The 0.2 difficulty outcry was Mandela effect caused by the streamers. Game Feedback

I only see people crying all the time. Devs dont listen, Devs listen to wrong people.

If you ever try to play this game without following some guide to how to not suck you will soon realize:

1. every enemy in this game hits to hard. you just dont realize how deadly all of the are because you can move while dealing damage and unless you play melee nothing should hit you. ( got onshotted in a t6 map by a while mob crossbow human for over 2k damage)

2. When you start not onshotting anything that moves your dead. ( range enemys)

3. 2 out of 3 defenses dont work reliable ( es king, armor not enough impact for the investment you do, evason is fine until anything hits you)

4. For me game is unfun until player life in relation to Monster damage is at a point were you dont feel like dying everytime anything hits you with physical damage.
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Tier2#1673 wrote:
I only see people crying all the time. Devs dont listen, Devs listen to wrong people.

If you ever try to play this game without following some guide to how to not suck you will soon realize:

1. every enemy in this game hits to hard. you just dont realize how deadly all of the are because you can move while dealing damage and unless you play melee nothing should hit you. ( got onshotted in a t6 map by a while mob crossbow human for over 2k damage)

2. When you start not onshotting anything that moves your dead. ( range enemys)

3. 2 out of 3 defenses dont work reliable ( es king, armor not enough impact for the investment you do, evason is fine until anything hits you)

4. For me game is unfun until player life in relation to Monster damage is at a point were you dont feel like dying everytime anything hits you with physical damage.


How do you explain, thousands of players are playing and not dying in Hardcore at the beginning of the 0.2 ?

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