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FUN!!!! FIRST!!!! I'm NOT paying money to feel accomplished or for a reward. I'm doing it for FUN!
I agree with most of what you said, especially this part. A gaming company's first priority should be to make their games fun, everything else is secondary
Now I find myself to be enjoying poe2 (pre 0.2) just as much maybe even a little more than poe1 but that's mostly because of the improved graphics/sound design, new bosses feel great imo and probably the hype for new stuff in general, not necessarily because of the gameplay. When it comes to gameplay they are very different but honestly I'm enjoying both poe1 and poe2, however there's a lot of things that bug me in poe2, i understand that they want players to have a slower approach to the game in general and not just blast through content, they removed a lot of the mobility skills, flasks, items etc, however mobs are just as fast and aggresive as they are in poe1, this is one thing that bugs me, but fine the game is harder... yet the rewards are just as flaccid as they are in poe1? Like make that make sense to me. You make the players slower, you make them less tankier, you make them deal less damage, monsters for the most part act and behave just like in poe1 which makes this game harder, and the rewards feel just as meaningless as they do in poe1. Like in poe1 its fine because you can just blast away and grind at a much higher pace, since its very easy and cheap to make a really good build, and even if the rewards aren't that great in time you can get lots of currency, BiS items etc in order to min-max your character, but in here?... This is yet another thing that bugs me.
I have nothing against higher difficulties in any game, but if you ramp up the difficulty you need to ramp up the rewards as well, this is the loop I'm used to ever since the 90s when I first started gaming, this is one of the components that makes me perceive a game like being fun, going back to what motomoto said initially.
There are also a lot of issues related to poe2 like optimization, bugs, exploits etc which I won't be discussing here and I'm willing to not give them much importance yet, given the fact that we're still in EA.
I really think that in many aspects poe2 is amazing and even better than poe1 like for example I love the campaign bosses from their design to their mechanics to the fact that u can't really blast through them and you need to play their mechanics properly in order to defeat them, that's fun for me, but the campaign as a whole I think its too long and besides the interesting boss fights its not something I look forward to be completing every time I start a new league especially at the low pace we're supposed to go through it, Id be fine with anything under 3-4 hours and I know this is doable for some people in poe2, but for the average players is what, 20-30 hours+? And even if you do this every new league, you reach endgame and what then? Sure they will add more and more mechanics but the grind will be just as slow, tedious and boring and if you combine that with the meaningless rewards that you get 99.99% of the time this just makes for a very unfun, unpleasent experience on the long run.
Idk maybe I'm wrong and only time will tell, but they should either stick to their poe1 roots where people can just blast through the game without too much effort or investment and just slowly min max their character with the reward system they got there, or they should follow their vision making the game harder in the process but they should drastically increase the rewards so people can min-max their characters much more easier in order to compensate for the increased difficulty.
I really like GGG and I hope they will figure something out that aligns with their vision but they have to make it their top priority to make the game fun, this should be even above their vision, many great gaming companies lost sight of this and they are not doing so great anymore...
Bro I love this game to. Infact this is extremely painful for me. It's like watching someone you love develope a drug or gambling addiction. The when you say something they hate you, and the family hates you, and then the addict dies and everyone is soooooo shocked. "HOW COULD THIS HAPPEN"
Ffs.
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Posted byMotomoto#6136on Apr 7, 2025, 5:33:05 PM
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I think all they need to find is a good balance between the two styles of gameplay. The game just came out, and this was the first major update.
We should give them some grace to get it right. This is GGG after all. I have full faith they will figure it out.
After the HP nerfs I have been cooking up a mercenary build, and while getting my butt kicked I am having fun again. I am running 24% rarity in the early game (somehow I found some good drops to let that happen) so that is probably helping my fun factor though.. haha.
I really do hope the endgame allows the pace to pick up. I do still need my power fantasy!
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Poe2, is a game not made for the audience of the game. Poe2 is for people who played ruthless poe1.
Ruthless enjoyer myself. I do not enjoy PoE2. PoE2 is not ruthless. It has some features of ruthless which I like but it lacks the feeling of progression, reward and satisfaction that ruthless offers. I hope they find a middle ground between ruthless and bench league but this isn't it.
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It looks like there's only 100,000 left, out of 500,000. Your group is getting actively smaller. 100,000 is still a LOT of people. Are they going to buy the game when it releases?
Guy for real I don't even know what you're talking about at this point.
I know you don't, I'm trying to help you understand. Steam has a system that allows ANYONE to view player counts and game sales.
I'm speaking about factual data that they share with the public. I'm extrapolating that data in a way that helps my point by using FACTS.
Let's say everything works out and they make the game they want. Right now... There's barely 100,000 people who want what they are shipping.
4 months ago 500,000 people wanted it. Math is Math.
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Posted byMotomoto#6136on Apr 7, 2025, 5:45:20 PM
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Thousands hate what they've been doing, dozens like what they've been doing.
Nope, majority likes what PoE2 is and the fact GGG decided to make it clear they will not make PoE1.5 That's what the majority asked from 0.1 by praising the campaign and criticizing the endgame.
Now, there are some balance issues with the leveling up in 0.2 for some weapons/classes, but it's nothing too difficult to fix and they will.
Last edited by RamzaBehoulve#2076 on Apr 7, 2025, 5:51:27 PM
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Thousands hate what they've been doing, dozens like what they've been doing.
Nope, majority likes what PoE2 is and the fact GGG decided to make it clear they will not make PoE1.5 That's what the majority asked from 0.1 by praising the campaign and criticizing the endgame.
Now, there are some balance issues with the leveling up in 0.2 for some weapons/classes, but it's nothing too difficult to fix and they will.
I guess you can interpret data any way that suits you.
Fact is ~50% have not returned. Even less than that will return for 0.3 unless serious changes are made. So the majority does not like what is happening to PoE2
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I know you don't, I'm trying to help you understand.
Guy, I promise you I don't need help understanding player metrics from someone who doesn't know the difference between current active players and total player population.
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There's barely 100,000 people who want what they are shipping.
4 months ago 500,000 people wanted it. Math is Math.
Math is indeed Math and I can't wait to see what you've got when you start doing some. I assume that comes after you're done misinterpreting the meaning of basic player metrics and then fumbling around awkwardly to "extrapolate" (i.e., speculate wildly) about what they say about potential future revenue.
At any rate, that's all beside the point because my post literally had nothing to f'ing do with any of that. All I said was that ARPG fans and Souls-like fans are not mutually exclusive groups of people and many people enjoy both genres. So, I'll say it again - I have no idea what you're talking about because your responses don't seem to have anything whatsoever to do with my posts.
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Posted byKerchunk#7797on Apr 7, 2025, 5:57:11 PM
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I think all they need to find is a good balance between the two styles of gameplay. The game just came out, and this was the first major update.
We should give them some grace to get it right. This is GGG after all. I have full faith they will figure it out.
After the HP nerfs I have been cooking up a mercenary build, and while getting my butt kicked I am having fun again. I am running 24% rarity in the early game (somehow I found some good drops to let that happen) so that is probably helping my fun factor though.. haha.
I really do hope the endgame allows the pace to pick up. I do still need my power fantasy!
My faith in devs was broken long before I knew what a GGG was.
I love the optimism, and in a perfect world this plan cooks. This game has potential.
I don't mind slow paced combat when it stays in its lane. ARPGS are "The Autobahn" an GGG chose to drive it, but they also want to post speed limit signs like they own the road.
We are just the passengers and they want us safe.
I respect that.
I also enjoy doing 150 miles an hour.
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Posted byMotomoto#6136on Apr 7, 2025, 6:01:01 PM
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I know you don't, I'm trying to help you understand.
Guy, I promise you I don't need help understanding player metrics from someone who doesn't know the difference between current active players and total player population.
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There's barely 100,000 people who want what they are shipping.
4 months ago 500,000 people wanted it. Math is Math.
Math is indeed Math and I can't wait to see what you've got when you start doing some. I assume that comes after you're done misinterpreting the meaning of basic player metrics and then fumbling around awkwardly to "extrapolate" (i.e., speculate wildly) about what they say about potential future revenue.
At any rate, that's all beside the point because my post literally had nothing to f'ing do with any of that. All I said was that ARPG fans and Souls-like fans are not mutually exclusive groups of people and many people enjoy both genres. So, I'll say it again - I have no idea what you're talking about because your responses don't seem to have anything whatsoever to do with my posts.
Your response doesn't have anything to do with what I posted. I'm the OP and you are trying to derail this. Let's talk about "The Vision"!!!!!
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Posted byMotomoto#6136on Apr 7, 2025, 6:05:27 PM
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For exactly the same reason, they did not give the player base what they wanted.
No. Because, in classic Blizzard style, they cheaped-out and put most of their resources into marketing. I'm not going to sit here and pretend that this game is anyway comparable to D4, or that GGG is comparable to blizzard.
You are taking advantage of the game being in its very early stages for the sake of making it like every other modern ARPG. Just go and play a different ARPG.
GGG have been very transparent about their direction/intentions with PoE2 since well before release. You, and the lot that are like you, bought into an unfinished game that you didn't want, and now you're complaining about it.
This is not a 'GGG is like Blizzard' issue. This is you trying to cope with your errors and misjudgement.
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