Please make the campaign harder

only way right now to make it more difficult is doing a private league with difficulty mods.

ggg refuses to have 2 difficulty, 1 for new player, 1 for more advanced player, so only solution is private leagues
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That barely makes sense. You want only be able to surpass a zone IF your gear/strategy is good enough, while you - right now - surpass the zones because your gear/strategy is good enough.
You are technically just asking for "Kill me multiple times in each zone until I am allowed to enter the next".
Why would this appeal to anyone else? Ppl play ARPGs for the progress and not because they want to be stuck in zones.


Maybe it doesn't make sense to you guys, but I can't be bothered to further illustrate this, so I am not gonna reply much after this one.

If you don't have good gear, you wouldn't go to the zone that is killing you over and over, you would go to a prior zone to farm gear, maybe a zone with a boss to kill that boss a bunch of times.
And/Or you can read over all the skills and try to come up with better strategies. Or maybe even trade during the campaign.
Right now, I don't need to do any of this.

It is the same way where if you would die over and over in a tier 16 map or an endgame boss, you wouldn't keep doing that map, you would do other things to become ready for that map.



Tutorial of the game is there to teach you how to acquire and make gear by interacting with mobs and things they drop. It is there to explain you all the mechanics. It is not very good at what its supposed to do atm.

Tutorial is not there to be hard. You have certain organs in your body for that.
haha, I remember making the boss act 2 like 40 minutes at night start. And a lot of other people had same experience. Imagine making this boss not 40 min but 2 hours.
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Most of you people don't even understand the difference between more challenging content and hardcore lmao.

I've never seen more cooked people then in this community.
Aha. So, if we ignore HC for a second, how would you make the game harder?



Normally I would ask you if that's a serious question but I've already seen plenty of your takes by now to know you're actually serious...

How would I make a game harder? I would make the enemies more difficult to fight.. DUH. And more difficult to fight doesn't mean just give them on death effects or huge HP bars or put 100 of enemies on the screen.

As for Hardcore... here's a simple example easy to understand for anyone

Let's say you have a boss that poses no challenge to you, there's very low chance for it to kill you... if you add hardcore to the mix... what does that change? Absolutely nothing.




"Sigh"
Last edited by IonSugeRau1#1069 on Apr 21, 2025, 12:33:50 PM
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Most of you people don't even understand the difference between more challenging content and hardcore lmao.

I've never seen more cooked people then in this community.
Aha. So, if we ignore HC for a second, how would you make the game harder?



Normally I would ask you if that's a serious question but I've already seen plenty of your takes by now to know you're actually serious...

How would I make a game harder? I would make the enemies more difficult to fight.. DUH. And more difficult to fight doesn't mean just give them on death effects or huge HP bars or put 100 of enemies on the screen.

As for Hardcore... here's a simple example easy to understand for anyone

Let's say you have a boss that poses no challenge to you, there's very low chance for it to kill you... if you add hardcore to the mix... what does that change? Absolutely nothing.
Again. I asked "how would you make the game harder" and not "how would you NOT make the game harder".
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Probably gonna get attacked for this by the players that want a 0 iq requiring hack and slash game.

Campaign is very boring to me because of how easy it is. I can come up with whatever weak build, pick too little loot off the ground, and still not get stuck at a zone (getting stuck would be where I die so many times that I need to rethink my strategy or farm a prior zone). If I am playing poorly, zones just take longer to finish, but do not become challenging at all to finish.

It is like if I am playing Elden Ring, and I am playing terribly, I don't ever die but things just take longer to kill. That would be pretty boring.


go hc ssf and show us your 98 lvl char


Why would I play that long if I find the game boringly easy. Are you challenging what I am saying? Are you dying over and over in the same campaign zone?


Why are you playing at all? If hard skill based gameplay is what you want this game ain't it. At the endgame the best builds spam one or two skills.

If you are complaining about it being too easy but you aren't playing hardcore that doesn't make much sense either.
Last edited by StrykerxS77x#8221 on Apr 21, 2025, 12:37:16 PM
Gets asked how they would make the game more difficult, responds with

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I would make the enemies more difficult to fight.. DUH.


Clearly, the most thought out response of all time.

How exactly would you make them more difficult; and, how would the game have to change to facilitate that change?
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Probably gonna get attacked for this by the players that want a 0 iq requiring hack and slash game.

Campaign is very boring to me because of how easy it is. I can come up with whatever weak build, pick too little loot off the ground, and still not get stuck at a zone (getting stuck would be where I die so many times that I need to rethink my strategy or farm a prior zone). If I am playing poorly, zones just take longer to finish, but do not become challenging at all to finish.

It is like if I am playing Elden Ring, and I am playing terribly, I don't ever die but things just take longer to kill. That would be pretty boring.


If you play 90 lvl character on T5...of course is easy!
Try make progress at lvl 96 then we will talk.
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Normally I would ask you if that's a serious question but I've already seen plenty of your takes by now to know you're actually serious...
Last time you pretended to understand why the build diversity is worse in PoE2 than in PoE1, but when I asked you - you couldn't explain why.

You know, I don't ask you because I don't know. I know.
I ask you because you pretend you know, when you don't.

Now you are vocal about something again, like someone with a deeper understanding, but when I ask you to explain it - you can't, while you lead your response with stuff like this...
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Again. I asked "how would you make the game harder" and not "how would you NOT make the game harder".


I've already told you, make the enemies harder. How more specifically? I'm not a game dev but what I would do would be to give enemies more abilities, telegraphed so they can be reacted to. Have fewer of them in general so that I could make them do more damage and actually be dangerous if they do land their abilities. Similar to how bosses felt in 0.1 in act 1 essentially but at a larger scale. There needs to be more control over their placements as well so that difficulty doesn't spike randomly out of the blue as well. You can still have packs of less telegraphed enemies that their sole purpose is to just surround you and chip away slowly at your hp if you let them.. but again, much more controlled. Of course it's far more complex then that because loot, balance and itemization has a big say in this too but there are the clear directions.

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Last time you pretended to understand why the build diversity is worse in PoE2 than in PoE1, but when I asked you - you couldn't explain why.

You know, I don't ask you because I don't know. I know.
I ask you because you pretend you know, when you don't.

Now you are vocal about something again, like someone with a deeper understanding, but when I ask you to explain it - you can't, while you lead your response with stuff like this...


Oh no, I don't have a deeper understanding, it's just some of you guys here have below sea level understanding of basic things.

Literally told you why and you pretend I didn't. You sound like a lying politician at this point that when is presented with evidence they say afterwards "what evidence?".

PoE1 was launched more then over 10 years ago, PoE2 was launched last year. Almost half of the weapons alone and skills associated aren't even in the game yet... let alone uniques, ascendancies etc. How can you expect PoE2 to have the diversity of PoE1 so soon?

Aside from that, a lot of interactions haven't even been discovered yet... in the past days there have already been more and more builds surfacing. And a lot of people aren't even trying things because of stupid popular streamers that showed them nothing else then essence drain and lightning spear.

Also you say you "know" when you literally just played the meta things and quit the game afterwards. Didn't try to build anything, didn't try to find interactions... what exactly do you know? Posting nonsense on the forum? I mean yeah you're pretty good at that. Even within the meta builds you try... did you even try to do anything different from the rest?

I can give you hints about some possible fun interactions you can try if you want, you might find a fun build if you actually try, like other people did. I want to try some of these myself when I get the time but you seem to need some guidance.
"Sigh"

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