New Player Experience is Brutally Unwelcoming – Please Rethink Your Design Approach

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May hate to hear it, or simply hate to have "Newbs" is "Your" game, but it's true.

A lot of effort is needed to ease newcomers into the brutal reality that is POE.
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Dear GGG team,

I recently purchased and started Path of Exile 2 as a new player with high expectations. I had already heard that the game had a steeper learning curve than most ARPGs, and I was mentally prepared for a challenge. But what I experienced went far beyond “challenging” — it felt punishing, unwelcoming, and even unfair.

Let me explain what happened:

I chose Ranger as my first class. The game handed me a basic bow and dropped me into the world with little to no direction.

After some progress, I found a skill gem (Lightning Arrow), but the game offered no explanation on how to use it. I had no idea where to socket it, how to activate it, or what effect it would have. I got stuck for nearly an hour trying to figure out how to equip and fire my first real skill.

Once I finally solved that, I encountered the first boss: The Bloated Miller.

It hit like a truck.

It spammed adds all around me.

I died at least 10 times.

And this was the first boss in the game.

Please understand: I’m not upset that the boss was strong. I’m upset that the game gave me zero tools to understand what I was up against. There was no onboarding, no guidance, and no forgiveness. Just raw, merciless combat thrown at a player who’s still learning how to socket a gem.

And the worst part? This was just the beginning. These events happened in the very first minutes of the game. If I were to describe all the frustrating experiences that followed — from confusing mechanics to overwhelming encounters and design decisions that feel intentionally punishing — it would probably take an entire documentary series. That’s how much friction I faced in such a short amount of time.

This design might impress veteran PoE players, but it actively pushes away newcomers. A new player shouldn’t feel like the game hates them. They should feel invited to grow into the experience — not punished from minute one.

For comparison: In other ARPGs like Diablo, you start easy, learn gradually, and raise the difficulty when you choose to. In PoE2, the game seems to assume I’ve played for years. But I haven’t. And I paid for this experience.

Please reflect on this. If the goal is long-term success, accessibility is not optional — it's essential.

Sincerely,
A new player who wanted to love PoE2 but got pushed away at the gate.


Don't feel lonely: the game makes even veterans feel the same way :)
"
Dear GGG team,

I recently purchased and started Path of Exile 2 as a new player with high expectations. I had already heard that the game had a steeper learning curve than most ARPGs, and I was mentally prepared for a challenge. But what I experienced went far beyond “challenging” — it felt punishing, unwelcoming, and even unfair.

Let me explain what happened:

I chose Ranger as my first class. The game handed me a basic bow and dropped me into the world with little to no direction.

After some progress, I found a skill gem (Lightning Arrow), but the game offered no explanation on how to use it. I had no idea where to socket it, how to activate it, or what effect it would have. I got stuck for nearly an hour trying to figure out how to equip and fire my first real skill.

Once I finally solved that, I encountered the first boss: The Bloated Miller.

It hit like a truck.

It spammed adds all around me.

I died at least 10 times.

And this was the first boss in the game.

Please understand: I’m not upset that the boss was strong. I’m upset that the game gave me zero tools to understand what I was up against. There was no onboarding, no guidance, and no forgiveness. Just raw, merciless combat thrown at a player who’s still learning how to socket a gem.

And the worst part? This was just the beginning. These events happened in the very first minutes of the game. If I were to describe all the frustrating experiences that followed — from confusing mechanics to overwhelming encounters and design decisions that feel intentionally punishing — it would probably take an entire documentary series. That’s how much friction I faced in such a short amount of time.

This design might impress veteran PoE players, but it actively pushes away newcomers. A new player shouldn’t feel like the game hates them. They should feel invited to grow into the experience — not punished from minute one.

For comparison: In other ARPGs like Diablo, you start easy, learn gradually, and raise the difficulty when you choose to. In PoE2, the game seems to assume I’ve played for years. But I haven’t. And I paid for this experience.

Please reflect on this. If the goal is long-term success, accessibility is not optional — it's essential.

Sincerely,
A new player who wanted to love PoE2 but got pushed away at the gate.


Hi OP, based on what you described, it seems like the tutorial bugged out for you for some odd reason, as this is not the experience most of us had, when we played the tutorial.

I'm happy you didn't encounter this with Monk as your first class because that is the worst starter in the game and the hardest character with which to do the tutorial.
"
Yea…unless you went into settings and manually turned off tutorials before starting the game, this just isn’t true. It literally stops you from progressing and holds your hand through how to socket a skill and set a keybind.

I also bought PoE 2 new to the franchise. Sure, it’s immediately punishing with the first boss but it’s not THAT bad. It seems like what you’re asking for is a game that’s accessible to children without fully developed brain function and this game is not geared towards that audience.



Looks like the answer-bot spun back into action again. Alright, let me spell this out for you one more time — since it's painfully clear that reading comprehension isn't your strong suit.

I just started the game from scratch. I had zero idea what anything was. That means whatever "guidance" you keep claiming exists either doesn't exist at all, or it's implemented so poorly that a new player like me doesn't even notice it. And no — you don't get to say "well, I saw it so everyone should see it." You're not the UI god, calm down.

I spoke from my own experience. Later, I realized it was Lightning Arrow — yes, that’s what happens when you play and learn things on your own. It’s called a learning curve. Try it sometime.

Yet you're still hung up on one sentence I wrote, spinning it like you’re defending your PhD thesis. You’re not here to discuss — you’re here to look smart. Spoiler: it’s not working.

And this gem of a line: “You might get a tip like ‘Press [key] to open the skill panel’ but that’s not enough...” — Exactly! It’s not enough, that’s the whole point! You literally admitted the system fails to teach — then had the nerve to act like I’m the problem. That’s gold.

Your wannabe-intellectual tone — “primitive tribe spoon-fed by veterans” and all that condescending garbage — it’s just noise. You’re not wise, you’re just loud. You’re not analyzing anything, you’re hiding your lack of substance behind fluff and fake superiority.

Final advice: if after all this, you’re still about to type “but actually…” — I beg you, don’t go back to the forums. Go into your BIOS settings and restore factory defaults. Maybe then you’ll start processing reality properly.
Back in the day games used to come with an entire manual you were supposed to read before starting

Now people complain about having to read a whole sentence
"

For comparison: In other ARPGs like Diablo, you start easy, learn gradually, and raise the difficulty when you choose to. In PoE2, the game seems to assume I’ve played for years. But I haven’t. And I paid for this experience.


You dodge his super slow attacks and prioritize killing his minions once they spawn. What is the big deal? How easy do you want it to be?

Btw: I am new to PoE, too.
Last edited by Prügelprinz#6281 on May 1, 2025, 6:02:02 PM
Loot patch will be out soon, will make the experiance better....esp for newer player. :)=
Last edited by CroDanZ#1818 on May 1, 2025, 6:21:51 PM
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For comparison: In other ARPGs like Diablo, you start easy, learn gradually, and raise the difficulty when you choose to. In PoE2, the game seems to assume I’ve played for years. But I haven’t. And I paid for this experience.


You dodge his super slow attacks and prioritize killing his minions once they spawn. What is the big deal? How easy do you want it to be?

Btw: I am new to PoE, too.


You're new to PoE and already talk like a tutorial boss.
Either you're a very confident rookie — or just another polite-looking gatekeeper script.

In both cases, thanks for the synthetic wisdom. I'm sure it looked great in QA meetings. 😉

...
Last edited by Strangehill#1736 on May 1, 2025, 6:28:36 PM
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For comparison: In other ARPGs like Diablo, you start easy, learn gradually, and raise the difficulty when you choose to. In PoE2, the game seems to assume I’ve played for years. But I haven’t. And I paid for this experience.


Unfortunately, yes.

There is some basic tutorial stuff but it ends quickly and abruptly (same happens in POE-1 too btw). And the game starts bombing you with all kinds of different mechanics, like "exposure", "prepared to heavy stun" and so on. They made a lot of in-game notes for all such things, but that's still a lot to read, understand and digest for a new player. Yes, they made simple autoattack viable to some extent (for those who don't want to dive into mechanics) - but even if you do so, using it alone makes you feel like you are playing the game incorrectly because all those mechanics must be there for a reason.

What I can say. By doing this they failed to attract large crowds from non-arpg game genres.

How to fix that? Well, the only option is to make separate tutorials for each class, some optional "training quest" you can take in the first village. Like, for example, Cyberpunk 2077 did in Prologue. Will they do that in Full Release version? I doubt.


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