This needs to be FIXED IMMEDIATELY
" This takes me all the way back to my first Hardcore experience in Diablo 2 with a mate. Total computer nerd—decided he’d crack open the game files and “backup” our characters, just in case. I tried it once. Never again. It felt... dirty. Like I was roleplaying bravery while secretly wearing training wheels under my robe. It sucked every ounce of thrill out of the adventure. From that day forward, I swore an oath—if I’m going to die, I’m going down in glorious flames. So now, I do exactly that. Sometimes, it’s a slow, painful realization—your 3-month self-found build, polished like a mirror of Kalandra, is about to be minced by a fire-breathing, chaos-immune rare with Haste, Steelskin, and a grudge against spellcasters. And I just sit there, accepting fate as my wizard becomes lunch. Such is life in Wraeclast. Long may we suffer. 😅🔥💀 |
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" yeah that is the other thing, pause-exit is not some magic that removes dying from the game, it might save you on a few occasions if you're already thinking about using it, but most of the time you will die while you're not feeling in danger and it won't be instinct to pause when that death is about to come. Last edited by rhorains#6760 on Apr 13, 2025, 11:32:19 PM
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" Yeah. F's per hour in HC global is a good proof that the pause doesn't make HC any less HC. And no i'm not redoing the 20 hours long campaing just because there's a fire-breathing hasted monster that's immune to my damage thank you. Balance the game around HC, add some actual defenses, then we can talk. |
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Quin says they should also get rid of the timeout system. Where you just logout if you feel in danger and it will stick you back into hideout/camp after like 15 minutes
Mash the clean Last edited by Mashgesture#2912 on Apr 13, 2025, 11:40:23 PM
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" Awesome post, thank you! This is actually positive news for me — maybe the whole checkpoint/ESC abuse thing isn’t as game-breaking as I feared when you factor in the realities of endgame. I’ll admit, I’ve got limited experience there... mainly because I usually get insta-gibbed by the single dumbest mechanic in the entire campaign. The eternal scourge of all Hardcore players. The creature that laughs in the face of armour, evasion, resists, and every carefully crafted defense: THE RIVER HAG. I won't go on a full rant here, but if you know, you know. And if you also want to see that watery menace addressed, feel free to drop some feedback in this post: https://www.pathofexile.com/forum/view-thread/3699262 |
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" Last edited by Ragestorm26#0930 on Apr 13, 2025, 11:43:47 PM
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" Read quite litterelly the next line instead of knee-jerk reacting to your first thought. Furthermore they have no plan on their ea page just a list of the mechanics they've poeted over Last edited by Th1sGuy255255#8969 on Apr 14, 2025, 12:00:41 AM
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" The description of EA on the store page explains everything they have planned dude. |
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" The description on steam store page only explains the game as is currently |
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" But what's the point of Hardcore then? It's meant to be THE challenge. You know, these HC streamers belittle SC players and make fun of them and their "6-portal defence", while they use something that's even more softcore. If you make a mistake as a softcore player and die, you lose 10% exp. If a hardcore player makes a mistake, they use the logout macro (pause function) and avoid everything. The only danger is then reduced to instant one-shots. That's it. In the end, they relog and use their next portal too. They always bring up the argument "but the game is designed around the logout macro anyway bla". No. No, it's not. GGG designed stuff with the macro in mind; that's a huge difference. [Removed by Support]
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