This needs to be FIXED IMMEDIATELY

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rhorains#6760 wrote:
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That said, I absolutely mean no disrespect. Everyone should play the game in the way that brings them the most enjoyment. If using that extra layer of defense feels right to you and enhances your experience, then more power to you.


and likewise, all the due respect and admiration to anyone who refuses to back out of a situation when it looks like a total loss (:


This takes me all the way back to my first Hardcore experience in Diablo 2 with a mate. Total computer nerd—decided he’d crack open the game files and “backup” our characters, just in case. I tried it once. Never again.

It felt... dirty. Like I was roleplaying bravery while secretly wearing training wheels under my robe. It sucked every ounce of thrill out of the adventure. From that day forward, I swore an oath—if I’m going to die, I’m going down in glorious flames.

So now, I do exactly that. Sometimes, it’s a slow, painful realization—your 3-month self-found build, polished like a mirror of Kalandra, is about to be minced by a fire-breathing, chaos-immune rare with Haste, Steelskin, and a grudge against spellcasters.

And I just sit there, accepting fate as my wizard becomes lunch.

Such is life in Wraeclast. Long may we suffer. 😅🔥💀
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arandan#3174 wrote:
Once you get out of campaign and into content that actually matters you'll come to understand that you cannot respawn at checkpoints anymore and most of your deaths will be due to one shots which are too quick to be able to react to.

I mean yeah sure you can press esc and pause the game if you predict shit is gonna hit the fan, but that is gonna cost you the map, its contents and your time pathing there.

You will still die eventually if you overextend/misplay/get fucked. That is the point of playing hardcore - your choices have some semblance of meaning, because there is an actual cost to your mistakes.


yeah that is the other thing, pause-exit is not some magic that removes dying from the game, it might save you on a few occasions if you're already thinking about using it, but most of the time you will die while you're not feeling in danger and it won't be instinct to pause when that death is about to come.
Last edited by rhorains#6760 on Apr 13, 2025, 11:32:19 PM
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arandan#3174 wrote:
Once you get out of campaign and into content that actually matters you'll come to understand that you cannot respawn at checkpoints anymore and most of your deaths will be due to one shots which are too quick to be able to react to.

I mean yeah sure you can press esc and pause the game if you predict shit is gonna hit the fan, but that is gonna cost you the map, its contents and your time pathing there.

You will still die eventually if you overextend/misplay/get fucked. That is the point of playing hardcore - your choices have some semblance of meaning, because there is an actual cost to your mistakes.


Yeah. F's per hour in HC global is a good proof that the pause doesn't make HC any less HC. And no i'm not redoing the 20 hours long campaing just because there's a fire-breathing hasted monster that's immune to my damage thank you.

Balance the game around HC, add some actual defenses, then we can talk.
Quin says they should also get rid of the timeout system. Where you just logout if you feel in danger and it will stick you back into hideout/camp after like 15 minutes
Mash the clean
Last edited by Mashgesture#2912 on Apr 13, 2025, 11:40:23 PM
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arandan#3174 wrote:
Once you get out of campaign and into content that actually matters you'll come to understand that you cannot respawn at checkpoints anymore and most of your deaths will be due to one shots which are too quick to be able to react to.

I mean yeah sure you can press esc and pause the game if you predict shit is gonna hit the fan, but that is gonna cost you the map, its contents and your time pathing there.

You will still die eventually if you overextend/misplay/get fucked. That is the point of playing hardcore - your choices have some semblance of meaning, because there is an actual cost to your mistakes.


Awesome post, thank you! This is actually positive news for me — maybe the whole checkpoint/ESC abuse thing isn’t as game-breaking as I feared when you factor in the realities of endgame. I’ll admit, I’ve got limited experience there... mainly because I usually get insta-gibbed by the single dumbest mechanic in the entire campaign. The eternal scourge of all Hardcore players. The creature that laughs in the face of armour, evasion, resists, and every carefully crafted defense:

THE RIVER HAG.

I won't go on a full rant here, but if you know, you know. And if you also want to see that watery menace addressed, feel free to drop some feedback in this post:

https://www.pathofexile.com/forum/view-thread/3699262
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Yeah. F's per hour in HC global is a good proof that the pause doesn't make HC any less HC.
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HHAHAHAH THIS!
Hilarious and a great call.
Should have considered this myself!
Last edited by Ragestorm26#0930 on Apr 13, 2025, 11:43:47 PM
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Kerchunk#7797 wrote:
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Honestly I think the game needs to be canned and restarted with proper planning and a proper idea of what they want to do.


Their plan is on the EA store page and so far they've been following it. I feel like maybe what you're saying is that you didn't realize what their plan was and now you're upset and confused but that's a different problem that doesn't require them scrapping a multi-year multi-million dollar project and starting over from scratch wouldn't you agree?


Read quite litterelly the next line instead of knee-jerk reacting to your first thought.
Furthermore they have no plan on their ea page just a list of the mechanics they've poeted over
Last edited by Th1sGuy255255#8969 on Apr 14, 2025, 12:00:41 AM
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Furthermore they have no plan on their ea page just a list of the mechanics they've poeted over


The description of EA on the store page explains everything they have planned dude.
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Kerchunk#7797 wrote:
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Furthermore they have no plan on their ea page just a list of the mechanics they've poeted over


The description of EA on the store page explains everything they have planned dude.

The description on steam store page only explains the game as is currently
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I don't think the function should exist either, they should remove it for sure.

But, I wonder why you see streamers using it so instinctively... I think it's mainly because the game is unfair, therefore, they feel justified to combat it with something else unfair. I mean... who would want to lose 10% XP that they worked so hard for? Not me!


But what's the point of Hardcore then? It's meant to be THE challenge.

You know, these HC streamers belittle SC players and make fun of them and their "6-portal defence", while they use something that's even more softcore.
If you make a mistake as a softcore player and die, you lose 10% exp.
If a hardcore player makes a mistake, they use the logout macro (pause function) and avoid everything.
The only danger is then reduced to instant one-shots. That's it.
In the end, they relog and use their next portal too.

They always bring up the argument "but the game is designed around the logout macro anyway bla". No. No, it's not. GGG designed stuff with the macro in mind; that's a huge difference.
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