Last Epoch New Season 2 Release

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He's literally playing with a metronome.

This build literally doesn't work without abusing the few good options we have for defenses; majority of builds need to run to Grim Feast/Energy Shield, CI is absolutely busted.

He could quite literally remove the Ember Fusilade Gem and put in a Spark gem and the build will function exactly the same, if not better.


Sure buddy, now it's "things wouldn't work without abusing stuff like Grim Feast" yadda yadda.

BREAKING: Not a single build out there works if you don't use the tools given to you.

Go play "Spark" without "Archmage" and "Grim Feast", go play "Gemling/HOA" without stacking attributes, go play "Detonate Dead" without your own minions...

It's such a non-argument. Someone says "Here, I made this work" and you say "nyo, it only works because of that". Yes dude... that's why it works now.

And swapping "Ember Fusillade" with "Spark" will NOT work on this build, that's a complete misunderstanding of the mechanics this build uses.
[Removed by Support]
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There is no "making them work" outside of the campaign.

You're not going to be mapping or bossing using these any of these abilities.

The only reason I play is to make janky builds using "bad"/underused abilities, and frankly you really can't do much content whatsoever with any of them, even with extremely expensive gear, unless that is, you use the few items literally everyone uses and also play a stat-stacker and/or abuse heralds like literally 90% of the "good" builds lol.

The current pace/style of gameplay in the endgame just isn't conducive to these abilities. You're going to get swarmed and die instantly unless you blow up the entire screen first.

Or you know, you can keep throwing money at them and eating your slop like a good lil piggy, they'll probably give you another supporter tag!


Good feedback. I would quote your one before this as well but that’s a bit too much text. Clearly have played a lot and have a good feel of a current problem with the game. Not sure why the other guy is trying to argue this one.

I hate the lack of choices. Not only do you have the stupid level locked skill progression, but you have very few useful skills when you do unlock them. This system works for D2 due to the lower level spells at least providing a synergy to boost the skills further along the tree, and even then everything is available by lvl 30.
Exactly, it's pretty damn disappointing when you level up to an ability only to realize that it's basically useless, lol.

That's awful for the new player experience, but even experienced players are going to be hard pressed to make any of these abilities be useful.

If we weren't severely punished for trying wonky builds out maybe it would be ok, but doing that and losing hours of experience progress, your map mods/tablet effect, your citadel, etc. is an extremely big deterrent to trying anything that isn't optimal.

These abilities were designed with slower, methodical gameplay in mind, but the gameplay is not slow and methodical, so they end up being functionally useless.
The stuff you people care about is hilarious.
Both companies can release their games whenever they want.
End of story.
Last edited by Hendel#1528 on Mar 21, 2025, 9:41:58 PM
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There is no "making them work" outside of the campaign.

You're not going to be mapping or bossing using these any of these abilities.

The only reason I play is to make janky builds using "bad"/underused abilities, and frankly you really can't do much content whatsoever with any of them, even with extremely expensive gear, unless that is, you use the few items literally everyone uses and also play a stat-stacker and/or abuse heralds like literally 90% of the "good" builds lol.

The current pace/style of gameplay in the endgame just isn't conducive to these abilities. You're going to get swarmed and die instantly unless you blow up the entire screen first.

Or you know, you can keep throwing money at them and eating your slop like a good lil piggy, they'll probably give you another supporter tag!


My main warrior build is rolling slam and Sunder. Incredibly fun and strong in campaign which is my favourite character and build to play with max armour and regeneration build. But its completely useless after campaign. The mass swarms of mobs completely change the game and i don't see a way for them to fix it unless they completely rework end game and passive tree, or make armour work similar to energy shield. I honestly dont see them fixing anything at all.
Last edited by outlander19900#0213 on Mar 22, 2025, 11:19:30 AM

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