“The Mobs Are Too Fast!”—No, You’re Doing It Wrong

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I don't view PoE 2 as an ARPG. Sometimes I look at it as a roguelike, sometimes I look at it as an RTS, I will look at it in whatever angle I need to get the results I want.


like... you understand that's the nature of the complaints right? We wanted an ARPG, GGG is known for making ARPGs, and then they made something they are calling an ARPG and the players don't feel like it's an ARPG. Meanwhile, you're saying 'no guys.. think of it like a roguelike/rts'.

That's why 60% of players have left since EA launch and the reviews are now mostly negative. Everyone defending the current state of the game because they enjoy it, well congrats. The game you like, is gonna be a financial failure for them if it stays that way.

Also, to the OP, I've gotten two characters up to farming T15 level. I didn't hit a wall in the campaign or something, but it was NOT FUN to finish it, especially on the first character. It was a slow, tedious and annoying experience. The 2nd one was twinked out a bit and playing Amazon LS build like half the league, and that one was far more fun as a result.

Most of the OP's advice is so out of touch. Many players do exactly the same things as the post, but if you think checking the vendors every 15 minutes for upgrades is somehow enjoyable, you have a screw loose. We play ARPGs to kill monsters for our loot, not scrounge every white drop for gold to hope to upgrade our 2 mod blue to a 3mod rare at the vendor. Just because we complain, doesn't mean we couldn't get through the campaign and that you're smarter then everyone for enjoying these things.
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Naka13#4737 wrote:
what do u mean? during campaign exalts drop consisntenly and i got 1 divine in act 3 normal even. was having barely any mf on gear during campaign.


HEY! EVERYONE! Did you hear that? Naka got a divine in campaign! Pack it up, stop the complaints, loot is fine!

You didn't drop enough currency in your run? You must be making it up, Naka dropped a divine!

Heck, before 0.2, I leveled a character that dropped TWO divines before Act 5! So, obviously, that means there is too much currency dropping in campaign. GGG should nerf it. I definitely didn't get lucky or highroll those 2 divines. Nope. Loot needs to be nerfed.
Agree with this post 100%. It's sad how so many gamers approach things nowadays: if you're not spoon-fed gear or you die for any reason, it's the designers' fault, not that you didn't engage in the game's mechanics or use dodge-roll.
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Quokk#2779 wrote:
Agree with this post 100%. It's sad how so many gamers approach things nowadays: if you're not spoon-fed gear or you die for any reason, it's the designers' fault, not that you didn't engage in the game's mechanics or use dodge-roll.

so you think you're smarter than most of the players right?
Thank you for this post. If people can't stand RPG elements, they should go play other games, more specifically shooter/arcade style games. BTW Divine orbs drop rate is fine, they are supposed to be rare but like SoJ in D2 you are not supposed to farm them to trade.
Tech guy
Last edited by Warrax#2850 on Apr 13, 2025, 8:15:50 AM
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Kirloken#2618 wrote:
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I don't view PoE 2 as an ARPG. Sometimes I look at it as a roguelike, sometimes I look at it as an RTS, I will look at it in whatever angle I need to get the results I want.


like... you understand that's the nature of the complaints right? We wanted an ARPG, GGG is known for making ARPGs, and then they made something they are calling an ARPG and the players don't feel like it's an ARPG.

Sure, GGG does need to make a commercial decision on what to do about this difference in expectation. Jonathan hadn't anticipated that players might be so stubborn in their ways, he needs to finish his no-disenchant run and come to some conclusions. That's for the future, the present is players getting stuck in Act 2 or 3 as they don't know how to upgrade their gear.

Without access to player statistics, employee salaries and other financial numbers, we can't have an informed debate. Whether to turn PoE 2 into a classical ARPG with rich loot or to get the players to change their thinking is a large commitment that shouldn't be done based on feelings. Ideally, the numbers need to be from PoE 1 getting a new league while PoE 2 is on a new patch to see who is sticking around.
There is a major disconnect between campaign and maps that is a serious problem. The gear that you will finish the campaign with is often times under levelled for what comes next especially on a fresh character on a fresh seasonal server. T1 maps in 0.2 go much harder than what most players can handle. My first maps had on average 10 rare mobs to kill with many of the rare mobs paired together plus their minions as well as several white mobs all rushing the player with ranged projectiles and other things exploding all over the place.

The density is way too extreme in those lower level maps and whatever changes they made to speed or health still aren't enough, unless of course you play one of those 1 or 2 button screen clear meta builds. If you intend to play the methodical combat style and build your combos like you would in the campaign you are going to have a bad time.

Stack all the DR and resistance that you want, but when you 6 crab matriarchs all shoot their rapid fire projectiles simultaneously from across the screen while a couple quadrillas jump on you from the side, another half a dozen snakes come at you from the other side shooting poison all while dealing with volatile plants from the boss and minions that periodically unleash cold explosions, there is no time to setup a 3 or 4 button combo.

That's why those meta builds exist. Jump/Charge/Blink in, explode the screen, repeat. Kill first or be killed. Or the alternative, throw exploding things in front of you, kill mobs off screen and pick up loot.

The endgame is too fast for "the vision."
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If you intend to play the methodical combat style and build your combos like you would in the campaign you are going to have a bad time.

Stack all the DR and resistance that you want, but when you 6 crab matriarchs all shoot their rapid fire projectiles simultaneously from across the screen while a couple quadrillas jump on you from the side, another half a dozen snakes come at you from the other side shooting poison all while dealing with volatile plants from the boss and minions that periodically unleash cold explosions, there is no time to setup a 3 or 4 button combo.

That's why those meta builds exist. Jump/Charge/Blink in, explode the screen, repeat. Kill first or be killed.
Mmm, I disagree that players can even reach maps if they didn't learn how to deal with being outnumbered like that in the campaign. Right from Act 1's latter half, the game throws large quantities of enemies at you.

There's more than one combo needed. "I put a debuff on one enemy or build up charges. Then I do a big payoff skill" is a 1v1 combo. In 1v40, the "combo" becomes "how do I mass slow/stop all of these mobs, put up a wall so I don't get shot then set up the screen explosion?"
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🛑 Step 1: Resist to Exist 🛑
Keep gear with big resistance rolls—especially rings.

Before bosses? Stack the resistance they deal.

Boom. Boss hits like a wet noodle now. You’re welcome.




Cool would love to but rings dont drop. Like outside one or two gurantees (the keth city drops a topaz, ruby or sapphire ring), getting good gear is a pain. Yes check vendors, id rares and blues. Sometimes the game just says nah.
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
Gambling is much better at getting gear than identifying trash from the ground

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