Please make the campaign harder

"

PoE1 was launched more then over 10 years ago, PoE2 was launched last year. Almost half of the weapons alone and skills associated aren't even in the game yet... let alone uniques, ascendancies etc. How can you expect PoE2 to have the diversity of PoE1 so soon?
That's not the reason for less build diversity.

While PoE2 is missing some weapon types, thus gems and items, it already has a lot to offer on paper.

Gem Summary PoE1 - 693
Gem Summary PoE2 - 585

The biggest reason why PoE2 has less build diversity is restrictions.

Most skills are tied to one single weapon type. Attributes for many things are so tight, that it's not worth it or even possible to make stuff that's mixed up.
Even ascendancies are more specified than generalised. The passive tree has less to offer to explore other functions. Things are often not available to other archetypes.

The freedom to actually create a build is boiled down in PoE2.
If GGG would remove these restrictions, as it is in PoE1, we would have far greater build diversity.
[Removed by Support]
"
Kodavor#1200 wrote:

It does not add difficulty. It adds PUNISHMENT. Difficulty does not change one bit.


A harder fight would be where YOU cant kill the boss and get the loot regardless of the mode that you play on.

Hardcore was never more difficult in PoE. It is simply more punishing.
Hardcore, in fact, makes it "harder".

It's not about "the enemies get more stats" or something.

It's about "you can't approach the game in the same way because the consequences are different".

Now, in "easy mode", you can go to a boss and die, over and over, because your gear is too bad, your skill is not high enough, your knowledge is not up to date, etc. But ultimately, overcome the challenge with "corpse running".

In Hardcore, you need to prepare for things. You think your dmg/defences are too low for the boss? Well, prepare until you are strong enough because you only have one try.
The number of mistakes you are allowed to make is lower, too.
[Removed by Support]
"
"
Kodavor#1200 wrote:

It does not add difficulty. It adds PUNISHMENT. Difficulty does not change one bit.


A harder fight would be where YOU cant kill the boss and get the loot regardless of the mode that you play on.

Hardcore was never more difficult in PoE. It is simply more punishing.
Hardcore, in fact, makes it "harder".

It's not about "the enemies get more stats" or something.

It's about "you can't approach the game in the same way because the consequences are different".

Now, in "easy mode", you can go to a boss and die, over and over, because your gear is too bad, your skill is not high enough, your knowledge is not up to date, etc. But ultimately, overcome the challenge with "corpse running".

In Hardcore, you need to prepare for things. You think your dmg/defences are too low for the boss? Well, prepare until you are strong enough because you only have one try.
The number of mistakes you are allowed to make is lower, too.


I DOES NOT! Nothing changes about the game. NOTHING. Mobs have the same stats and behave the same way. You get the same loot. You fight the same fights with the same mechanics. NOTHING is harder. NOTHING. You get no new mechanics, no new bosses. It is EXACTLY the same game.

The ONLY thing that changes is, you CHOOSE to be PUNISHED more severely for the EXACT SAME GAMEPLAY as any other player who does not play hardcore and does not CHOOSE to be punished for playing THE EXACT SAME GAME!

You are just glorifying your choice of PUNISHMENT and calling it "HARDER".
Last edited by Kodavor#1200 on Apr 21, 2025, 9:26:58 PM
"
Kodavor#1200 wrote:

I DOES NOT! Nothing changes about the game. NOTHING. Mobs have the same stats and behave the same way. You get the same loot. You fight the same fights with the same mechanics. NOTHING is harder. NOTHING. You get no new mechanics, no new bosses. It is EXACTLY the same game.

The ONLY thing that changes is, you CHOOSE to be PUNISHED more severely for the EXACT SAME GAMEPLAY as any other player who does not play hardcore and does not CHOOSE to be punished for playing THE EXACT SAME GAME!

You are just glorifying your choice of PUNISHMENT and calling it "HARDER".


...the mental gymnastics people resort to just to avoid playing hardcore.

Just play hardcore. If you think the game's too easy, just do it, you don't need to buy the game again to do it, it's that simple, you just create a new character but pick a different league. Then you can judge if it's "exact same gameplay" and "nothing is harder" when you can't just use soviet human wave tactics to roll through content.
"
Kodavor#1200 wrote:

I DOES NOT! Nothing changes about the game. NOTHING. Mobs have the same stats and behave the same way. You get the same loot. You fight the same fights with the same mechanics. NOTHING is harder. NOTHING. You get no new mechanics, no new bosses. It is EXACTLY the same game.

The ONLY thing that changes is, you CHOOSE to be PUNISHED more severely for the EXACT SAME GAMEPLAY as any other player who does not play hardcore and does not CHOOSE to be punished for playing THE EXACT SAME GAME!

You are just glorifying your choice of PUNISHMENT and calling it "HARDER".
Again. It is harder.

Why? Because you can NOT do the "EXACT SAME GAMEPLAY" and succeed.
It's that simple. Really.

Might not be what you want, but it's an option.
[Removed by Support]
"
"
Kodavor#1200 wrote:

I DOES NOT! Nothing changes about the game. NOTHING. Mobs have the same stats and behave the same way. You get the same loot. You fight the same fights with the same mechanics. NOTHING is harder. NOTHING. You get no new mechanics, no new bosses. It is EXACTLY the same game.

The ONLY thing that changes is, you CHOOSE to be PUNISHED more severely for the EXACT SAME GAMEPLAY as any other player who does not play hardcore and does not CHOOSE to be punished for playing THE EXACT SAME GAME!

You are just glorifying your choice of PUNISHMENT and calling it "HARDER".
Again. It is harder.

Why? Because you can NOT do the "EXACT SAME GAMEPLAY" and succeed.
It's that simple. Really.

Might not be what you want, but it's an option.


Again , It is t he exact same game play as for anyone else.

Want harder? Fight a Citadel Boss at lvl 50. THAT is harder. Beat Arbiter with nothing but MS Boots equipped and using only "Punch". THAT is Fing hard fight.

What you call harder is just glorifying your choice of punishment.
Last edited by Kodavor#1200 on Apr 21, 2025, 9:54:16 PM
"
Endurance - avoid certain abilities for an hour straight without making a single mistake. If you fail at the smallest thing, Boss taunts you for your incompetence and tells you that you aint worth his time and that YOU are boring. Walks away, gives you no reward.

Memory games - Maven as an example but on a wayyyy larger and extended scale without killing the player. If player fails, remove him from the challenge and no reward. Maybe limit the time window when and for how long you can attempt this.

Puzzles - centuries old practices. Apply same principles of not killing the player but withholding the reward.


Hmmmmm but these are all punishing in a similar way to hardcore....in fact, I'd argue the ability to not get any loot for actually beating the boss is more punishing than hardcore.
Last edited by Lord Pinkleton#8277 on Apr 21, 2025, 9:54:39 PM
"
Kodavor#1200 wrote:

Again , It is t he exact same game play as for anyone else.

You are just glorifying your choice of punishment.
Tell me you never played hardcore without telling me.

Because... it's not the same.

You need to adjust your gameplay, progression, character, etc., so you are, simply speaking, safer.
[Removed by Support]
Side note, as someone who's done ff14 savage raiding where a 10 minute boss fight incorporating endurance, memory games, and puzzles can literally take some groups multiple weeks of playing 2-3 hours 2-4 times a week before they get a clear...no one wants to do that in a campaign like this; moreover even if it were to be a thing, almost everyone would just overlvl and overgear the fight to the best of their abilities and watch a guide on how to more easily beat it.
Last edited by Lord Pinkleton#8277 on Apr 21, 2025, 10:04:39 PM
"
"
Kodavor#1200 wrote:

Again , It is t he exact same game play as for anyone else.

You are just glorifying your choice of punishment.
Tell me you never played hardcore without telling me.

Because... it's not the same.

You need to adjust your gameplay, progression, character, etc., so you are, simply speaking, safer.


Tell me you never learned what difficulty is without telling me.

I will be very generous and give you more examples of difficulty.

World of Warcraft.

Based on difficulty encounters have different stats and Bosses have different abilities and mechanics to the fights.

League of Legends.

Low elo vs High.

In low elo people dont use the abilities optimally, resulting is missing out on combos, map awareness and kills.
in High elo people optimize their gameplay which results in a game that others thought impossible.

CS:GO/CS2

Map awareness and knowledge of positions and CC placements vs just running forward until you see something.


You are not playing a "Harder" game than anyone else that plays PoE. Do not kid yourself. You are not Special outside of your mothers hug. You just choose to Alt F4 and delete your progress whenever the smallest hick up arises. It does not increase difficulty. It just shows that you LOVE being punished.

Report Forum Post

Report Account:

Report Type

Additional Info