Hexblast must be deleted

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They told us they changed the mechanics, whether its gutted or not remains to be seen.


The mechanics were such a massive change that it is VERY safe to say it is gutted.

Even if they attempt to compensate with damage buffs, it will not be enough to make up with the fact that now it requires you to use a curse, wait 1.5 seconds, HOPE the enemy did not move out of the curse when it triggers then wait even longer for it to reach halfway, and then use it - and you may incidentally miss the timing if there is no visual indication that the curse is half finished.

If hexblast had actually good damage before the nerf it would have needed to have multiple times as much damage after the nerf to still be viable - but it didn't even do good damage prior to nerf, so it needs ten times or more damage, which isn't really going to happen.


You dont know how the damage scales now(i dont care what your random hypothetical "needs X more damage to work" is those are fake hyperbolic numbers you made up), what can be done to change the timing/application, or how much investment is required to make it function in a way players will like(or if its even possible).

We dont know, bottom line. There is no SAFE assumptions on this. There are TOO many variables to consider, and they arent all known. You are just reacting negatively to what you see on the surface. Take a chill pill and let it play out...If it ends up feeling like total shit, and nobody can find a way to make it function, itll get another pass somewhere down the line. In the meantime, youre dooming over absolutely nothing.
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Im not here to play piano.



Wrong game then, that simple. They have made it clear they are trying to get away from 1 button builds being the norm far before early access release.


No they aren't. They said they are completely fine with 1-button builds.
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Aulyx#1181 wrote:
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Im not here to play piano.



Wrong game then, that simple. They have made it clear they are trying to get away from 1 button builds being the norm far before early access release.


No they aren't. They said they are completely fine with 1-button builds.



Sure they said they are fine with SOME 1 button builds existing, but not MOST builds being that way. Go back and listen again. This is an entirely different topic make a thread for it, and id be happy to talk about it more.
From tree and with fastforward support you can reduse curse duration to under one second and with Windscream uniq you can remove activation delay. How much castspeed you need to keep up with that?

Also it practically doubles the manacost versus blasphemy because you also need to cast the curse.
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and with Windscream uniq you can remove activation delay.


If you play SSF, how long do you have to farm in order to get Windscream? I have 110 hours in this game and only 5 uniques and topped out just before red maps due to boredom.

Good point though that it can be bypassed.
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and with Windscream uniq you can remove activation delay.


If you play SSF, how long do you have to farm in order to get Windscream? I have 110 hours in this game and only 5 uniques and topped out just before red maps due to boredom.

Good point though that it can be bypassed.



If you decide to play SSF, its a poor choice to build around rare uniques that you likely will not see. Best to build around rares you find, and if you find a build defining unique THEN you decide to make the switch.. This is pretty established SSF practice already. This isnt a hexblast problem. Some builds will just never be SSF viable for these very obvious reasons.


If you can bring curse duration down to less than 1 seconds WITHOUT the unique, then clearly the community is already showing us that there are more possibilities for hexblast than what people dooming it in this thread are saying. Which is precisely my point from the beginning. Let it play out, let the community see if it can be done.
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If you can bring curse duration down to less than 1 seconds WITHOUT the unique, then clearly the community is already showing us that there are more possibilities for hexblast than what people dooming it in this thread are saying. Which is precisely my point from the beginning. Let it play out, let the community see if it can be done.


There is also some curse activation nodes at tree (and can be also obtained from jewels). You can almost halve the activation time alone from tree (1s base).

I guess it will be really hard to time your hexblast tho, maybe with right castspeed you can just spam the buttons?

e: and of course we don't know how the tree looks tomorrow?
Last edited by melkokallista#4439 on Apr 3, 2025, 6:57:02 PM
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If you can bring curse duration down to less than 1 seconds WITHOUT the unique, then clearly the community is already showing us that there are more possibilities for hexblast than what people dooming it in this thread are saying. Which is precisely my point from the beginning. Let it play out, let the community see if it can be done.


There is also some curse activation nodes at tree (and can be also obtained from jewels). You can almost halve the activation time alone from tree (1s base).

I guess it will be really hard to time your hexblast tho, maybe with right castspeed you can just spam the buttons?



We need more willy wonkas like you melko, good work.
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Aulyx#1181 wrote:
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Im not here to play piano.



Wrong game then, that simple. They have made it clear they are trying to get away from 1 button builds being the norm far before early access release.


No they aren't. They said they are completely fine with 1-button builds.


Yeah they basically just straight up lied to us all, worked out for them tho, seeing how they've already made profit from the game.... Shame PoE 1 has to suffer because of this stupid mindset of making this boring slow game. If I wanted to play a souls game, I would fire up one of the many great souls games they have.... Sorry GGG, you are not Fromsoft, just stop trying to be them.
Last edited by leroy989#0002 on Apr 3, 2025, 7:20:18 PM
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If you decide to play SSF, its a poor choice to build around rare uniques that you likely will not see. Best to build around rares you find, and if you find a build defining unique THEN you decide to make the switch.. This is pretty established SSF practice already. This isnt a hexblast problem. Some builds will just never be SSF viable for these very obvious reasons.


Some people like me love to shoehorn unviable builds into SSF and 'suffer' until something drops to make it work. I say 'suffer' because it forces me to be somewhat creative and marginally use my brain.

There's really good small YT channels that do these crazy challenges for Diablo 2. Zarfen and Nuclear Rabbit. I get a kick out of handicapping myself. I don't need the game to handicap things for me further and unnecessarily.

With that being said, arguably and pertaining to the topic at hand, these hexblast changes were not needed in the slightest. If it turns out that you need windscream in order for the skill to feel good, then it is a downgrade overall. We shall see how it turns out tomorrow.

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