Is this game simply not for me? Curious about vision
" I agree 100% with your comment, its exactly how I feel about the game currently as well. Hopefully they see this feedback and improve. |
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No, they are making a game thats completely opposite from what their fanbase has been playing for years, you are not the problem
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" Different game? You mean we got two Early Access launches for PoE2, one in December and one in April, and they feel like completely different games. And somehow, neither is close to what PoE1 was, just in wildly opposite ways. Confusing at best. 😄 The drastic shift from 0.1 to 0.2 is honestly a huge red flag. It doesn’t feel like iteration, it feels like panic. Like the devs are throwing ideas at the wall to see what sticks, with no clear direction or long-term vision holding it all together. And that’s not a good look for a game that's supposed to carry the legacy of one of the best ARPGs ever made. |
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Yeah it's just bad lol
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i still dont understand how they stick to the "vision" they already saw what happened in poe1 when ruthless was added
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" Okay, I mean, yeah, it's going to get better, but that's not the issue -- not really, at least. The problem is GGG is creeping up on 20 years of development and they keep repeating the same mistakes. PoE 2 should be in a much better state, even in beta. GGG should have adequate experience to not release entire classes and weapon types that are completely broken. |
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" I totally agree with you on everything you said. I was going to make a post to say everything you said, but you already did it for me. Even though I like almost every other ARPG (including POE1 itself), maybe this game just isn't for me. |
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I thought about this as well, and my most cynical view is still this:
Jonathan really despised the way PoE 1 developed over the years. Now he's trying to make the game he always wanted and prove that his vision is better. However, he struggles to actually come up with something original, perhaps because he's realizing that PoE 1 was lightning in a bottle that he simply cannot reproduce. I could very well see patch 0.2.0 as his way of testing how much players are willing to "join his vision." It will be interesting to see how stubborn he is—whether the balancing speed increases, or if he really will sit things out until 0.3.0. With the very lukewarm, bordering on negative, reception of the patch so far, GGG is certainly under a lot of pressure. This is a precarious position no company wants to be in, as it can make or break the long-term success of a game. |
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They need to bring back Chris Wilson to get GGG back on course. I don't expect 3.26 for POE1 to be out this year considering POE2 is an unmitigated disaster of epic proportions since the 0.2 patch was released. GGG was far better of under Chris Wilson at the helm.
Just my two cents. |
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" This was the future of PoE. PoE 2 was Chris's vision for PoE 1. Lake of Kalandra and all of the preceding leagues going to back to Expedition were supposed to help transition into PoE 2. Kalandra and rolling Archnemesis wholesale into the core game is why we got Ruthless and why GGG spun PoE 2 off into its own game. Ultimately, we don't know what happened behind the scenes, but I have the suspicion that's why Chris left -- Chris was adamant that PoE 1 still transition into PoE 2, despite the backlash, and Jonathan et al. argued that they should hedge their bets and split PoE into two. Ruthless was supposed to be Chris's pet project as he took a step back, but once that also bombed, he didn't have any reason to stick around. Again, that's just speculation, but... Where there's smoke, etc. Chris helped create and led the development of a great game that I love. Although I disagreed with an awful lot of decisions going back to 3.5, I appreciate all of the passion and effort he put into the game. But if this is what PoE is supposed to be, I'm not exactly clamoring to bring him back. Last edited by GrumpyMcElbows#2847 on Apr 5, 2025, 6:25:21 PM
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