New Player Experience is Brutally Unwelcoming – Please Rethink Your Design Approach

Pretty sure this is someone's throwaway account it's unhinged and full of contradictions

"Pushed away from the gate"
"Actually I made it to T10 maps"
*Screenshot of a refund form*

Start with something confused then focus on attack from then on

Just bollocks, the modern method of debate unfortunately
This could only happen if you manually turned the tutorials off. What you're describing is not what a new player experience would be.
So I just went and checked this...

The first time you pick up a skill gem, both the inventory and gem panel automatically open and there is a glowing, bouncing arrow pointing to the gem with a text box on screen saying "left click to pick up skill gem."

When you follow the instructions and click on the skill gem to pick it up, the text box changes to "place the skill gem in a socket" and there is a glowing bouncing arrow pointing to the first socket available in the skill panel.

After doing this, the arrow points to the ability above the gem with a text box saying "left click to bind a skill." Admittedly, this is the least intuitive part of the process, but the arrow does help. When you click on it, all the ability boxes on the bottom right glow a bright yellow, indicating you can put them there.

If you, at any point, close your inventory then a text box in the lower middle of the screen will tell you to press I to open inventory and then press G to open skill gem panel. A red wall will prevent you from progressing until you do this. So you cannot fight the first boss until putting in a skill gem.

I'm not sure how they could make this more apparent and I'm at a loss for how this could take someone an hour to figure out. GGG could provide longer explanations but the risk is that players are more likely to skip or skim those. It's a tricky balance for developers to get right, but I think the first zone and tutorial boss are sufficient - most players didn't have issues with it.

The Bloated Miller is fine as an introductory boss, he's slow and simple with long windups and his adds are too slow to be a threat. He's easier than most bosses from the Diablo games. If you struggled with him then it's good you uninstalled. Hopefully you'll find a different game more your speed.

The biggest problem for new players is that the tutorial ends with that zone and doesn't carry over to new mechanics being introduced. Salvaging, crafting, support gems, or even how to summon minions - these things aren't explained well, if at all.
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For comparison: In other ARPGs like Diablo, you start easy, learn gradually, and raise the difficulty when you choose to. In PoE2, the game seems to assume I’ve played for years. But I haven’t. And I paid for this experience.


You dodge his super slow attacks and prioritize killing his minions once they spawn. What is the big deal? How easy do you want it to be?

Btw: I am new to PoE, too.


You're new to PoE and already talk like a tutorial boss.
Either you're a very confident rookie — or just another polite-looking gatekeeper script.

In both cases, thanks for the synthetic wisdom. I'm sure it looked great in QA meetings. 😉



Can you respond like a normal person? What is that gibberish even supposed to mean?



Iv made 7 characters since the start of PoE 2, and every time i sit like a fool wondering why my game is frozen or i can progress multiple times.

Then i go "Oh right, the tutorial is blocking me, ill just click what-ever its telling me so i can just get on with it".

And like someone mentioned a big wall even does pop up to block you until you follow the instruction.

So it must have bugged out or it was turned off for some reason.



I only skimmed past the pages now so sorry if some things has already been mentioned, but the tutorial part before you get into the first camp is kinda solid.

But you know what, when i get home late tonight, ill start a new character and take a look on it again if something is wrong with it more step by step and see if anything could acctually confuse a person. If i try and think more about ways it could/might confuse a new player step by step as its presented.
Cant have to much Junk in your Stash
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The developers want you to suffer. they hate you. fun is last on the list. punishment ontop of punishment ontop a punishment.
Or maybe not every game has to cater to you. Tekken doesn't play like Smash. Not every ARPG has to be a copy of a copy of a copy, the genre should innovate because right now all of the games on the market are screen delete clickers with instant handouts. Even PoE 2 has a lot of that if you play certain builds, but that should change. And yes, white mobs should be dangerous.
There is a tutorial. It straight up tells you what a skill gem is, makes you equip it and use the ability before progressing, etc. You must've had it turned off or something.

Although my cousin is 8 and never played an ARPG before and handled this better than you did lol... on a Monk
yeah just tested making a new char again, blinking signes, skill auto equips on your skillbar when you click it in your inventory.

ill just assume it bugged very hard for you, you turned the tutorial things off or ignored the prompts to press buttons.

tutorial is fine, and just use dodge for first boss :)
Cant have to much Junk in your Stash

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