"
"
When they stopped poe1 development we can just throw that "early access" sentiment out the window. What other company stops development of their main game for almost a year to work on a beta?
This would certainly be jarring—if it were actually the case. I’m no expert, but my understanding is that GGG has continued to support and develop PoE1, just with a smaller team since some resources have shifted to PoE2.
These are the kinds of trade-offs that have to be made when you're trying to build something truly next-level. The alternative? Keep stretching and duct-taping an aging engine instead of pushing forward and innovating. That’s a much bigger risk in the long run.
LOL. This is a joke right? The last poe league launched on july 26, 2024. They have been working with around 8 people for the last 4-5 years or so. When poe2 launched they pulled every poe1 dev off of poe1 and put them working on poe2.
At least this is what they said. Normally they will have a league every 3-4 months. So from july- december is plenty of time to make a league. They didnt launch a league because the projected release of poe2 so it appears either the poe1 devs were on vacation or they were working on poe2 all that time. If they had been working on a new poe1 league then they would have had the time to complete a league before the poe2 launch and it would just be waiting for them to announce/release it.
They had 0 people working on poe1 once they launched poe2. Jonathan even said that.
Last edited by Lonnie455Rich#2087 on Apr 13, 2025, 1:25:48 AM
|
Posted byLonnie455Rich#2087on Apr 13, 2025, 1:25:11 AM
|
Souls-like player finding a souls like/ARPG hybrid... I'm not surprised by this reaction in the slightest.
|
Posted byMotomoto#6136on Apr 13, 2025, 1:25:41 AM
|
"
D2 was a great game, so I'm not trying to take anything away from that.
But if you look at the history after 1.10 there were more bots than players. That directly correlates to whenever they made runes more valuable. Suggesting that most people don't want to farm those kinds of items. 1.09 had way more players than bots I remember whenever half of the public games were just cow games with real people. 1.10 launched and all there was was cbaals with a hdin bot leading.
If they just continued on with poe1 development like they promised i wouldn't even be in this part of the forum as i likely would only play this game as a buffer for when im bored of poe1.
just so you know I'm not missing your intended point - there's always a RMT market for these kinds of games and so bots do appear when there's drop rates so low that players are willing to pay for the stuff they might otherwise never find themselves in hundreds of manual hours. I don't know if it implies so much that "they don't want to grind", so much as they don't see themselves getting what they want through grinding.
everyone's different when it comes to what they will be satisfied with of course. some feel compelled to use $ or bots to get the loot and fill whatever void causes that disatisfaction.
I'm not losing any sleep if I don't find all the best shit in a league season or even in a decade of playing. I think it's actually cooler to not reach the "end" and always have more to come back for.
Last edited by rhorains#6760 on Apr 13, 2025, 1:30:07 AM
|
Posted byrhorains#6760on Apr 13, 2025, 1:27:41 AM
|
"
"
"
When they stopped poe1 development we can just throw that "early access" sentiment out the window. What other company stops development of their main game for almost a year to work on a beta?
This would certainly be jarring—if it were actually the case. I’m no expert, but my understanding is that GGG has continued to support and develop PoE1, just with a smaller team since some resources have shifted to PoE2.
These are the kinds of trade-offs that have to be made when you're trying to build something truly next-level. The alternative? Keep stretching and duct-taping an aging engine instead of pushing forward and innovating. That’s a much bigger risk in the long run.
LOL. This is a joke right? The last poe league launched on july 26, 2024. They have been working with around 8 people for the last 4-5 years or so. When poe2 launched they pulled every poe1 dev off of poe1 and put them working on poe2.
At least this is what they said. Normally they will have a league every 3-4 months. So from july- december is plenty of time to make a league. They didnt launch a league because the projected release of poe2 so it appears either the poe1 devs were on vacation or they were working on poe2 all that time. If they had been working on a new poe1 league then they would have had the time to complete a league before the poe2 launch and it would just be waiting for them to announce/release it.
They had 0 people working on poe1 once they launched poe2. Jonathan even said that.
While I totally share your sentiment—I’d love to see PoE1 get more support and more frequent league releases—I don’t think missing a league or extending a league cycle is the end of the world, especially when the trade-off is focusing resources on PoE2.
Saying PoE2 is a lost cause or a waste of time kind of misses the bigger picture. Whether people like it or not, PoE2 is the next step forward for the franchise. It’s not just a side project—it’s the evolution of the entire ARPG model they’ve been building toward. That doesn’t mean PoE1 should be abandoned, but some resource shifting is expected during such a major transition.
I’m hopeful that once PoE2 stabilizes, they’ll reallocate resources back into PoE1 or at least find a healthy balance between the two.
|
Posted byRagestorm26#0930on Apr 13, 2025, 1:37:17 AM
|
See, here is the problem. They want poe2 really slow. Poe1 players like going faster.
If you want to see the complaints to go away about the speed of the game and how bad the crafting is then we need poe1 rolling again.
The people who main poe1 are going to stay here complaining because they're burnt out on poe1 settlers/phrecia league and they don't particularly like poe2. Its just "playable"
This is not evolution of anything. Poe 1 was evolution. This is devolving back into old super grindy game stuff before crafting was invented. crafting in poe2 is worse than diablo 2 where you just cube a white base to get 1 guaranteed mod and a pray on the rest.
Last edited by Lonnie455Rich#2087 on Apr 13, 2025, 1:44:01 AM
|
Posted byLonnie455Rich#2087on Apr 13, 2025, 1:42:29 AM
|
"
"
idk I'm having fun hc ssf, I've spent like 20 hours in act 2 grinding, just got a lesser jewelers orb and now huting a rare beast for tame beast.. maybe my opinion but there is a game here which hard working people have toiled over for years and the only folk I see ruining their own experience are the ones who rush to end game and then say they're too weak need more drops. well you rushed to end game that was your fault.
This is satire right? You're like .000001% of people who are ok with farming in a2 of any campaign in any game for 20 hours when it takes an 1-2 hours at worst to get through even on league start.
I don't really think people think they're too weak and they need more drops. I think people are annoyed that you can farm up 20-30 regals and exalts. And not be able to make a single item with them that's worth using. I myself did this today, I was trying to craft a weapon and wasted 22 exalts, around 220k gold, and idk how many regals I wasn't counting, just trying to make a decent weapon. I ended up with a weapon that was around a 50 dps increase from my old one. My old one was crap also.
I just want crafting to actually work. This "vision" crafting of praying is not fun. Poe 1 crafting is so much better. I hate brickable bases, that was the worst thing about last epoch crafting imo. I hate it with a passion.
Being able to slap on a few essences of contempt and craft the chosen % phys mod feels so much better.
I'm assuming this post is referring to mid-to-late endgame, because my experience in HCSSF after the patch has been completely different. It's been raining loot—tons of uniques, and in my current run, I’ve already found three Jeweller’s Orbs and I’ve just started Act 3. I don’t even know what to use them on yet since I haven’t really committed to a build—just steamrolling content with a thrown-together spear + Frenzy Charge setup. Sitting on 70% resists and a decent weapon.
I actually made a post recently about the huge disparity between people’s experiences with gear, because what I’ve seen in HCSSF is the complete opposite of what some others are reporting. I figured maybe people just aren’t crafting effectively or are missing something?
And before someone drops the ol’ “You’re just lucky, bro”—this is with 550+ hours in-game. Sure, some runs have better loot than others, but up until this last patch where it has just been raining uniques the experience has been consistent.
To be clear—the game definitely needs a lot of work. It feels boring and uninspired a lot of the time. But I just don’t share the same experience that others are having when it comes to loot.
Maybe it comes down to expectations? Players like you might be holding out for perfect rolls on all preferred stats, while I’m more like: “Sweet, got +Physical, +%Physical, and a bit of +Elemental—freakin’ great!” Then I go out and tear through mobs with it, no problem.
That’s why I figure the issues must be cropping up more in mid-to-late endgame. I’ve only touched the endgame twice—once at level 55 and again at 77 with my Chronomancers—so my experience there is pretty limited.
|
Posted byRagestorm26#0930on Apr 13, 2025, 1:49:10 AM
|
"
See, here is the problem. They want poe2 really slow. Poe1 players like going faster.
If you want to see the complaints to go away about the speed of the game and how bad the crafting is then we need poe1 rolling again.
The people who main poe1 are going to stay here complaining because they're burnt out on poe1 settlers/phrecia league and they don't particularly like poe2. Its just "playable"
This is not evolution of anything. Poe 1 was evolution. This is devolving back into old super grindy game stuff before crafting was invented. crafting in poe2 is worse than diablo 2 where you just cube a white base to get 1 guaranteed mod and a pray on the rest.
This really resonates with me. I was on the fence about whether the game needed to be faster—I kind of wanted to wait and see what the devs would cook up—but in its current state, yeah… I’ve got to agree. It feels sluggish and kind of boring (though that’s coming from a mix of factors).
What finally made me see the light was the recent rain of uniques after the patch. I found these “Boots of Gamble” that give up to +40% move speed, and once I stacked that with every movement speed node I could grab in the passive tree, the game became much more tolerable.
Sad that I have to say “tolerable,” but there’s just something missing.
In the spirit of constructive feedback, I think part of that missing piece is the general mob design. Most enemies don’t really do much—they just feel like hitboxes with health bars. As another poster put it, they sort of just waddle up to you until you freeze or blow them up. I think the game could benefit a lot if monsters had more interesting or varied behaviors instead of just acting as slow walking loot pinatas. Just whatever you do dont listen to cries of "the wolves are tooo fast!" Hahah! OMG.
|
Posted byRagestorm26#0930on Apr 13, 2025, 1:57:04 AM
|
"
See, here is the problem. They want poe2 really slow. Poe1 players like going faster.
If you want to see the complaints to go away about the speed of the game and how bad the crafting is then we need poe1 rolling again.
The people who main poe1 are going to stay here complaining because they're burnt out on poe1 settlers/phrecia league and they don't particularly like poe2. Its just "playable"
This is not evolution of anything. Poe 1 was evolution. This is devolving back into old super grindy game stuff before crafting was invented. crafting in poe2 is worse than diablo 2 where you just cube a white base to get 1 guaranteed mod and a pray on the rest.
Wrong. No one gives a shit about how slow it actually is if the loot dropping within a period of time is relatively worth while. If the loot doesnt drop we need to go faster so that we can make the abysmal drop rates worthwhile. if you slow it down to the point where you cannot make drop rates worth while then you are bricking your game to an enormous number of players.
|
Posted byMeanBob_Games#6853on Apr 13, 2025, 1:57:54 AM
|
"
"
See, here is the problem. They want poe2 really slow. Poe1 players like going faster.
If you want to see the complaints to go away about the speed of the game and how bad the crafting is then we need poe1 rolling again.
The people who main poe1 are going to stay here complaining because they're burnt out on poe1 settlers/phrecia league and they don't particularly like poe2. Its just "playable"
This is not evolution of anything. Poe 1 was evolution. This is devolving back into old super grindy game stuff before crafting was invented. crafting in poe2 is worse than diablo 2 where you just cube a white base to get 1 guaranteed mod and a pray on the rest.
Wrong. No one gives a shit about how slow it actually is if the loot dropping within a period of time is relatively worth while. If the loot doesnt drop we need to go faster so that we can make the abysmal drop rates worthwhile. if you slow it down to the point where you cannot make drop rates worth while then you are bricking your game to an enormous number of players.
I sincerely don't think you read my post. Either that or english isn't your first language. or you're starting out with wrong. Has given me the wrong impression of what you're trying to convey.
The thing is, the devs care about how slow it is. They have made it clear they want it slow.
|
Posted byLonnie455Rich#2087on Apr 13, 2025, 2:04:20 AM
|
"
"
See, here is the problem. They want poe2 really slow. Poe1 players like going faster.
If you want to see the complaints to go away about the speed of the game and how bad the crafting is then we need poe1 rolling again.
The people who main poe1 are going to stay here complaining because they're burnt out on poe1 settlers/phrecia league and they don't particularly like poe2. Its just "playable"
This is not evolution of anything. Poe 1 was evolution. This is devolving back into old super grindy game stuff before crafting was invented. crafting in poe2 is worse than diablo 2 where you just cube a white base to get 1 guaranteed mod and a pray on the rest.
This really resonates with me. I was on the fence about whether the game needed to be faster—I kind of wanted to wait and see what the devs would cook up—but in its current state, yeah… I’ve got to agree. It feels sluggish and kind of boring (though that’s coming from a mix of factors).
What finally made me see the light was the recent rain of uniques after the patch. I found these “Boots of Gamble” that give up to +40% move speed, and once I stacked that with every movement speed node I could grab in the passive tree, the game became much more tolerable.
Sad that I have to say “tolerable,” but there’s just something missing.
In the spirit of constructive feedback, I think part of that missing piece is the general mob design. Most enemies don’t really do much—they just feel like hitboxes with health bars. As another poster put it, they sort of just waddle up to you until you freeze or blow them up. I think the game could benefit a lot if monsters had more interesting or varied behaviors instead of just acting as slow walking loot pinatas. Just whatever you do dont listen to cries of "the wolves are tooo fast!" Hahah! OMG.
I guess i dont have the same experience with movement speed as you, my warrior is lvl 82 and i have 15% movement speed boots. With the armour base modifiers im sitting at 5.8% movement speed. I have not found a single equippable boot that has movement speed + life yet.
|
Posted byLonnie455Rich#2087on Apr 13, 2025, 2:06:31 AM
|