I’m not insane — just early.

"Glad to know I’m not the only one who hit the wall and called it what it was."
Life is a scary and dark place for an exile. Don't feel bad about it man. Embrace it.

It is a game where knowledge and information is a key resource. There are a million details the game can tell but it cant possibly do that thus it is deliberately relies on you to figure it out yourself. It relies on you to learn to fish instead of giving you the fish. The more you play the more you will realize this. This is the nature of the beast.

This feeling that you don't know will be constant even on your 4h-5th or 6th play through. But once you get curious, being curious it self becomes a game in itself.

Stay curious and be safe out there exile.
If you can't understand toddler lvl of tutorial guidance then this genre is not for you, these games are not for you, you are not the target audience, devs aint gonna waste time for 0.001% of the player base that struggles for hours to pass the tutorial when they have shit tons of real issues to deal with.

My wife is the type that stops on the red lights in gta5 yet stil blitzed thru the act1 and it was at the start of the leag before mobs were nerfed.

Just uninstall and play something else instead of seeking rage bait attention.

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