GGG don't forget the customer is always right (mostly).

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Kerchunk#7797 wrote:
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Raedhys#5612 wrote:
PoE 2 enjoyers are actively choosing to play the fastest one button screen clear build available to them, be it Archmage/Gemling in 0.1 or Amazon LS right now.
The people choosing "slow and deliberate" are a tiny minority. Just the facts


"Just the facts that I made up on my own out of nowhere with zero access to any data that would allow me to make these claims with anything approaching this level of confidence, but here I go anyway!"


Uhm, there's plenty of data, you're just kinda too noob to know.
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I swear literally all of the problems the haters seem to have come from being too used to the terrible design of POE1. The poe1 players have 10 years of experience of speedrunning the campaign without killing any mobs or picking up any loot because in POE1 it was optimal. But that's a dogshit boring experience, so Johnathan specifically designed the mobs to punish you for trying to run past them.

The poe 1 players aren't killing the white packs, arent picking up the items, don't slam their exalted orbs and then they are complaining that the game is too hard and too slow.
No you're just playing it wrong.


This )
The customer is always right in matters of taste,

has nothing to do with being the one paying money
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exsea#1724 wrote:
GGG wants to make a NEW game. different from POE1.

instead of players relying on gear to trivialize content, they want players to also have skill on top of good gear.

this is in direct opposition of what most POE1 enjoyers want.

POE2 enjoyers seem to want the slow and deliberate content as opposed to POE1, as it is where the devs want it to be.

POE1 enjoyers want POE2 to be more of POE1 as POE2 was originally promised to be "more of poe1" (paraphrasing).

both these 2 playerbases have solid points on where they want the game to go towards.

so which customer is righter?

lol


I've notice this as well. Based on their comments in interviews, they want more immersion for PoE2. If they want a slower RPG style game, they need to change the reward system.

As long as the reward system is based on a PoE 1 style economy, players are going to want power levels and farming speed of a PoE 1 economy.


if you want to slow the game down, you have to create an environment where the economy is less crucial to progression and rewards are more intentional (less RNG).

Like if they want immersion, put in something like a "quest for the holy grail". You know what your reward for doing that quest is going to be and you choose to go do quests based on what gear you want.

Obviously that's going to the opposite extreme. There's a middle ground to be found, but you aren't going to be able to make players happy with a slower and harder game if you don't create a reward system to match the added challenge.
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I've notice this as well. Based on their comments in interviews, they want more immersion for PoE2. If they want a slower RPG style game, they need to change the reward system.

As long as the reward system is based on a PoE 1 style economy, players are going to want power levels and farming speed of a PoE 1 economy.


if you want to slow the game down, you have to create an environment where the economy is less crucial to progression and rewards are more intentional (less RNG).

You aren't going to be able to make players happy with a slower and harder game if you don't create a reward system to match the added challenge.


First things first: Thank you for actual thoughtful feedback.

This game can be a slog to grind through. Agreed.

The problem in my mind is how much much crafting power can you give players without POE 1 power scaling issues? There are a few things I'd love to see changed that shouldn't affect balance too much:

1. Allow players to swap elemental resists on equipment. Gear shouldn't be potential trash because it rolled Lightning instead of Fire.

2. Make essences much more attainable. They allow good starts on gear, but the resulting roll is still RNG, not to mention rolling the rest of the gear.

3. As is, Chaos orbs should be more common. They are complete RNG, and I personally don't understand their rarity.

4. The Recombinator needs a complete rework. If it's not on the gear provided, it should not be able to be rolled.

There are certain aspects that need to be paced somewhat more quickly.

PS.
POE 1 is still around. If POE 2 is just not your style, you are allowed to play that (or any other game) instead. Generic complaining is literally a waste of your short time on this planet.
Last edited by Paldeous#7477 on Apr 14, 2025, 4:46:25 PM
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SirArrr#5172 wrote:
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SirArrr#5172 wrote:
It really pisses me off hard when people whos literal income depends on your game being good, give you good honest feedback, that has been collected over long periods of time, and you brush them off like its nothing.We're not talking about entitled magicfind manbabies here, but serious streamers like Ziz, Ben, Pohx and so forth.Ziz is literally married with kid, you can't put him in the non-mature category, and Ben literally has poe encyclopedia in his brain.

If theres anything you should have learned over all the POE1 years is to listen to your serious players feedback and quickly.Its ok to test and experiment but when serious guys are telling you shit is real bad, fix it please, and without trowing a tantrum like a 7 year old baby please.

One thing Chris Wilson will always have legendary status is yes he wanted the game to be hard, but when shit hit the fan, he would man up and acknowledge it.Guy knew how to please us.

This product you've released is not even ready for early access, so drop all the focus on it and do something about the game we actually love POE1.Put 2 slaves to develop your "side project" and stop trying to force your own vision to us.We have very good idea what we want from an ARPG.

If you really want to fix your disaster watch Ben's latest video about how POE2 can be saved.


early access isnt just a released game that you get early access a week early dude. go look up games that ahd early access like BG3 and divinity original sin 2


I understand your point, but that's how they branded 0.1 so its my understanding it will be in EA until 1.0.



You say you understand their point, and then go on to show you clearly do not understand their point.

There is no such thing as "not ready for early access", if there is a launch screen it can be in early access.
This game does not need to be saved. At it's core, POE 2 is amazing. Visuals, storyline, characters, voice acting... I have never been so engaged in a campaign. It is clear that developers have spent time and carefully crafted the core game.

What POE 2 needs is careful, step-by-step polishing and smoothing. Games of POE's magnitude will ALWAYS need immense input from it's community.
Last edited by Paldeous#7477 on Apr 14, 2025, 5:19:52 PM
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Asghaad#3967 wrote:
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rob_korn#1745 wrote:
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exsea#1724 wrote:
[...]so which customer is righter?[...]

The one that will stay and pay the most for the longest.
And neither can know for now (though one has a proven history of being paying for years already) time will tell !


thats wrong way to look at it ... if by following what 1% of the customer base says lets you keep that 1% which leaves you with exactly that 1% of revenue

when you follow what remaining 99% says and 80% of them leave down the line (and return when you release new content ... with friends they convince to try it too) you are left with 19% ...


literally 19 times the "volume"


so no listening to small subset of your customerbase is NOT the viable solution, you have to listen to EVERYONE and pick the solution that will make you retain the largest number of customers in the long run...

which is EXACTLY how PoE1 story went, the biggest gains were when they started making game theyr customers wanted instead of the "vision" that was put in as optional Ruthless mode that literally only 1% of theyr customer base was interested in...

which means the Ruthless 2.0 project is DOOMED TO FAIL because its targeting the tiny subsection of customer base that is not large enough to support the expense AND they on top of that destroyed theyr PoE1 income at the same time ...

at this point im hoping Tencent steps in, fires leadership responsible for this mess and puts focus back on PoE1 ...

Funny thing is, that's exactly what I meant. You just assumed player profiles that I wasn't even considering. "most" and "longest" were obviously there to qualify the biggest volumes, with best regularities/longevities (though despite your points, the 1%ers CAN BE your biggest volumes. That's a working business model for some products, don't know/don't care if it's the case for PoE)

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