Is this game simply not for me? Curious about vision

GGG believes that players should suffer. And only through pain can you get pleasure. No pain? No pleasure.
From Russia with Love
After decades of playing ARPGs, this 0.2 patch/league is by far the worst ARPG experience I've ever had. Every single aspect of the game feels infinitely worse.
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Klaeye#0725 wrote:
I am genuinely curious about the development vision.


This has been by far the worst ARPG experience I have ever had.

I have 7000 hours in PoE1.

I played all the Diablos, Wolcen, Last Epoch, and all the random single player ones (hero siege, slormancer, etc).


Is this game simply not for me? It is genuinely not a good experience.


there is clearly a good chance of that. Why GGG decided to keep 2 separate games? That makes no sense, to canibalize each other, unless they target different audience. It is clear from the day they announced that that they would move into a direction VERY different from POE 1.

There is no reason for them to make a game for someone that already played 7 thousand hours of their other game. So, by all logic, no you are not their primary goal of audience! POE2 aims to bring to their client base people that tested POE1 and did not like! There is zero sense on invest on the client that already is adquired on other product
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CTAPOMUP#5647 wrote:
GGG believes that players should suffer. And only through pain can you get pleasure. No pain? No pleasure.


I have zero suffering playing 0.2
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naughty#6579 wrote:
its still in beta. poe 1 beta was not better, many things will change until release.


Not sure about Closed Beta but PoE Open Beta was fantastic, grabbed me instantly. Yes, you had to work to get resists, that first 4L (it was HARD back in the day), sustain mana etc but the progression curve was superb and the game smooth and fun from the start.

PoE2... has not managed that. Not for me.
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
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POE2 aims to bring to their client base people that tested POE1 and did not like! There is zero sense on invest on the client that already is adquired on other product


So, you're proposing that GGG decided to produce a substantially slower, more demanding and less rewarding gaming experience than PoE1, with even more care required managing gearing synergies, passive tree and exact skill supports?

And at the same time they're expecting to attract a more casual audience?
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
Last edited by Varana#3018 on Apr 7, 2025, 12:01:21 PM
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Varana#3018 wrote:
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POE2 aims to bring to their client base people that tested POE1 and did not like! There is zero sense on invest on the client that already is adquired on other product


So, you're proposing that GGG decided to produce a substantially slower, more demanding and less rewarding gaming experience than PoE1, with even more care required managing gearing synergies, passive tree and exact skill supports?

And at the same time they're expecting to attract a more casual audience?


where did I said casual? I said Different. I am a hardcore gamer with more than 900 games on steam.. and I hate POE1.
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Kask#3190 wrote:

I like the idea of a slower, more methodical gameplay experience. I like that intimate and memorable combat experience you get from an intense battle with a tough foe.

But in order for that to work, you can't have 5+ enemies zerging your character. That isn't methodical..
As a mace user in 0.1.0, this is situation normal. Methodically shaping the battlefield so 40+ enemies are doing what I want them to be doing: not hitting me while I do a long wind-up. Limiting their pathing with walls and their own bodies. Double layering slows. Whatever it takes to never be attacked while I slow-swing. Then doing some different methodology for the few yellows that survive that.

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Kask#3190 wrote:

I want to find my own combinations for skills.. so I want to see synergies with effects that can come from many skills... not just like "Disengage does stuff to Parried Targets."
There are a lot of combinations, provided you're looking beyond one weapon set. Parry doesn't just apply the "parried" debuff on a target, it also gets stun up. So by supporting it in that direction, it's a good setup for Boneshatter. If anything they could do with a few more support gems to interact with "parried".

Also, you've not mentioned the detonator synergies between crossbow and spear. Or siphoning strike (quarterstaff) with the shocked ground from spear. Just because a few earlygame examples are explicitly spelled out, doesn't mean there's none further to discover.
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Ner0suM#7473 wrote:
It's like someone that was very bad at Elden Ring interpreted its popularity wrong and created a video game.


painfully accurate lol. well poe2 is very clearly inspired by souls-like, but souls game works for specific reasons, misinterpreted as you stated.

for example most enemies don't aggro, even if you're spotted they won't approach if you don't initiate combat. so in a souls game I can go to my destination (of which there are many, not on-rails campaign like poe2) and avoid enemy if I want.

also gear, in a souls game, the enemies I fight drop gear equal to their level. I don't kill an armored knight and it loots a wooden dagger and a baseball cap.

sorry you got me thinking lol was just a very accurate comment!

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