Message from an SSF player: You are disrespecting our time

I understand it's hard to balance a game around both SSF and trade leagues. It will be difficult for both parties to be happy.

"why would you farm an area where the mods are trash etc"

again it's this insistence that there is no game until end game. insisting that, unless you're farming the zones where the highest, best drops are to be found, then it's time wasted. that's simply a delusion and issue of psychology IMO. maybe it's comparison, the fact that you know other people are currently at T15 getting relatively more reward vs time spent.

I can't really explain it for you. my only point was I'm having fun, and to me it feels like I'm playing how the game is intended to be played. the campaign "takes too long" they say. well maybe that's because they intended for people to play it.

sure, league resets every 3-4 months or so. that's great. If I play 40 hours a week I'll probably be at maps within 2 weeks. what about that seems wrong?
Last edited by rhorains#6760 on Apr 13, 2025, 12:23:31 AM
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rhorains#6760 wrote:
I understand it's hard to balance a game around both SSF and trade leagues. It will be difficult for both parties to be happy.

"why would you farm an area where the mods are trash etc"

again it's this insistence that there is no game until end game. insisting that, unless you're farming the zones where the highest, best drops are to be found, then it's time wasted. that's simply a delusion and issue of psychology IMO. maybe it's comparison, the fact that you know other people are currently at T15 getting relatively more reward vs time spent.

I can't really explain it for you. my only point was I'm having fun, and to me it feels like I'm playing how the game is intended to be played. the campaign "takes too long" they say. well maybe that's because they intended for people to play it.

sure, league resets every 3-4 months or so. that's great. If I play 40 hours a week I'll probably be at maps within 2 weeks. what about that seems wrong?


You can enjoy the game however you want. I never said there is no game until end game though. You're making that up. Whenever you play a campaign you are given objectives. You follow them and you complete them. That is generally what people are going to be doing.

You are just giving excuses for why the crafting is ok to be shit.

If you have to farm act 2 for 20 hours to feel like you have the gear to progress there is something fundamentally wrong.

Now its possible you're a fairly new player to the game and you don't feel like you want to die but if you cant kill all of these bosses in the campaign with crap gear you wont be able to kill them in maps and you will just die there anyways.
Lonnie thats just him.

I didnt farm act II for 20 hours.




Mash the clean
The point hes making is that people want too much too quickly. As if they should be on par with how fast trade is.

SSF is not meant to be as fast. If it is then you are either GIGA rng god, or the game is too easy.
Mash the clean
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The point hes making is that people want too much too quickly. As if they should be on par with how fast trade is.

SSF is not meant to be as fast. If it is then you are either GIGA rng god, or the game is too easy.


Yes i understand that. You have no agency over your gear. You can spend an entire weekend farming exalts to craft with and make 0 items. If you were unlucky an entire week. There is no skill in basic crafting in this game. You find most of your gear on the ground or from the vendor. Which is what their vision is. That doesn't make it good.

I am curious to see how the first poe2 gauntlet is going to go, because that is the best content poe1 has to offer.
true we're talking about two different styles. and yes I know you can clear campaign without very good gear, for my SC playthrough I never re-ran a campaign map. I probably died 10 times mostly on cruel. I think I got to maps after 15 hours. for the HC SSF run it is as you say an entirely different playstyle required, it makes more sense to grind just for that extra assurance (because I too don't really wish to redo the story part of the campaign again, which I'll need to if I die).

so yeah, we are talking from two different realities in a sense. and you are right if I went to maps now I would die! my mechanical ability will need to improve, I'll likely practice a lot on softcore for the bosses whose movesets I have yet to get comfortable with.

I'm not making any excuse for the crafting system that needs attention, I think they do have a lot of work on their hands for what is starting to look like a year-long early access beta.
Last edited by rhorains#6760 on Apr 13, 2025, 12:38:28 AM
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Plain and simple. Every single mechanic in endgame is at the very best disappointing. There's not a single mechanic in the entire game that excites the player. The best thing you could ever say about anything in endgame is "oh well it doesn't suck quite as much as the rest".

This is your current endgame. At it's very peak, it doesn't suck quite as much as the rest. What the fuck are you doing Grinding Gear Games?

I've played enough of 0.2 now that the overwhelming sensation I have is "disappointment". Everything just feels bad. Nothing is rewarding. You are making the cardinal sin of ARPG design, you are boring the player.


Essemces: a shortcut to identifying that shit you rather filter out of your drop pool anyway. Useless.

Greater Essences: Fake news, these don't exist and when they do, they're too rare to ever matter. Fuck this system, it's terrible.

Omens. These don't exist.

Greater Omens: I don't even know what you call these, they're only ever relevant to the mirror mafia.I have a "whittling" omen in my deferred list, I won't ever use it because I can't be fucking arsed with the 20+ hours of game time you ask of me for this bullshit.

Expedition: I was so excited for these changes. You obviously don't know but Expedition is the absolute most important mechanic for 95% of SSF starter characters in Path of Exile 1.

Recombinator: HAHAHAHAHAHAHA....... What purpose is this even supposed to serve? Middling tiers on anything results in... 25% chance at it's very best? And this is supposed to serve as an early to mid tier crafting tool? Give me a fucking break.

Expedition vendors: this is just insulting. I want a refund.

I've been trying to stay level-headed and think of constructive criticism, I've told myself "if it can be fixed with numerical changes, they'll do it" but now I'm done. I don't think you can fix this with numerical changes. You can either tune this to be PoE1 with WASD movement and prettier graphics, or you can reworkd EVERYTHING. I'm losing faith by the minute.


Surely you know about PoE's roots as an elitist trader game? It's in the DNA.

Hint, Last Epoch has actual SSF support.
B_ko

SSF functions fine in poe1. Sctrade/tft continuously makes mechanics worse for ssf players though.

The problem in poe2 is they want ground loot to be good so they are reluctant to add crafting mechanics into the game. If this is a long term thing its just not going to be fun after a while as its not enjoyable atm either.
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rhorains#6760 wrote:
true we're talking about two different styles. and yes I know you can clear campaign without very good gear, for my SC playthrough I never re-ran a campaign map. I probably died 10 times mostly on cruel. I think I got to maps after 15 hours. for the HC SSF run it is as you say an entirely different playstyle required, it makes more sense to grind just for that extra assurance (because I too don't really wish to redo the story part of the campaign again, which I'll need to if I die).

so yeah, we are talking from two different realities in a sense. and you are right if I went to maps now I would die! my mechanical ability will need to improve, I'll likely practice a lot on softcore for the bosses whose movesets I have yet to get comfortable with.

I'm not making any excuse for the crafting system that needs attention, I think they do have a lot of work on their hands for what is starting to look like a year-long early access beta.


Ive learned that (outside of rare monsters with stupid stacked mods), for me at least, I'm better off blasting the campaign with crap gear. For example, In poe1 if you cant do uber elder deathless with 500k dps then you shouldn't do it in hc at all. Same goes for all these map bosses in poe2. Once you start getting map mods on them they will destroy you if you don't learn the mechanics with crap gear. Imo ofc
as it stands, the game plays a lot like D2 from my experience right now. the drop rates for the strongest currencies/crafting mats in D2 are so low that many players have never found some of it in their lifetime after 25 years, myself included for several of the high runes.

I think astronomically abysmal drop rates breathe a lot of longevity into ARPGs, and make trading almost essential, and for SSF you are essentially agreeing to what could end up being a years-long journey to eventually get something close to finished with a build.

or if playing league accepting that you are probably not likely to get anywhere near finished with the build in the 4 months. but that means for me I'm not bored on week 2 of a league which is a bonus.
Last edited by rhorains#6760 on Apr 13, 2025, 12:56:24 AM

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