Is this game simply not for me? Curious about vision
GGG believes that players should suffer. And only through pain can you get pleasure. No pain? No pleasure.
From Russia with Love
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After decades of playing ARPGs, this 0.2 patch/league is by far the worst ARPG experience I've ever had. Every single aspect of the game feels infinitely worse.
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" there is clearly a good chance of that. Why GGG decided to keep 2 separate games? That makes no sense, to canibalize each other, unless they target different audience. It is clear from the day they announced that that they would move into a direction VERY different from POE 1. There is no reason for them to make a game for someone that already played 7 thousand hours of their other game. So, by all logic, no you are not their primary goal of audience! POE2 aims to bring to their client base people that tested POE1 and did not like! There is zero sense on invest on the client that already is adquired on other product |
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" I have zero suffering playing 0.2 |
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" Not sure about Closed Beta but PoE Open Beta was fantastic, grabbed me instantly. Yes, you had to work to get resists, that first 4L (it was HARD back in the day), sustain mana etc but the progression curve was superb and the game smooth and fun from the start. PoE2... has not managed that. Not for me. Looking for a mature guild to play with?
http://www.guildmedieval.com Courtesy, Integrity, Fair Play. I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe |
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" So, you're proposing that GGG decided to produce a substantially slower, more demanding and less rewarding gaming experience than PoE1, with even more care required managing gearing synergies, passive tree and exact skill supports? And at the same time they're expecting to attract a more casual audience? Looking for a mature guild to play with? http://www.guildmedieval.com Courtesy, Integrity, Fair Play. I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe Last edited by Varana#3018 on Apr 7, 2025, 12:01:21 PM
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" where did I said casual? I said Different. I am a hardcore gamer with more than 900 games on steam.. and I hate POE1. |
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"As a mace user in 0.1.0, this is situation normal. Methodically shaping the battlefield so 40+ enemies are doing what I want them to be doing: not hitting me while I do a long wind-up. Limiting their pathing with walls and their own bodies. Double layering slows. Whatever it takes to never be attacked while I slow-swing. Then doing some different methodology for the few yellows that survive that. "There are a lot of combinations, provided you're looking beyond one weapon set. Parry doesn't just apply the "parried" debuff on a target, it also gets stun up. So by supporting it in that direction, it's a good setup for Boneshatter. If anything they could do with a few more support gems to interact with "parried". Also, you've not mentioned the detonator synergies between crossbow and spear. Or siphoning strike (quarterstaff) with the shocked ground from spear. Just because a few earlygame examples are explicitly spelled out, doesn't mean there's none further to discover. |
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" painfully accurate lol. well poe2 is very clearly inspired by souls-like, but souls game works for specific reasons, misinterpreted as you stated. for example most enemies don't aggro, even if you're spotted they won't approach if you don't initiate combat. so in a souls game I can go to my destination (of which there are many, not on-rails campaign like poe2) and avoid enemy if I want. also gear, in a souls game, the enemies I fight drop gear equal to their level. I don't kill an armored knight and it loots a wooden dagger and a baseball cap. sorry you got me thinking lol was just a very accurate comment! |
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