Steam is going balistic

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But then that should be the core of the complaint,


You misunderstand. There are so many complaints. Even in patch 0.0.1 there were tons of issues and complaints. However, it was more fun and we were able to ignore them.
Now in 0.2.0 that frustration with a large majority of the systems combined with the added tedium and damage and build nerfs pushed the community over the edge. Instead of enjoying the fun parts the negative parts of the game are at the forefront of our minds now.
Because. It's. Not. Fun.
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But then that should be the core of the complaint,


You misunderstand. There are so many complaints. Even in patch 0.0.1 there were tons of issues and complaints. However, it was more fun and we were able to ignore them.
Now in 0.2.0 that frustration with a large majority of the systems combined with the added tedium and damage and build nerfs pushed the community over the edge. Instead of enjoying the fun parts the negative parts of the game are at the forefront of our minds now.
Because. It's. Not. Fun.


Yeah that's basically it.
Since the launch of 0.1 the game has gotten a lot of incremental improvement that do really end up making a difference. (Even though sometimes you are really left wondering why it had to be that way in the first place)
But on the other hand it seems like it's going out of its way to neuter things people are having fun with. Typical exemple with Hexblast which can now only be used after half the curse duration has expired, making it clunky and annoying to use. Why do that ? It's baffling to me.
If balancing ends up being anti-fun, let's just not have it. Besides at the end of the day the only thing it does is push everyone to play those two or three outliers that are still agreable, everyone is playing the same thing this league, it is super boring.
Exact same deal with chase items.

In the meantime the jank and the tedium remains. And we have gotten very little new content, almost nothing really. By the way lack of new content is probably my main disapointement, as far as I'm concerned this is the elephant in the room that no one seems to be talking about for some reason.
Anyway, at some point something is going to have to give because I really can't see my self playing this game in the long, even though I actually quite like the moment to moment gameplay. (Wouldn't refuse smaller maps and/or increased base movespeed though, for sure)
We already discussed this and nobody has shown any proof that 0.2 is responsible for the player decline, albeit many people here claiming it's their reason to leave.

About hexblast: it was nerfed, because it was too strong. You could only use hexblast and clear maps with it and not have to use anything else. I don't know if you really want to play a game like that, but it seems to me you want to exclude all "skill" in this game, so you just have to press one button and win. There are many people who don't like that "vision" of yours. We like the vision of the devs better.

The reason I have to answer to this is, because it does seem like there is a group of very vocal and in my opinion very negative people who want to dumb down the game and stemming themselves against every change that would be necessary for the game to be more skillful and demanding and thus better.

I enjoy this game, and I want it to take skill, because I would be bored out of my socks if it wasn't. And if you want that kind of game there are many like that out there. Don't try to use politics and wrongly formulated pseudo-scientific arguments which are obviously flawed in order to take away from this community what you want to destroy.

If you guys like other games so much, please go play other games. Thank you.
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We already discussed this and nobody has shown any proof that 0.2 is responsible for the player decline, albeit many people here claiming it's their reason to leave.


I'm a player with 15 friends that all played together. We all quit because of patch 0.2.0. Sure that's anecdotal evidence, but steam reviews mostly reference 0.2.0, more anecdotal evidence, but when you gather all the sources together it shows a corelation. Now correlation isn't always causation. However, I can personally say me and 15 other players quit cuz 0.2.0 is a trash tier experience after we all put hundreds of hours into 0.1.0 and still would have put hundreds more into it if they hadn't updated the game.


As far as the other games. We already are playing other games. That's why the numbers are dropping.
Last edited by DankWeebTrash#7386 on Apr 27, 2025, 2:02:12 PM
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We already discussed this and nobody has shown any proof that 0.2 is responsible for the player decline, albeit many people here claiming it's their reason to leave.


I'm a player with 15 friends that all played together. We all quit because of patch 0.2.0. Sure that's anecdotal evidence, but steam reviews mostly reference 0.2.0, more anecdotal evidence, but when you gather all the sources together it shows a corelation. Now correlation isn't always causation. However, I can personally say me and 15 other players quit cuz 0.2.0 is a trash tier experience after we all put hundreds of hours into 0.1.0 and still would have put hundreds more into it if they hadn't updated the game.


Well and you're wrong. But you are very adamant about it. Many people are still playing 0.2 and are very happy about the changes. You can be very vocal about your negative opinion about the patch and be that collaboratively. Doesn't make you right. 75% of steam reviews are still positive. As long as nobody shares a definite proof that 0.2 is responsible for the player decline, there's no reason to debate that. Also, the player decline was happening even before 0.2 and it's normal for videogames for this to happen.

To say 0.2 is a trash tier experience also shows the level you apparently want to argue with me. Using words like "trash tier" is not something that is being wanted in serious debates about where the game should be headed and I would be ashamed of talking like that.
It's sad they push this new patch out at bargaining of April and it almost may they have done very little to fix anything had no real updates or anything of true significance's. Game is in garbage state like 1% of player base think it great loves this vision.

I don't mind a soul like game if you have people that know how make a soul like Arpg but these dev's have no experience with these types of games. so unless they higher a expert there vision is just trash. If they want POE2 to be slog fest and crappy they will have same numbers poe1 has in less then a yr. They never spoke about this vision until recently. In fact in the past they said they wanted poe2 be more simple cater to casuals more since poe1 is super complex to most casual players.
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Well and you're wrong


Sure. I'm not here to debate. I don't really care if I'm wrong or right. I know they lost 16 future customers who never had played PoE1. So their new player retention numbers will be down. That's all that matters really.
Last edited by DankWeebTrash#7386 on Apr 27, 2025, 2:08:07 PM
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It's sad they push this new patch out at bargaining of April and it almost may they have done very little to fix anything had no real updates or anything of true significance's. Game is in garbage state like 1% of player base think it great loves this vision.

I don't mind a soul like game if you have people that know how make a soul like Arpg but these dev's have no experience with these types of games. so unless they higher a expert there vision is just trash. If they want POE2 to be slog fest and crappy they will have same numbers poe1 has in less then a yr. They never spoke about this vision until recently. In fact in the past they said they wanted poe2 be more simple cater to casuals more since poe1 is super complex to most casual players.


This is just false. Claiming 1% of players like the game is just wrong. And apparently, in my opinion, for not having experience they did a pretty good job. Also, I don't think their "vision is trash". I think it's very hard to make good games and it's a lot of effort and I wouldn't be calling it that, because I know that this is fact.

Also, you saw the videos before the EA was launched. You knew what you were getting into.
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In fact in the past they said they wanted poe2 be more simple cater to casuals more since poe1 is super complex to most casual players.


Bingo.

Sounds like someone (or more than one) forgot to practice what they preach over there
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In fact in the past they said they wanted poe2 be more simple cater to casuals more since poe1 is super complex to most casual players.


Bingo.

Sounds like someone (or more than one) forgot to practice what they preach over there


I believe they wanted to make some parts of the game more beginner friendly. I don't even know if they said it themselves, but you're free to sue them if you think they tricked you :D

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