This needs to be FIXED IMMEDIATELY

Hardcore characters need to die if they log out in combat! There should be no interruptions in combat for it to count hardcore! Including DCs.

Be hardcore. [Removed by Support]
Last edited by Ayelen_GGG#0000 on Apr 13, 2025, 11:24:44 PM
"
rhorains#6760 wrote:
I'm a hardcore player but not such a hardcore player that I don't want every additional layer available to save my damn character when I've made an error.

IDK what the logout macro is, are people mapping a macro to a mouse button to chicken-bot their character out of the game? that is a bit precious IMO, but as for being able to hit ESC to chicken out of a situation, that's been part of hardcore since D2, rather not have that taken away.

I have always seen it as part of the hardcore experience, a tool at your disposal, a small amount of forgiveness because we all make mistakes sometimes, we get distracted by something, playing while sleep deprived, it's nice to have something for those situations so I don't have to limit my playtime to the 3 hours per day when I'm most focused and alert.


Oof, that one stings a bit—I genuinely thought most HC players would share a similar sentiment to mine, but perhaps the previous poster was right about the general acceptance of the log-out macro.

For what it’s worth, I don’t even know the macro. I’ve always felt that relying on a macro to instantly escape danger kind of defeats the spirit of Hardcore, which is why I made this post in the first place.

That said, I absolutely mean no disrespect. Everyone should play the game in the way that brings them the most enjoyment. If using that extra layer of defense feels right to you and enhances your experience, then more power to you.
"
Kodavor#1200 wrote:
Hardcore characters need to die if they log out in combat! There should be no interruptions in combat for it to count hardcore! Including DCs.

Be hardcore. [Removed by Support] !


Insecure SC players telling HC players to [Removed by Support] is peak PoE.
Last edited by Ayelen_GGG#0000 on Apr 13, 2025, 11:24:58 PM
"
That said, I absolutely mean no disrespect. Everyone should play the game in the way that brings them the most enjoyment. If using that extra layer of defense feels right to you and enhances your experience, then more power to you.


and likewise, all the due respect and admiration to anyone who refuses to back out of a situation when it looks like a total loss (:

that said, if it was changed to where I could no longer exit out (forget pause, TBH pause is sort of BS), I would of course still play hardcore.
Last edited by rhorains#6760 on Apr 13, 2025, 11:25:23 PM
"
Kodavor#1200 wrote:
Hardcore characters need to die if they log out in combat! There should be no interruptions in combat for it to count as hardcore! Including DCs.

Be hardcore. [Removed by Support]


Haha, I love this take! I’d honestly be fine with that change. Though, being able to pause isn’t the worst thing—especially when your cat decides to swan-dive onto your keyboard. 😅

But let’s make one thing clear: once you unpause, absolutely nothing should change. That big, fire-breathing, haste-boosted monster that’s immune to your main damage type? Yep, still right there in your face. Deal with it, you "sissy"! 😜
Last edited by Ayelen_GGG#0000 on Apr 13, 2025, 11:25:42 PM
Honestly I think the game needs to be canned and restarted with proper planning and a proper idea of what they want to do. It feels like a minced meat of random ideas of mechanics that conflict with each other and gameplay mechanics that don't work together leading to improper power scaling with overly tuned 1 shots. Artificial difficulty in a nutshell.
They built an identity around poe1 then gave up on it for some reason. I mean come on no one's going back to poe1.
I know it's EA and incomplete but you'd expect some basic level of testing to happen around skills and scaling. At the moment it feels like they're directing us into specific builds to test for them and it's feeling lazy.

At the current level of progression I doubt I'll play more than a few leagues.
"
"This needs to be fixed immediately."


> Problem that has never nor will ever have any impact whatsoever on anyone's experience of the game.

Like, nah guy I'm pretty sure it can stay this way forever and things will be fine.


Last edited by Kerchunk#7797 on Apr 13, 2025, 11:27:13 PM
I don't think the function should exist either, they should remove it for sure.

But, I wonder why you see streamers using it so instinctively... I think it's mainly because the game is unfair, therefore, they feel justified to combat it with something else unfair. I mean... who would want to lose 10% XP that they worked so hard for? Not me!
Once you get out of campaign and into content that actually matters you'll come to understand that you cannot respawn at checkpoints anymore and most of your deaths will be due to one shots which are too quick to be able to react to.

I mean yeah sure you can press esc and pause the game if you predict shit is gonna hit the fan, but that is gonna cost you the map, its contents and your time pathing there.

You will still die eventually if you overextend/misplay/get fucked. That is the point of playing hardcore - your choices have some semblance of meaning, because there is an actual cost to your mistakes.
"
Honestly I think the game needs to be canned and restarted with proper planning and a proper idea of what they want to do.


Their plan is on the EA store page and so far they've been following it. I feel like maybe what you're saying is that you didn't realize what their plan was and now you're upset and confused but that's a different problem that doesn't require them scrapping a multi-year multi-million dollar project and starting over from scratch wouldn't you agree?

Report Forum Post

Report Account:

Report Type

Additional Info