Death Penalty

Bring, like in poe1, ruthless and normal mode. After ea you just look at the numbers.
Remove less played mode for maintenance reason. All in for that.
Or just keep both.
How can I picture abuse without penalty? People start playing the game? Just do it over and over with no repercussion? Actually learning the content they die to?
I know this will sound crazy now but in general Im ok with the penalty itself.
Im not ok to have 500h playtime on each lv100, though.
At current state they just have to remove it.
It should require 100h playtime to reach lvl 100.

Active, normal progression, not standing 100h in hideout or some random zone.

100h of normal progression for each char to get to 100 is more than reasonable.
Last edited by Kodavor#1200 on May 1, 2025, 5:41:02 PM
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I answered your question. You are trying to make a strong statement that XP loss is THE reason people are leaving, and you can't prove that. You're the one with a point to prove, I'm just here to let you know it's wrong until you can give ANY evidence that XP loss is THE problem. Not "a" problem, THE problem.

Edit: For the record, any claim that the majority of players ENJOY XP loss is also just projected anecdotal evidence. So if you're NOT trying to say that XP loss is the biggest problem, fine. It's A problem. As soon as you attribute any importance beyond that without actual data, you're just projecting your desires on an entire community.

Digital gerrymandering at it's worst.


You didn't address my question, until this quote in which you agree there was no basis for the claim.

Addressing the rest of your post - you totally mischaracterize for some reason, maybe because it would be convenient for you to say what you said & how you said it. But you're wrong and I challenge you to find any quote from me in this thread that XP loss is the number one reason players are leaving (I've never said that).
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Nyon#6673 wrote:


1. First off thats not at all what I claimed, secondly that still has nothing to do with weither or not that has any relevence on why people stopped playing

2. Ok so then if im not correct. Please can you finally answer. Specificly what is the challenge? If the worst player in the game can just die over and over and still reach 100, where is the challenge? What part about reaching level 100 is challenging?


I won't answer anything else from you until you own your prior statement and answer the question I asked first. Do you have any explanation for how you've come to know that most POE 2 players enjoy the XP loss system, despite the fact that most POE 2 players are choosing to walk away from the game rather than engage with the grind?


You cant answer because there is no answer.
If you can just die repeatedly over and over and still get rewarded then there obviously is no challenge. That is just a fact. Your the type of person who faces a challenge and instead of enjoying it and trying to improve you go to a forum to complain and hope someone removes it for you.

You have just convinced yourself that because theres less people playing the game now then on release then you are justified with your invalid opinions.
Its very obvious what type of player base this game is made for. The majority of these players enjoy the game being challenging and dont want it removed. It was the same thing in poe1, babies crying on forum for years to have every challenge removed.
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CovidPatientZero#0332 wrote:
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Nyon#6673 wrote:


Aside from the fact that your obviously missdirecting because you have no answer because the answer is that no challenge exists which renders your whole argument mute.

I looked over all your replies to me and the only question (as in singular) you ever asked is why I dont play hc. Which obviously is another missdirection of yours to try and distract from your poor excuses. How do you know that I dont play hc? Me playing hc or not has no impact or relevance on the discussion or either of our arguments. I could be playing hardcore and still have an opinion on weither or not death penalty is good for the game. But to answer your question I do also play hc just not every league.

Now you could kindly answer mine


What challenge are you talking about? It's not a challenge when I die once every 10 maps and lose hours of progress, it's just frustrating. It forces me out of a fun challenging playstyle where I actually maneuver around a dodge enemies while actually interacting with their mechanics. It's not worth playing like that when I can just have all my progress wiped.

Instead I resort to unchallenging meta builds that clear the screen. No challenge in that. No challenge in shooting enemies on the edge of the screen and constantly backing off to avoid off screen deaths or swarms of enemies with 200% movement speed surrounding me. It's just tedious.

If the game relies on a death penalty that takes hours of progress as it's challenge, then the game is fundamentally flawed. As I've said many times, XP penalty by itself isn't the problem. The problem is how horribly balanced 10% penalty is compared to leveling.

I'll say it again. Go play hardcore. You seem to have no issues with having your time wasted on death so go play that. Getting to 100 matters to a lot of people no matter how much you claim people shouldn't reach it. You're just simply out of touch


Ive never said people shouldnt hit level 100 or that alot of people dont have that as a goal, you just cant use it as an excuse that your not allowed to progress in the game because of the exp penalty. Because thats just false.
The problem is when people complain that they dont find it fun to grind for level 100 because of the exp penalty. Then why are you doing it? There are tons of ways to progress in the game and there are people who currently enjoy that reaching level 100 is a challenge. Do something else.

The problem you have is that you have such a fundamental lack of understanding of how game development works that it doesnt matter what anyone explains to you.
What your describing is the literal definition of a challenge.
If you wanna continue to level up you have to improve at the game, get better at avoiding mechanics, learning more about the game to improve your build, etc. Literal textbook definition. And even if that isnt enough for you to understand you could just stop for one minute and think. What is the reason that this type of mechanic is so often used in popular games similar to this and even in other genres? No your right you probably just know more about game development then all these big gaming companies and its just a pointless mechanic that achieves nothing.
Rise death penalty to 30%!!!! or even 50%!

tired of crybabys
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Nyon#6673 wrote:


The problem is when people complain that they dont find it fun to grind for level 100 because of the exp penalty. Then why are you doing it? There are tons of ways to progress in the game and there are people who currently enjoy that reaching level 100 is a challenge. Do something else.


I've already explained why I'm doing it several times, so have many other people. I've also explained how the XP penalty changed my play style for the worst and actually took away from playing skillfully. You obviously just don't care to listen.
Last edited by CovidPatientZero#4772 on May 2, 2025, 5:54:33 PM

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